Street Fighter X Tekken/Ogre: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp | chcrumple }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{chcrumple}} }}
{{SFxTMoveListRow | Standing Light Kick | lk | low }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{low}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | high <br> hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{high}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | speccancel <br> knockdown on 2nd hit }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{speccancel}} <br> {{knockdown}} on 2nd hit }}
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }}
{{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high <br> groundbounce vs airborne }}
{{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} <br> {{groundbounce}} vs airborne }}
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }}
{{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }}
{{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }}
{{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | knockdown on 3rd hit }}
{{SFxTMoveListRow | Flash Punch Combo | {{lp}} {{---}} {{lp}} {{---}} {{mp}} | {{knockdown}} on 3rd hit }}
{{SFxTMoveListRow | Demon Slayer | lp --- mp --- mp | speccancel on 3rd hit }}
{{SFxTMoveListRow | Demon Slayer | {{lp}} {{---}} {{mp}} {{---}} {{mp}} | {{speccancel}} on 3rd hit }}
{{SFxTMoveListRow | Infinite Kick Combo | f + hk --- hk --- <br> hk --- hk --- hk | high on 2nd hit <br> low on 3rd hit knockdown on 5th hit <br> speccancel on 5th hit <br> knockdown vs airborne hits 2-5 }}
{{SFxTMoveListRow | Infinite Kick Combo | {{f}} + {{hk}} {{---}} {{hk}} {{---}} <br> {{hk}} {{---}} {{hk}} {{---}} {{hk}} | {{high}} on 2nd hit <br> {{low}} on 3rd hit {{knockdown}} on 5th hit <br> {{speccancel}} on 5th hit <br> {{knockdown}} vs airborne hits 2-5 }}
{{SFxTMoveListRow | Hunting Hawk | uf + lk --- mk --- lk | hardknockdown <br> high on 3rd hit }}
{{SFxTMoveListRow | Hunting Hawk | {{uf}} + {{lk}} {{---}} {{mk}} {{---}} {{lk}} | {{hardknockdown}} <br> {{high}} on 3rd hit }}
{{SFxTMoveListRow | Snake Blade | d + lk --- <br>  d + mk --- <br> d + mk | low on 1st and 2nd hit <br> knockdown on 3rd hit }}
{{SFxTMoveListRow | Snake Blade | {{d}} + {{lk}} {{---}} <br>  {{d}} + {{mk}} {{---}} <br> {{d}} + {{mk}} | {{low}} on 1st and 2nd hit <br> {{knockdown}} on 3rd hit }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Rag Doll | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Rag Doll | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Deadly Spear | b + lp + lk | throw }}
{{SFxTMoveListRow | Deadly Spear | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Waning Moon | qcb + p | ex <br> throw at close range <br> armored on ex }}
{{SFxTMoveListRow | Waning Moon | {{qcb}} + {{p}} | {{ex}} <br> {{throw}} at close range <br> {{armored}} on {{ex}} }}
{{SFxTMoveListRow | Ancient Power | dp + p | ex <br> knockdown <br> l counters low <br> m counters mid and high <br> h and ex activate alone }}
{{SFxTMoveListRow | Ancient Power | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} <br> {{l}} counters {{low}} <br> {{m}} counters mid and {{high}} <br> {{h}} and {{ex}} activate alone }}
{{SFxTMoveListRow | Blazing Kick | qcb + k | ex <br> knockdown <br> proj reflector <br> l reflects f <br> m reflects uf <br> h reflects u <br> ex reflects f at increased speed }}
{{SFxTMoveListRow | Blazing Kick | {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} <br> {{proj}} reflector <br> {{l}} reflects {{f}} <br> {{m}} reflects {{uf}} <br> {{h}} reflects {{u}} <br> {{ex}} reflects {{f}} at increased speed }}
{{SFxTMoveListRow | Owl's Hunt | dp + k | ex <br> teleport falling attack <br> l teleports close <br> m teleports midscreen <br> h teleports far <br> ex tracks opponent }}
{{SFxTMoveListRow | Owl's Hunt | {{dp}} + {{k}} | {{ex}} <br> teleport falling attack <br> {{l}} teleports close <br> {{m}} teleports midscreen <br> {{h}} teleports far <br> {{ex}} tracks opponent }}
{{SFxTMoveListRow | Owl's Hunt | (during Quick Recovery) k | During normal wakeup only }}
{{SFxTMoveListRow | Owl's Hunt | (during Quick Recovery) {{k}} | During normal wakeup only }}
{{SFxTMoveListRow | Indigo Punch | qcf + p | ex chrg <br> knockdown <br> wallbouce on ex }}
{{SFxTMoveListRow | Indigo Punch | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} <br> wallbouce on {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Hell Inferno | qcf + 3p | }}
{{SFxTMoveListRow | Hell Inferno | {{qcf}} + {{3p}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


