m (fix motion tags) |
|||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | chcrumple }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{chcrumple}} }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | low }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{low}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | high <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{high}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | speccancel <br> knockdown on 2nd hit }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{speccancel}} <br> {{knockdown}} on 2nd hit }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high <br> groundbounce vs airborne }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} <br> {{groundbounce}} vs airborne }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | knockdown on 3rd hit }} | {{SFxTMoveListRow | Flash Punch Combo | {{lp}} {{---}} {{lp}} {{---}} {{mp}} | {{knockdown}} on 3rd hit }} | ||
{{SFxTMoveListRow | Demon Slayer | lp --- mp --- mp | speccancel on 3rd hit }} | {{SFxTMoveListRow | Demon Slayer | {{lp}} {{---}} {{mp}} {{---}} {{mp}} | {{speccancel}} on 3rd hit }} | ||
{{SFxTMoveListRow | Infinite Kick Combo | f + hk --- hk --- <br> hk --- hk --- hk | high on 2nd hit <br> low on 3rd hit knockdown on 5th hit <br> speccancel on 5th hit <br> knockdown vs airborne hits 2-5 }} | {{SFxTMoveListRow | Infinite Kick Combo | {{f}} + {{hk}} {{---}} {{hk}} {{---}} <br> {{hk}} {{---}} {{hk}} {{---}} {{hk}} | {{high}} on 2nd hit <br> {{low}} on 3rd hit {{knockdown}} on 5th hit <br> {{speccancel}} on 5th hit <br> {{knockdown}} vs airborne hits 2-5 }} | ||
{{SFxTMoveListRow | Hunting Hawk | uf + lk --- mk --- lk | hardknockdown <br> high on 3rd hit }} | {{SFxTMoveListRow | Hunting Hawk | {{uf}} + {{lk}} {{---}} {{mk}} {{---}} {{lk}} | {{hardknockdown}} <br> {{high}} on 3rd hit }} | ||
{{SFxTMoveListRow | Snake Blade | d + lk --- <br> d + mk --- <br> d + mk | low on 1st and 2nd hit <br> knockdown on 3rd hit }} | {{SFxTMoveListRow | Snake Blade | {{d}} + {{lk}} {{---}} <br> {{d}} + {{mk}} {{---}} <br> {{d}} + {{mk}} | {{low}} on 1st and 2nd hit <br> {{knockdown}} on 3rd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Rag Doll | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Rag Doll | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Deadly Spear | b + lp + lk | throw }} | {{SFxTMoveListRow | Deadly Spear | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Waning Moon | qcb + p | ex <br> throw at close range <br> armored on ex }} | {{SFxTMoveListRow | Waning Moon | {{qcb}} + {{p}} | {{ex}} <br> {{throw}} at close range <br> {{armored}} on {{ex}} }} | ||
{{SFxTMoveListRow | Ancient Power | dp + p | ex <br> knockdown <br> l counters low <br> m counters mid and high <br> h and ex activate alone }} | {{SFxTMoveListRow | Ancient Power | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} <br> {{l}} counters {{low}} <br> {{m}} counters mid and {{high}} <br> {{h}} and {{ex}} activate alone }} | ||
{{SFxTMoveListRow | Blazing Kick | qcb + k | ex <br> knockdown <br> proj reflector <br> l reflects f <br> m reflects uf <br> h reflects u <br> ex reflects f at increased speed }} | {{SFxTMoveListRow | Blazing Kick | {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} <br> {{proj}} reflector <br> {{l}} reflects {{f}} <br> {{m}} reflects {{uf}} <br> {{h}} reflects {{u}} <br> {{ex}} reflects {{f}} at increased speed }} | ||
{{SFxTMoveListRow | Owl's Hunt | dp + k | ex <br> teleport falling attack <br> l teleports close <br> m teleports midscreen <br> h teleports far <br> ex tracks opponent }} | {{SFxTMoveListRow | Owl's Hunt | {{dp}} + {{k}} | {{ex}} <br> teleport falling attack <br> {{l}} teleports close <br> {{m}} teleports midscreen <br> {{h}} teleports far <br> {{ex}} tracks opponent }} | ||
{{SFxTMoveListRow | Owl's Hunt | (during Quick Recovery) k | During normal wakeup only }} | {{SFxTMoveListRow | Owl's Hunt | (during Quick Recovery) {{k}} | During normal wakeup only }} | ||
{{SFxTMoveListRow | Indigo Punch | qcf + p | ex chrg <br> knockdown <br> wallbouce on ex }} | {{SFxTMoveListRow | Indigo Punch | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} <br> wallbouce on {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Hell Inferno | qcf + 3p | }} | {{SFxTMoveListRow | Hell Inferno | {{qcf}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* [[File:d.png]] + [[File:lk.png]] > [[File:d.png]] + [[File:mk.png]] > [[File:mk.png]] + [[File:hp.png]] > [[File:uf.png]] [[File:lk.png]] [[File:mk.png]] > [[File:hk.png]] xx Super | * [[File:d.png]] + [[File:lk.png]] > [[File:d.png]] + [[File:mk.png]] > [[File:mk.png]] + [[File:hp.png]] > [[File:uf.png]] [[File:lk.png]] [[File:mk.png]] > [[File:hk.png]] xx Super | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:04, 9 December 2020


Ogre
Ideal Team Position: Ogre is the "Tekken boss" in this game, with Akuma being the other boss. Ogre is one of the main villains in the Tekken universe and caused the deaths of many major characters in Tekken 3. He is an Alien from another world.
Yep, it's normal Ogre. True Ogre is only an alt costume. Ogre is a close range character who does a lot better when the opponent attacks first. Ogre has great damage, great counters, and some of the best tag combos in the game.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch


Standing Light Kick


Standing Medium Kick

Standing Hard Kick

Close Hard Punch
(near opponent)


Close Hard Kick
(near opponent)


Crouching Light Punch



Crouching Medium Punch


Crouching Hard Punch




Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick




Jump Light Punch





Jump Medium Punch






Jump Hard Punch





Jump Light Kick





Jump Medium Kick





crossup
Jump Hard Kick





Unique Attacks
Name
Command
Notes
Flash Punch Combo






Demon Slayer






Infinite Kick Combo















Hunting Hawk








Snake Blade










Throws
Name
Command
Notes
Rag Doll





Deadly Spear




Special Moves
Name
Command
Notes
Waning Moon






Ancient Power










Blazing Kick













Owl's Hunt



teleport falling attack




Owl's Hunt
(during Quick Recovery)

During normal wakeup only
Indigo Punch





wallbouce on

Super Combo
Name
Command
Notes
Hell Inferno


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
Ogre has many similar combos. A jump in of your choice, Snake blade, or tag cancel him in > Hunting Hawk > a crouching normal of your choice xx special, super, or cross art is how Ogre's combos generally go.
Hit Confirm Combos
- N/A
Advanced Combos
- N/A