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==== Normal Attacks ==== | ==== Normal Attacks ==== | ||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Standing (close) Light Punch | lp | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | }} | |||
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> forces standing }} | |||
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel }} | |||
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | airborne frames }} | |||
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | forces standing }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }} | |||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | }} | |||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | |||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | groundbounce on airborne counterhit }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Amazon River Run | df + hp | low hardknockdown }} | |||
{{SFxTMoveListRow | Surprise Forward | f + 3k | }} | |||
{{SFxTMoveListRow | Surprise Back | b + 3k | }} | |||
{{SFxTMoveListRow | Coward Crouch | d + 3p | speccancel after 27f <br> Upper body invulnerable until the end of active frames }} | |||
{{MoveListFooter}} | |||
==== Throws ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Wild Fang | f or n + lp + lk | throw }} | |||
{{SFxTMoveListRow | Jungle Wheel| b + lp + lk | throw }} | |||
{{MoveListFooter}} | |||
==== Special Moves ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Electric Thunder | p p p p p | kncokdown <br> ex Strike Invul. until end of active frames }} | |||
{{SFxTMoveListRow | Vertical Roll | d (charge) u + k | kncokdown <br> ex Invul. 1-6f }} | |||
{{SFxTMoveListRow | Backstep Rolling | b (charge) f + k | kncokdown <br> ex Invul. 1-23f, Can alter distance with left/right input }} | |||
{{SFxTMoveListRow | Rolling Attack | b (charge) f + p | kncokdown <br> ex chrg <br> wallbounce on ex version }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Ground Shave Roll | b (charge) f + 3p | Invul. 1-7f }} | |||
{{MoveListFooter}} | |||
== Move Analysis == | |||
=== Normal Moves === | |||
N/A | |||
=== Unique Attacks === | |||
N/A | |||
=== Normal Throws === | |||
N/A | |||
=== Special Moves === | |||
N/A | |||
=== Super Combos === | |||
N/A | |||
== The Basics == | |||
N/A | |||
== Advanced Strategy == | |||
N/A | |||
== Combos == | |||
=== Bread and Butters === | |||
* N/A | |||
=== Hit Confirm Combos === | |||
* N/A | |||
=== Advanced Combos === | |||
* N/A | |||
=== Combos Into Supers === | |||
* N/A | |||
=== Frame Data === | |||
[https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=true&gid=40 zUkUu's Frame Data Guide for Blanka] | |||
[[Category: Street Fighter X Tekken]] | [[Category: Street Fighter X Tekken]] |
Revision as of 06:33, 25 January 2014


Blanka
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Standing (close) Light Punch
lp
speccancel
Standing (close) Medium Punch
mp
Standing (close) Hard Punch
hp
speccancel
forces standing
forces standing
Standing (close) Light Kick
lk
speccancel
Standing (close) Medium Kick
mk
airborne frames
Standing (close) Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
forces standing
Crouching Light Kick
d + lk
low speccancel
Crouching Medium Kick
d + mk
low speccancel
Crouching Hard Kick
d + hk
low hardknockdown
Neutral Jump Light Punch
u + lp
Neutral Jump Medium Punch
u + mp
Neutral Jump Hard Punch
uf / u / ub + hp
Neutral Jump Light Kick
u + lk
Neutral Jump Medium Kick
u + mk
Neutral Jump Hard Kick
u + hk
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
uf / u / ub + hp
groundbounce on airborne counterhit
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk
Unique Attacks
Name
Command
Notes
Amazon River Run
df + hp
low hardknockdown
Surprise Forward
f + 3k
Surprise Back
b + 3k
Coward Crouch
d + 3p
speccancel after 27f
Upper body invulnerable until the end of active frames
Upper body invulnerable until the end of active frames
Throws
Name
Command
Notes
Wild Fang
f or n + lp + lk
throw
Jungle Wheel
b + lp + lk
throw
Special Moves
Name
Command
Notes
Electric Thunder
p p p p p
kncokdown
ex Strike Invul. until end of active frames
ex Strike Invul. until end of active frames
Vertical Roll
d (charge) u + k
kncokdown
ex Invul. 1-6f
ex Invul. 1-6f
Backstep Rolling
b (charge) f + k
kncokdown
ex Invul. 1-23f, Can alter distance with left/right input
ex Invul. 1-23f, Can alter distance with left/right input
Rolling Attack
b (charge) f + p
kncokdown
ex chrg
wallbounce on ex version
ex chrg
wallbounce on ex version
Super Combo
Name
Command
Notes
Ground Shave Roll
b (charge) f + 3p
Invul. 1-7f
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A