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* [[File:d.png]] + [[File:lk.png]] > [[File:d.png]] + [[File:mk.png]] > [[File:mk.png]] + [[File:hp.png]] > [[File:uf.png]] [[File:lk.png]] [[File:mk.png]] > [[File:hk.png]] xx Super
* [[File:d.png]] + [[File:lk.png]] > [[File:d.png]] + [[File:mk.png]] > [[File:mk.png]] + [[File:hp.png]] > [[File:uf.png]] [[File:lk.png]] [[File:mk.png]] > [[File:hk.png]] xx Super


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Ogre

Sfxt ogre face.jpg

Ideal Team Position: Ogre is the "Tekken boss" in this game, with Akuma being the other boss. Ogre is one of the main villains in the Tekken universe and caused the deaths of many major characters in Tekken 3. He is an Alien from another world.


Yep, it's normal Ogre. True Ogre is only an alt costume. Ogre is a close range character who does a lot better when the opponent attacks first. Ogre has great damage, great counters, and some of the best tag combos in the game.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Chcrumple.png
Standing Light Kick
Lk.png
Low.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Crouching Hard Punch
D.png + Hp.png
High.png
Hardknockdown.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Speccancel.png
Knockdown.png on 2nd hit
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Groundbounce.png vs airborne
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
crossup
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Flash Punch Combo
Lp.png ---.png Lp.png ---.png Mp.png
Knockdown.png on 3rd hit
Demon Slayer
Lp.png ---.png Mp.png ---.png Mp.png
Speccancel.png on 3rd hit
Infinite Kick Combo
F.png + Hk.png ---.png Hk.png ---.png
Hk.png ---.png Hk.png ---.png Hk.png
High.png on 2nd hit
Low.png on 3rd hit Knockdown.png on 5th hit
Speccancel.png on 5th hit
Knockdown.png vs airborne hits 2-5
Hunting Hawk
Uf.png + Lk.png ---.png Mk.png ---.png Lk.png
Hardknockdown.png
High.png on 3rd hit
Snake Blade
D.png + Lk.png ---.png
D.png + Mk.png ---.png
D.png + Mk.png
Low.png on 1st and 2nd hit
Knockdown.png on 3rd hit

Throws

Name
Command
Notes
Rag Doll
F.png or N.png + Lp.png + Lk.png
Throw.png
Deadly Spear
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Waning Moon
Qcb.png + P.png
Ex.png
Throw.png at close range
Armored.png on Ex.png
Ancient Power
Dp.png + P.png
Ex.png
Knockdown.png
L.png counters Low.png
M.png counters mid and High.png
H.png and Ex.png activate alone
Blazing Kick
Qcb.png + K.png
Ex.png
Knockdown.png
Proj.png reflector
L.png reflects F.png
M.png reflects Uf.png
H.png reflects U.png
Ex.png reflects F.png at increased speed
Owl's Hunt
Dp.png + K.png
Ex.png
teleport falling attack
L.png teleports close
M.png teleports midscreen
H.png teleports far
Ex.png tracks opponent
Owl's Hunt
(during Quick Recovery) K.png
During normal wakeup only
Indigo Punch
Qcf.png + P.png
Ex.png Chrg.png
Knockdown.png
wallbouce on Ex.png

Super Combo

Name
Command
Notes
Hell Inferno
Qcf.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

Ogre has many similar combos. A jump in of your choice, Snake blade, or tag cancel him in > Hunting Hawk > a crouching normal of your choice xx special, super, or cross art is how Ogre's combos generally go.

  • D.png + Lk.png > D.png + Mk.png > D.png + Mk.png > Uf.png + Lk.png > Mk.png > D.png + Hk.png OR Mk.png xx Any special
  • D.png + Lk.png > D.png + Mk.png > D.png + Mk.png > Hp.png > D.png + Mk.png xx Any special

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • Uf.png + Mp.png > Uf.png Lk.png Mk.png > Mk.png xx Super
  • Uf.png + Hp.png > Uf.png Lk.png Mk.png > Hk.png xx Super
  • D.png + Lk.png > D.png + Mk.png > Mk.png + Hp.png > Uf.png Lk.png Mk.png > Hk.png xx Super