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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel on 1st hit }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} on 1st hit }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | jcancel on 2nd hit }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{jcancel}} on 2nd hit }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | jcancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{jcancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | uf / u / ub + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high <br> groundbounce vs airborne }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} <br> {{groundbounce}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Agemen | b + mp | knockdown vs airborne on 1st hit }} | {{SFxTMoveListRow | Agemen | {{b}} + {{mp}} | {{knockdown}} vs airborne on 1st hit }} | ||
{{SFxTMoveListRow | Backhand Punch | (far) hp --- f + hp | knockdown vs airborne on 2nd hit }} | {{SFxTMoveListRow | Backhand Punch | (far) {{hp}} {{---}} {{f}} + {{hp}} | {{knockdown}} vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Spin Kick | f + lk | knockdown vs airborne }} | {{SFxTMoveListRow | Spin Kick | {{f}} + {{lk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Reverse Spin Kick | b + mk | knockdown vs airborne }} | {{SFxTMoveListRow | Reverse Spin Kick | {{b}} + {{mk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Hammer Kick | f + mk | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Hammer Kick | {{f}} + {{mk}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Sazan | df + mk | knockdown vs airborne }} | {{SFxTMoveListRow | Sazan | {{df}} + {{mk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Bonsho Kick | f + hk | knockdown vs airborne }} | {{SFxTMoveListRow | Bonsho Kick | {{f}} + {{hk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Target Combo 1 | air hp --- f + mk | }} | {{SFxTMoveListRow | Target Combo 1 | air {{hp}} {{---}} {{f}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Target Combo 2 | (angled jump) lp --- f + hp | }} | {{SFxTMoveListRow | Target Combo 2 | (angled jump) {{lp}} {{---}} {{f}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Target Combo 3 | (angled jump) lk --- f + mk | }} | {{SFxTMoveListRow | Target Combo 3 | (angled jump) {{lk}} {{---}} {{f}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Target Combo 4 | (close) lp --- <br> f + mp --- f + hp | speccancel on 2nd of m <br> and 4th hit }} | {{SFxTMoveListRow | Target Combo 4 | (close) {{lp}} {{---}} <br> {{f}} + {{mp}} {{---}} {{f}} + {{hp}} | {{speccancel}} on 2nd of {{m}} <br> and 4th hit }} | ||
{{SFxTMoveListRow | Target Combo 5 | (far) lp --- <br> f + mp --- f + lk | }} | {{SFxTMoveListRow | Target Combo 5 | (far) {{lp}} {{---}} <br> {{f}} + {{mp}} {{---}} {{f}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Target Combo 6 | (close) lp --- <br> f + mp --- df + hk --- f + hk | low on 3rd hit <br> jcancel on 4th hit <br> hardknockdown on 3rd and 4th hit <br> speccancel on 2nd hit of m }} | {{SFxTMoveListRow | Target Combo 6 | (close) {{lp}} {{---}} <br> {{f}} + {{mp}} {{---}} {{df}} + {{hk}} {{---}} {{f}} + {{hk}} | {{low}} on 3rd hit <br> {{jcancel}} on 4th hit <br> {{hardknockdown}} on 3rd and 4th hit <br> {{speccancel}} on 2nd hit of {{m}} }} | ||
{{SFxTMoveListRow | Target Combo 7 | b + mk --- f + mk | high on second hit }} | {{SFxTMoveListRow | Target Combo 7 | {{b}} + {{mk}} {{---}} {{f}} + {{mk}} | {{high}} on second hit }} | ||
{{SFxTMoveListRow | Target Combo 8 | (close) hp --- <br> df + hk --- f + hk | hardknockdown on 3rd and 4th hit }} | {{SFxTMoveListRow | Target Combo 8 | (close) {{hp}} {{---}} <br> {{df}} + {{hk}} {{---}} {{f}} + {{hk}} | {{hardknockdown}} on 3rd and 4th hit }} | ||
{{SFxTMoveListRow | Target Combo 9 | lk --- f + mk --- f + hk | speccancel on 2nd hit <br> hardknockdown on 3rd hit <br> jcancel on 3rd hit }} | {{SFxTMoveListRow | Target Combo 9 | {{lk}} {{---}} {{f}} + {{mk}} {{---}} {{f}} + {{hk}} | {{speccancel}} on 2nd hit <br> {{hardknockdown}} on 3rd hit <br> {{jcancel}} on 3rd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Yami Kazura | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Yami Kazura | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Uki Yami | b + lp + lk | throw }} | {{SFxTMoveListRow | Uki Yami | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Tobizaru | air lp + lk | airthrow }} | {{SFxTMoveListRow | Tobizaru | air {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Kunai | air qcf + p | ex <br> knockdown }} | {{SFxTMoveListRow | Kunai | air {{qcf}} + {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Tsuijigoe | dp + p | Can Kunai at peak of jump }} | {{SFxTMoveListRow | Tsuijigoe | {{dp}} + {{p}} | Can Kunai at peak of jump }} | ||
{{SFxTMoveListRow | Neck Breaker | hcf + p | ex <br> low }} | {{SFxTMoveListRow | Neck Breaker | {{hcf}} + {{p}} | {{ex}} <br> {{low}} }} | ||
{{SFxTMoveListRow | Kasumi Gake | qcf + k | }} | {{SFxTMoveListRow | Kasumi Gake | {{qcf}} + {{k}} | }} | ||
{{SFxTMoveListRow | Kazakiri | dp + k | ex ; <br> can Kunai after ex }} | {{SFxTMoveListRow | Kazakiri | {{dp}} + {{k}} | {{ex}} ; <br> can Kunai after {{ex}} }} | ||
{{SFxTMoveListRow | Tsumuji | qcb + k | ex ; on m , h , or ex versions: <br> press k for mid follow-up ; <br> d + k for low follow-up <br> knockdown on mid follow up <br> hardknockdown on low followup <br> knockdown vs airborne }} | {{SFxTMoveListRow | Tsumuji | {{qcb}} + {{k}} | {{ex}} ; on {{m}} , {{h}} , or {{ex}} versions: <br> press {{k}} for mid follow-up ; <br> {{d}} + {{k}} for {{low}} follow-up <br> {{knockdown}} on mid follow up <br> {{hardknockdown}} on {{low}} followup <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Hien | rdp + k | ex ; hardknockdown on ex <br> knockdown vs airborne <br> can Kunai as follow-up }} | {{SFxTMoveListRow | Hien | {{rdp}} + {{k}} | {{ex}} ; {{hardknockdown}} on {{ex}} <br> {{knockdown}} vs airborne <br> can Kunai as follow-up }} | ||
{{SFxTMoveListRow | Raida | hcb + p | ex chrg <br> hardknockdown <br> unblockable on ex }} | {{SFxTMoveListRow | Raida | {{hcb}} + {{p}} | {{ex}} {{chrg}} <br> {{hardknockdown}} <br> {{unblockable}} on {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Yoroitoshi | hcb + 3p | hardknockdown if grab connects ; <br> projectile version knockdown vs airborne }} | {{SFxTMoveListRow | Yoroitoshi | {{hcb}} + {{3p}} | {{hardknockdown}} if grab connects ; <br> projectile version {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Ibuki
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch

