Street Fighter X Tekken/Raven: Difference between revisions

From SuperCombo Wiki
No edit summary
m (fix motion tags)
Line 4: Line 4:
TBW
TBW
|
|
Raven has a strong rushdown game coupled with a decent zoning tool.  With Raven's projectile he can set up situations to mix up his opponent with Haze giving him opportunities to use his high damaging combo's.}}
Raven has a strong rushdown game coupled with a decent zoning tool.  With Raven's projectile he can set up situations to mix up his opponent with Haze giving him opportunities to use his {{high}} damaging combo's.}}




Line 12: Line 12:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp |  }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} |  }}
{{SFxTMoveListRow | Standing Hard Punch | hp | chcrumple }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{chcrumple}} }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | high }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{high}} }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | low <br> knockdown <br> speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{low}} <br> {{knockdown}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }}
{{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }}
{{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }}
{{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }}
{{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high <br> groundbounce vs airborne }}
{{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} <br> {{groundbounce}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 38: Line 38:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Stormbringer | f + mk --- mk or hk | knockdown vs airborne }}
{{SFxTMoveListRow | Stormbringer | {{f}} + {{mk}} {{---}} {{mk}} or {{hk}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Skull Smasher | b + mk --- lk | speccancel on 2nd hit <br> knockdown vs airborne }}
{{SFxTMoveListRow | Skull Smasher | {{b}} + {{mk}} {{---}} {{lk}} | {{speccancel}} on 2nd hit <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Skull Smasher Feint | b + mk --- mk | high on 2nd hit <br> groundbounce on 2nd hit <br> knockdown vs airborne }}
{{SFxTMoveListRow | Skull Smasher Feint | {{b}} + {{mk}} {{---}} {{mk}} | {{high}} on 2nd hit <br> {{groundbounce}} on 2nd hit <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Skull Smasher Feint Low | b + mk --- hk | low hardknockdown on <br> 2nd hit <br> knockdown vs airborne }}
{{SFxTMoveListRow | Skull Smasher Feint Low | {{b}} + {{mk}} {{---}} {{hk}} | {{low}} {{hardknockdown}} on <br> 2nd hit <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 47: Line 47:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Orbiting Moon | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Orbiting Moon | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Dark Matter | b + lp + lk | throw }}
{{SFxTMoveListRow | Dark Matter | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 54: Line 54:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Crossed Ninja Stars | qcf + p | ex <br> airok <br> knockdown on ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Crossed Ninja Stars | {{qcf}} + {{p}} | {{ex}} <br> {{airok}} <br> {{knockdown}} on {{ex}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Haze | dp + 3p or 3k | teleport }}
{{SFxTMoveListRow | Haze | {{dp}} + {{3p}} or {{3k}} | teleport }}
{{SFxTMoveListRow | Alter Ego | qcf + k | ex <br> knockdown <br> l / l + m ex hit low <br> m / l + h ex hit high <br> h / m + h ex hits mid <br> m + h ex wallbounce }}
{{SFxTMoveListRow | Alter Ego | {{qcf}} + {{k}} | {{ex}} <br> {{knockdown}} <br> {{l}} / {{l}} + {{m}} {{ex}} hit {{low}} <br> {{m}} / {{l}} + {{h}} {{ex}} hit {{high}} <br> {{h}} / {{m}} + {{h}} {{ex}} hits mid <br> {{m}} + {{h}} {{ex}} {{wallbounce}} }}
{{SFxTMoveListRow | Wind Cross | qcb + p <br> press p on hit or block <br> for additional attacks | ex chrg <br> knockdown on final hit }}
{{SFxTMoveListRow | Wind Cross | {{qcb}} + {{p}} <br> press {{p}} on hit or block <br> for additional attacks | {{ex}} {{chrg}} <br> {{knockdown}} on final hit }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Doppelganger | qcb + 3p | }}
{{SFxTMoveListRow | Doppelganger | {{qcb}} + {{3p}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 88: Line 88:


== The Basics ==
== The Basics ==
*One of the core things for Raven right now is the "Raven Loop", using {{#motion: d + hp , chrg (charge) qcb + p , f f (dash cancel) , repeat }}. This allows Raven to juggle his sweeping {{#motion: d + hp }} repeatedly for strong damage, and opening up many combo and reset options.
*One of the core things for Raven right now is the "Raven Loop", using {{ {{d}} + {{hp}} , {{chrg}} (charge) {{qcb}} + {{p}} , {{f}} f (dash cancel) , repeat }}. This allows Raven to juggle his sweeping {{ {{d}} + {{hp}} }} repeatedly for strong damage, and opening up many combo and reset options.


