Line 167: | Line 167: | ||
<td>-11</td> | <td>-11</td> | ||
<td>-13</td> | <td>-13</td> | ||
<td>y</td> | <td>y/n</td> | ||
<td>H/L</td> | <td>H/L</td> | ||
</tr> | </tr> | ||
Line 213: | Line 213: | ||
<td>n</td> | <td>n</td> | ||
<td>L</td> | <td>L</td> | ||
</tr> | |||
</table> | |||
-Jumping Normal Frame Data - | |||
<table style="width:400px;border:1px solid silver" cellborder="1"> | |||
<tr> | |||
<th>Name</th> | |||
<th>State</th> | |||
<th>Startup</th> | |||
<th>Blk pos</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Jab</td> | |||
<td>jumping</td> | |||
<td>8</td> | |||
<td>H</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Strong</td> | |||
<td>jumping</td> | |||
<td>10</td>> | |||
<td>H</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=1>Fierce</td> | |||
<td>jumping</td> | |||
<td>11</td> | |||
<td>H</td> | |||
</tr> | |||
<br> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Short</td> | |||
<td>jumping</td> | |||
<td>20</td> | |||
<td>H</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Forward</td> | |||
<td>jumping</td> | |||
<td>8</td> | |||
<td>H</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=1>Roundhouse</td> | |||
<td>jumping</td> | |||
<td>8</td> | |||
<td>H</td> | |||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 17:18, 16 April 2013
Introduction
Moves List
Normal Moves
Float: Press up
Anakaris will simply float instead of jumping vertically
Air Float: During float, press up
Anakaris will float at a higher altitude
Warp: Near edge of screen, press back, back
Anakaris will exit the side of the screen and appear on the other side
-Standing Normal Frame Data -
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | Close | 6 | +7 | +5 | y | H/L |
Far | 6 | +7 | +5 | y | H/L | |
Strong | Close | 7[9] | -3[+2] | -5[0] | y | H/L |
Far | 7[9] | -3[+2] | -5[0] | y | H/L | |
Fierce | Close | 12 | -6 | -8 | n | H/L |
Far | 12 | -6 | -8 | n | H/L | |
Short | Close | 6 | +7 | +5 | y | L |
Far | 6 | +7 | +5 | y | L | |
Forward | Close | 8 | -4 | -6 | n | H/L |
Far | 8 | -4 | -6 | n | H/L | |
Roundhouse | Close | 12 | -13 | -15 | n | H/L |
Far | 12 | -13 | -15 | n | H/L |
- [] (on crouching opponents)
-Crouching Normal Frame Data -
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | crouching | 6 | +6 | +4 | y | H/L |
Strong | crouching | 6 | -11 | -13 | y/n | H/L |
Fierce | crouching | 6 | kd | -31 | y | H/L |
Short | crouching | 7 | +7 | +5 | y | L |
Forward | crouching | 14 | 0 | -2 | n | L |
Roundhouse | crouching | 14 | kd | -3 | n | L |
-Jumping Normal Frame Data -
Name | State | Startup | Blk pos |
---|---|---|---|
Jab | jumping | 8 | H |
Strong | jumping | 10 | H |
Fierce | jumping | 11 | H |
Short | jumping | 20 | H |
Forward | jumping | 8 | H |
Roundhouse | jumping | 8 | H |
Special Moves
Seija no Ayumi: Press F + MK
Tombstone Drop: In air, press d + K
Tombstone Dive: In air, press df + K
Kotodama Gaeshi (Inhale) - D, DB, B + K (useable in air)
Kotodama Gaeshi (Exhale) - After swallowing a fireball, D, DF, F + K (useable in air)
Hitsugi no Mai - Press LP+LK or MP+MK or HP+HK [ES]
Duke no Sabaki - In air, D, DF, F + P [ES]
Cobra Blow - Press B, F + P [ES]
Mira Drop - D, DF, F + P [ES]
Super Moves
Pharaoh Magic - Press MK, LP, D, LK, MP
Pharaoh Split - Press LP, LP, D, MK, HK
Naraku no Ana - HCF + 2K
The Basics
Advanced Strategy
Match-ups
Back to - Night Warriors: Darkstalkers' Revenge