Line 32: | Line 32: | ||
* {{#motion: cp}}- '''Character Powers''' | * {{#motion: cp}}- '''Character Powers''' | ||
<br> | |||
On Playstation 3, here is the default button layout: | On Playstation 3, here is the default button layout: | ||
Line 52: | Line 53: | ||
* Super- '''L2+R2''' | * Super- '''L2+R2''' | ||
<br> | |||
On Xbox 360, here is the default button layout: | On Xbox 360, here is the default button layout: | ||
Line 72: | Line 74: | ||
* Super- '''LT+RT''' | * Super- '''LT+RT''' | ||
<br> | |||
On Wii U, here is the default button layout: | On Wii U, here is the default button layout: |
Revision as of 07:27, 27 April 2013

Notation
How things will be represented in this guide.
Movement
Basic joystick movement will be represented by:
- {{#motion: u}}- Up
- {{#motion: uf}}- Up-Foward
- {{#motion: f}}- Forward
- {{#motion: df}}- Down-Forward
- {{#motion: d}}- Down
- {{#motion: db}}- Down-Back
- {{#motion: b}}- Back
- {{#motion: ub}}- Up-Back
Attacks
Attacks will be represented by:
- {{#motion: l}}- Light
- {{#motion: m}}- Medium
- {{#motion: h}}- Heavy
- {{#motion: cp}}- Character Powers
On Playstation 3, here is the default button layout:
- {{#motion: l}}- Square
- {{#motion: m}}- Triangle
- {{#motion: h}}- X
- {{#motion: cp}}- Circle
- Throw- L1
- Interact- R1
- Flip Stance- L2
- Meter Burn- R2
- Super- L2+R2
On Xbox 360, here is the default button layout:
- {{#motion: l}}- X
- {{#motion: m}}- Y
- {{#motion: h}}- A
- {{#motion: cp}}- B
- Throw- LB
- Interact- RB
- Flip Stance- LT
- Meter Burn- RT
- Super- LT+RT
On Wii U, here is the default button layout:
- {{#motion: l}}- Y
- {{#motion: m}}- X
- {{#motion: h}}- B
- {{#motion: cp}}- A
- Throw- L
- Interact- R
- Flip Stance- ZL
- Meter Burn- ZR
- Super- ZL+ZR