*Raven has very good mobility, his dash and backdash are extremely fast and cover a great deal of distance.  Using his dash alongside his projectile will create opportunities to move safely.   
*Raven has very good mobility, his dash and backdash are extremely fast and cover a great deal of distance.  Using his dash alongside his projectile will create opportunities to move safely.   
Line 117: Line 117:
* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Raven

Sfxt raven face.jpg

Ideal Team Position: TBW


Raven has a strong rushdown game coupled with a decent zoning tool. With Raven's projectile he can set up situations to mix up his opponent with Haze giving him opportunities to use his High.png damaging combo's.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Chcrumple.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
High.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Low.png
Knockdown.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
crossup
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png
Groundbounce.png vs airborne


Unique Attacks

Name
Command
Notes
Stormbringer
F.png + Mk.png ---.png Mk.png or Hk.png
Knockdown.png vs airborne
Skull Smasher
B.png + Mk.png ---.png Lk.png
Speccancel.png on 2nd hit
Knockdown.png vs airborne
Skull Smasher Feint
B.png + Mk.png ---.png Mk.png
High.png on 2nd hit
Groundbounce.png on 2nd hit
Knockdown.png vs airborne
Skull Smasher Feint Low
B.png + Mk.png ---.png Hk.png
Low.png Hardknockdown.png on
2nd hit
Knockdown.png vs airborne

Throws

Name
Command
Notes
Orbiting Moon
F.png or N.png + Lp.png + Lk.png
Throw.png
Dark Matter
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Crossed Ninja Stars
Qcf.png + P.png
Ex.png
Airok.png
Knockdown.png on Ex.png
Knockdown.png vs airborne
Haze
Dp.png + 3p.png or 3k.png
teleport
Alter Ego
Qcf.png + K.png
Ex.png
Knockdown.png
L.png / L.png + M.png Ex.png hit Low.png
M.png / L.png + H.png Ex.png hit High.png
H.png / M.png + H.png Ex.png hits mid
M.png + H.png Ex.png Wallbounce.png
Wind Cross
Qcb.png + P.png
press P.png on hit or block
for additional attacks
Ex.png Chrg.png
Knockdown.png on final hit

Super Combo

Name
Command
Notes
Doppelganger
Qcb.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

  • One of the core things for Raven right now is the "Raven Loop", using {{ D.png + Hp.png , Chrg.png (charge) Qcb.png + P.png , F.png f (dash cancel) , repeat }}. This allows Raven to juggle his sweeping {{ D.png + Hp.png }} repeatedly for strong damage, and opening up many combo and reset options.
  • Raven has very good mobility, his dash and backdash are extremely fast and cover a great deal of distance. Using his dash alongside his projectile will create opportunities to move safely.
  • Raven's haze is an invincible move on startup, once raven has started to appear he can be damaged. If used to teleport in on the enemy without projectile support he can be punished by a full combo.
  • Raven's skull smasher is a good combo starter, it is safe and backdashing after allows Raven to be at a safe distance.
  • Raven has trouble dealing with characters that have decent firballs and standard reach. Most of Raven's normals cover less than average space, all shoto's can beat out most of Raven's normals with Cr.MK. Zangief and Hugo are almost impossible to beat with raven due to their reach, anti-airs and invincible attacks (command grabs). Zangief can lariat or green hand Raven's projectile and Hugo can armor through them.
  • Raven's jab pressure is above average but will be nerfed in the upcomming 2013 patch, although he will be getting a decent anti-air in his Far HK.

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A