Street Fighter X Tekken/Asuka: Difference between revisions

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=== Hit Confirm Combos ===
=== Hit Confirm Combos ===
* {{SFxTMoveListRow || mp , lk , mk , d + mp , dp + k , uf + hk , hk , hcb + k   | 368 dmg }}
*{{#motion: mp , lk , mk , d + mp , dp + k , jumping uf + hk , land hk , hcb + k}} 368 dmg <br>


* {{SFxTMoveListRow || mp , lk , mk , d + mp , hcb + k | safe on block}}
*{{#motion: mp , lk , mk , d + mp , hcb + k}} safe on block <br>


=== Advanced Combos ===
=== Advanced Combos ===

Revision as of 10:41, 12 April 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Asuka

Sfxt asuka face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
speccancel
Close Light Kick
(near opponent) lk
speccancel
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
chcrumple
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
cross-up
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
Jump Hard Kick
ub / u / uf + hk
high
(two possible hits)

Unique Attacks

Name
Command
Notes
Demon Slayer
f + lp
knockdown
Tsuwabuki
f + mp
high
groundbounce vs airborne
Thunder Fall Kick
f + hk
high
groundbounce
Dragon Wheel Kick
f + lk
knockdown
    Demon Slayer
Dragon Wheel Kick --- f + lp
knockdown
    Leg Cutter
Dragon Wheel Kick --- df + hk
Jab Uppercut
mp --- lp
speccancel
knockdown vs airborne on 2nd hit
Jab Low Kick
mp --- lk
speccancel
Hyakujitsuko
mk --- d + mp
speccancel
knockdown vs airborne on 2nd hit
Lunging Mist Thrust
b + mp
knockdown vs airborne
Whiplash to Toe Kick
b + mp --- mk
speccancel
knockdown vs airborne
Whiplash Sacred Blade
b + mp --- d + mk
low
speccancel
Heron Dance
f + mk --- mp
low on first hit
knockdown vs airborne
Heron Dance --- Whiplash Sacred Blade
f + mk --- d + mk
low
hardknockdown
speccancel
Leg Cutter
df + hk
low
    Kariashi Shiranui
Leg Cutter --- hk
knockdown
    Leg Cutter 2nd Hit
Leg Cutter --- df + hk
low
speccancel
       Kariashi Shiranui
Leg Cutter 2nd Hit --- hk
knockdown
       Leg Cutter 3rd Hit
Leg Cutter 2nd Hit --- df + hk
low
knockdown
speccancel
          Kariashi Shiranui
Leg Cutter 3rd hit --- hk
knockdown

Throws

Name
Command
Notes
Cloud Taste
f or n + lp + lk
throw
White Mountain
b + lp + lk
throw

Special Moves

Name
Command
Notes
Exorcisor
hcb + p
ex
knockdown vs airborne
    Mist Palm Thrust
Exorcisor --- p
       Raging Storm
Mist Palm Thrust --- f + p
hardknockdown
wallbounce on ex
Double Lift Kicks
dp + k
ex
knockdown
Attack Reversal
hcf + k
ex ;
counter vs mid
counter vs low
Falling Rain
dp + p
ex
throw vs airborne
can catch juggled state
groundbounce
Sweep Throw
hcf + p
ex
standthrow
Onikubigari
hcb + k
ex chrg
knockdown vs airborne
knockdown on ex

Super Combo

Name
Command
Notes
Kinshin Enbu
hcb + 3k
hardknockdown

Move Analysis

Normal Moves

{{#motion: n + lp}} - 30dmg, 3f start, 2f active, 9f recovery, +6 on hit, +2 on block. NOT cancelable
Asuka does not have a spammable jab such as cammy, rolento, or raven, therefor she cannot rely on walking and jabbing. Also doesn not have very good range. Mostly used to hit-confirm her BnB

{{#motion: n + mp}} - 60dmg, 6f start, 4f active, 18f recovery, -1 on hit, -5 on block. Cancelable
Cannot link but MP plays a main part of her BnB combo using her Tekken strings. Longer range than LP so can be used in place to hit-confirm combos

{{#motion: n + hp}} - 90dmg, 11f start, 4f active, 25f recovery, -4 on hit, - 9 on block. Not Cancelable
Rarely EVER used unless emergancy ABC magic chain, and if you want to launcher combo there is a better option anyways

{{#motion: n + lk}} - 30dmg, 5f start, 2f active, 12f recovery, +3 on hit, -1 on block. Cancelable
Amazing move that is crucial to Asuka's Mixup game. Only standing normal that hits low

{{#motion: n + mk}} - 60dmg, 8f start, 3f active, 19f recovery, -1 on hit, -5 on block. Cancelable
Used in tekken chain as her BnB. Asuka takes a step forward before attacking make this a good more for footsies or punishing an unsafe normal as you can cancel this move to c.MP into bnb

{{#motion: n + hk}} - 90dmg, 11f start, 4f active, 25f recvoery, -4 on hit, -9 on block. Cancelable
Strange hitbox on this move. The only time I messed with it was during a launcher combo and if i was not on top of my opponent, the HK would whiff. Starting using HP xx Launcher as a more reliable attack.

{{#motion: d + lp}} - 30dmg, 4f start, 4f active, 7f recovery, +6 on hit, +2 on block. Cancelable
Not used, bad range, better moves for hit confirm

{{#motion: d + mp}} - 60dmg, 5f start, 5f active, 13f recovery, +3 on hit, -1 on block. Cancelable
Ends all of Asuka's variations of her tekken chain and links, then canceled into a special move.

{{#motion: d + hp}} - 90dmg, 9f start, 5f active, 27f recovery, +3 on hit, -12 on block. Crumple
This moves Crumple's on counter hit's therefor it is a good tool to throw out while trying to footsie someone from close range. Stand just outside of HP's max range and if you attack a outlying limb, it will crumble the opponent, setting up major dmg

{{#motion: d + lk}} - 30dmg, 5f start, 3f active, 11f recovery, +3 on hit, -1 on block. Cancelable
Can be used to start her low game, but s.lk is much more ambiguous and harder to see coming.

{{#motion: d + mk}} - 60dmg, 7f start, 4f active, 21f recovery, -4 on hit, -8 on block. Cancelable
Great utility, can be used to duck under normal fireballs (sonic boom, low tiger shot, and lk.Fajujin(spelling?) can still hit asuka)

{{#motion: d + hk}} - 90dmg, 9f start, 3f active, 28f recovery, Hard knockdown, -11 on block.
An average sweep. can be chained into for the hard knockdown, otherwise not much use.

Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • {{#motion: jumping hp , mp , lk , mk , d + mp , dp + k , f + mp , mk , hcb + mp , mp , f + mp }} 355 dmg
  • {{#motion: jumping hp , mp , lk , mk , d + mp , dp + k , uf + hk , mk , dp + mp , d + hk }} 380 dmg
  • {{#motion: jumping hp , mp , lk , mk , d + mp , dp + k , uf + hk , hk , dp + mp , d + hk }} 389 dmg (corner only variation)

Note that, due to the game's engine, more damage can be obtained with shorter combos:

  • {{#motion: jumping hp , hk , dp + k , uf + hk , mk , dp + mp , d + hk }} 420 dmg

Hit Confirm Combos

  • {{#motion: mp , lk , mk , d + mp , dp + k , jumping uf + hk , land hk , hcb + k}} 368 dmg
  • {{#motion: mp , lk , mk , d + mp , hcb + k}} safe on block

Advanced Combos

  • N/A

Combos Into Supers

  • N/A