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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire speccancel}} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} speccancel}} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> {{rpdfire}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Hell Attack | (during angled jump) mp --- mp | knockdown vs airborne }} | {{SFxTMoveListRow | Hell Attack | (during angled jump) {{mp}} {{---}} {{mp}} | {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Deadly Throw | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Deadly Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Death Tower | b + lp + lk | throw }} | {{SFxTMoveListRow | Death Tower | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Psycho Crusher | b (charge) f + p | ex <br> knockdown <br> proj armor on ex }} | {{SFxTMoveListRow | Psycho Crusher | {{b}} (charge) {{f}} + {{p}} | {{ex}} <br> {{knockdown}} <br> {{proj}} armor on {{ex}} }} | ||
{{SFxTMoveListRow | Head Press <br> "Head Stomp" | d (charge) u + k | ex <br> knockdown vs airborne <br> hardknockdown on ex }} | {{SFxTMoveListRow | Head Press <br> "Head Stomp" | {{d}} (charge) {{u}} + {{k}} | {{ex}} <br> {{knockdown}} vs airborne <br> {{hardknockdown}} on {{ex}} }} | ||
{{SFxTMoveListRow | Somersault Skull Diver | Head Press --- p | high ex }} | {{SFxTMoveListRow | Somersault Skull Diver | Head Press {{---}} {{p}} | {{high}} {{ex}} }} | ||
{{SFxTMoveListRow | Devil Reverse | d (charge) u + p --- p | ex <br> knockdown }} | {{SFxTMoveListRow | Devil Reverse | {{d}} (charge) {{u}} + {{p}} {{---}} {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Bison Warp | dp or rdp + 3p or 3k | }} | {{SFxTMoveListRow | Bison Warp | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | }} | ||
{{SFxTMoveListRow | Double Knee Press | b (charge) f + k | ex chrg <br> knockdown on 2nd hit <br> low on 5th hit on ex <br> hardknockdown on 5th hit on ex }} | {{SFxTMoveListRow | Double Knee Press | {{b}} (charge) {{f}} + {{k}} | {{ex}} {{chrg}} <br> {{knockdown}} on 2nd hit <br> {{low}} on 5th hit on {{ex}} <br> {{hardknockdown}} on 5th hit on {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Knee Press Nightmare | b (charge) f + 3k | }} | {{SFxTMoveListRow | Knee Press Nightmare | {{b}} (charge) {{f}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:04, 9 December 2020


M. Bison
Ideal Team Position: TBW
Bison remains similar to his SF4 counterpart - he is a well-rounded character with safe approaches, good footsies, and powerful offensive tools. The new systems implemented in Street Fighter X Tekken arguably make him stronger, allowing him to turn an ordinary Scissor Kick combo into a juggle, which can lead into potentially large damage via a Super, a Cross Art, or even Launching/Tag Canceling with your partner to continue. Bison can fit both the point and anchor role on a team quite well, but keep in mind that this is a tag team game. While it is possible for Bison to OCV, it is not recommended, and at some point you will need to switch out. This actually adds to the list of Bison's weaknesses because you are abruptly stopping your offense, which could lead to a serious mistake.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks















































































crossup




Unique Attacks




Throws









Special Moves







"Head Stomp"
































Super Combo



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A