Cyberbots: Fullmetal Madness/System data: Difference between revisions

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| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |?
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |?
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| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Boost Type
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |[[Cyberbots/Gameplay#Boosting | Boost Type]]
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Dash
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Dash
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Dash
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Dash
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| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |?
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |?
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| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Boost Type
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |[[Cyberbots/Gameplay#Boosting | Boost Type]]
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Hover
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Hover
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Dash
| style="padding-top:2px; padding-bottom:2px; padding-left:5px" |Dash

Revision as of 06:40, 8 September 2012

Cyberbots: Fullmetal MadnessBotslogo.png
Cyberbots: Fullmetal MadnessCyberbots/Gameplay#Basic ElementsCyberbots: Fullmetal Madness#Variant ArmorsCyberbots/System dataCyberbots/Fun StuffCyberbots/StrategyMvC3HeaderButtons.png

Character Data

Parameter/Character BLOD SWOR RIOT REPT LIGH JACK FORD TARA
Defense Modifier 1.00 0.93 1.05 1.10 1.00 1.03 1.14 1.10
Guts** ? ? ? ? ? ? ? ?
Boost Type Dash Dash Hover Dash Dash Jump Dash Jump
Boost Count 2 1 * 2 1 4 3 5
Parameter/Character KILL GULD VISE CYCL GAIT HELI SUPE WARL
Defense Modifier 1.19 0.95 0.88 0.93 1.03 0.93 0.95 0.93
Guts** ? ? ? ? ? ? ? ?
Boost Type Hover Dash Dash Jump Dash Hover Jump Hover
Boost Count * 1 1 3 3 * 8 *

* Hover boost gauges last for 5 seconds of sustained flight.

** It appears there is another modifier which alters defense during combos or based on current health. Specifics are unknown.