Street Fighter X Tekken/Yoshimitsu: Difference between revisions

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Previously garbage tier, Yoshi got a few buffs in 2013 that made him better. He still is a very awkward character but is very fun to use. His walkspeed is slow, his moves are long, and his target combos are weird. The thing about Yoshimitsu is that all of that weirdness can be used to your advantage. He is great at building meter and doing tag combos and his target combos make him move backwards, spin, and pretty much move around everywhere. Yoshimitsu is not a character that you want to keep in for very long but is great at being a supporting character. Probably the closes character to being an "assist" character (a team support character from UMvC3) in SFxT.}}





Revision as of 09:02, 20 April 2013

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Yoshimitsu

Sfxt yoshimitsu face.jpg

Ideal Team Position: TBW


Previously garbage tier, Yoshi got a few buffs in 2013 that made him better. He still is a very awkward character but is very fun to use. His walkspeed is slow, his moves are long, and his target combos are weird. The thing about Yoshimitsu is that all of that weirdness can be used to your advantage. He is great at building meter and doing tag combos and his target combos make him move backwards, spin, and pretty much move around everywhere. Yoshimitsu is not a character that you want to keep in for very long but is great at being a supporting character. Probably the closes character to being an "assist" character (a team support character from UMvC3) in SFxT.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
low
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
crossup
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
knockdown vs airborne
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high
knockdown vs airborne


Unique Attacks

Name
Command
Notes
Flea
d + 3k
   Flea to
Sliding Headbutt
Flea --- k
low stagger
   Jumping Flea
Flea --- uf or u or ub
high
   Flea Crouch
Flea --- d
can crouch under projectiles
   Flea Dash
Flea --- f , f
forward dash
   Flea Release
Flea --- p
Cancels Flea Stance
Triple Roundhouse Combo
f + hk
can be repeated 2 more times
knockdown on 3rd hit
knockdown vs airborne
Poison Wind Bronze Fist
f + mk --- mp --- b b
high on 1st hit
knockdown vs airborne
Poison Wind Silver Fist
f + mk --- mp --- k
high on 1st hit
knockdown vs airborne
Poison Wind Gold Fist
f + mk --- mp ---
k --- p
high on 1st hit
knockdown on 5th hit
knockdown vs airborne
Poison Wind
Bronze Fist
Steel Fist
f + mk --- mp --- f + mk
high on 1st hit
high on 5th hit
knockdown vs airborne

Throws

Name
Command
Notes
Sword Face Smash
f or n + lp + lk
throw
Oni Killer
b + lp + lk
throw

Special Moves

Name
Command
Notes
Poison Breath
hcb + k
ex
crumple on ex
knockdown vs airborne
Flea to Poison Breath
Flea --- hcb + k
ex
crumple on ex
knockdown vs airborne
Gehosen
dp + p
ex
knockdown
Suicide
hcb f + p
ex
crumple
knockdown vs airborne
deals damage to self
causes self-crumple
Slap U Silly
qcf + p
rapidly press p
for additional hits
ex
knockdown vs airborne
after 6 hits, causes
Yoshimitsu to crumple
ex cannot be followed up
ex will prevent self-crumple
Stone Fists
qcf + k
rapidly press k
for additional hits
ex
knockdown vs airborne
after 6 hits, causes
Yoshimitsu to crumple
ex cannot be followed up
ex will prevent self-crumple
Indian Stance Vacuum Dance
dp or rdp + 3p or 3k
teleport
Sword Poke Windmill
hcb + p
ex chrg
vacuum effect
hardknockdown on ex

Super Combo

Name
Command
Notes
Sword Poke Whirlwind
hcf + 3p
vacuum effect


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A