Standing Medium Punch

Standing Hard Punch

Standing Light Kick

Standing Medium Kick


Standing Hard Kick

Close Light Punch
(near opponent)


Close Medium Punch
(near opponent)

Close Hard Punch
(near opponent)


Close Hard Kick
(near opponent)


Crouching Light Punch




Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick




Crouching Medium Kick



Crouching Hard Kick




Neutral Jump Light Punch



Neutral Jump Medium Punch



Jump Hard Punch





Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch




Angled Jump Light Kick




crossup
Angled Jump Medium Kick




crossup
Angled Jump Hard Kick





Unique Attacks
Name
Command
Notes
Agemen



Backhand Punch
(far)
+





Spin Kick



Reverse Spin Kick



Hammer Kick




Sazan



Bonsho Kick



Target Combo 1
air
+




Target Combo 2
(angled jump)
+




Target Combo 3
(angled jump)
+




Target Combo 4
(close)
+
+









and 4th hit
Target Combo 5
(far)
+
+







Target Combo 6
(close)
+
+
+















Target Combo 7






Target Combo 8
(close)
+
+








Target Combo 9










Throws
Name
Command
Notes
Yami Kazura





Uki Yami




Tobizaru
air
+



Special Moves
Name
Command
Notes
Kunai
air
+




Tsuijigoe


Can Kunai at peak of jump
Neck Breaker




Kasumi Gake


Kazakiri



can Kunai after

Tsumuji






press








Hien






can Kunai as follow-up
Raida







Super Combo
Name
Command
Notes
Yoroitoshi



projectile version

Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A