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=== Combos ===
=== Combos ===
{{#motion: d + l , d + m , d + h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}
{{#motion: d + l , d + m , d + h , f + h , rdp + h (or l ), dash , m , h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}
{{#motion: f + m , rdp + h (or l ),


=== Basic Strategy ===
=== Basic Strategy ===

Revision as of 19:40, 23 February 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Ryu

Umvc3 ryu face.jpg

Ryu trained for years with his friend Ken under the Shotokan master Gouken. As the champion of the first Street Fighter tournament, defeating the Muay Thai king Sagat, Ryu is known as one of the most dedicated fighters. Since his victory Ryu has traveled the globe, participating in subsequent tournaments and continuing his quest to perfect his training.


In a nutshell

As the quintessential Street Fighter, Ryu's game plan is focused on the ability to produce a variety of special moves to counter opponent's strategies, along with strong mix-up capabilities. He now has additional projectile attacks that are useful in response to a variety of situations as well as his traditional tactics such as the shoryuken and the tatsumakisenpukyaku. Ryu's new Hado Kakusei mode allows from some additional over-the-top hyper attacks which means he can burn hyper meter pretty quickly. If a new twist on an old favorite sounds god to you then Ryu just might be your newest team member.


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
5.0 %
10.0%
15.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Shoryuken
direct tiltup
150,000
strk
Shinku Tatsumaki Senpukyaku
Beta2.png Tatsumaki
Senpukyaku H
direct front
50,000 X 2
+ 60,000
(143,500)
softknockdown
Shinku Tatsumaki Senpukyaku
Gamma2.png Hadoken
shot front
100,000
proj
Shinku Hadoken

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
50,000
rpdfire
Crouching Light
d + l
45,000
low rpdfire
Standing Medium
m
75,000
Crouching Medium
d + m
68,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
hardknockdown
Special
s
100,000
launch nocancel
Collarbone Breaker
f + m
35,000 X 2
(63,000)
high
Roundhouse Kick
f + h
95,000
Jumping Light
air l
55,000
high
Jumping Medium
air m
60,000 X 2
(108,000)
high
Jumping Heavy
air h
90,000
high
Jumping Special
air s
95,000
high aircombofinisher
nocancel

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Hadoken
qcf + atk
100,000
airok proj
Ren Hadoken
qcf + s
50,000 X 1 ~ 5
(50,000 ~ 204,600)
airok
proj
rpdfire
Baku Hadoken
qcf + s charge
150,000
airok
proj
wallbounce
softknockdown
Shoryuken L
dp + l
100,000
strk
Shoryuken M
dp + m
120,000
strk
Shoryuken H
dp + h
150,000
strk
Hado Shoryuken
dp + s
130,000 + 30,000 X 3
(203,000)
strk
proj for hits 2-4
Tatsumaki Senpukyaku L
qcb + l
90,000
softknockdown
Tatsumaki Senpukyaku M
qcb + m
60,000 X 2
(114,000)
softknockdown
Tatsumaki Senpukyaku H
qcb + h
50,000 X 2 + 60,000
(143,500)
softknockdown
Air Tatsumaki Senpukyaku L
air qcb + l
100,000
stagger vs grounded opponent
softknockdown vs airborne opponent
Air Tatsumaki Senpukyaku M
air qcb + m
30,000 X 3 + 50,000
(117,600)
stagger vs grounded opponent
softknockdown vs airborne opponent
Air Tatsumaki Senpukyaku H
air qcb + h
30,000 X 4 + 50,000
(135,800)
stagger vs grounded opponent
softknockdown vs airborne opponent
Jodan Sokuto Geri
rdp + atk
100,000
wallbounce
softknockdown

Hyper Moves

Name
Command
Damage
Notes (glossary)
Shinku Hadoken
qcf + atk + atk
18,000 X 25 (~50)
(261,700 ~ 313,900)
proj
can be aimed up
during startup by holding u
can be steered.
Air Shinku Hadoken
air qcf + atk + atk
18,000 X 25 (~50)
(261,700 ~ 313,900)
proj
can be aimed down
during startup by holding d
can be steered.
otg when aimed down
Shinku Tatsumaki Senpukyaku
qcb + atk + atk
12,000 X 43 (~83)
(266,300 ~ 315,200)
hardknockdown on final hit
Hado Kakusei
"Denjin Mode"
"Evil Ryu"
d , d + atk + atk
0
Enters a powered-up state
increasing speed and upgrading
decrease into red health, regenerate after being tag-in does not affected>
some hypers below.
lasts 5 seconds.
Shin Hadoken
while in Hado Kakusei, qcf + atk + atk
20,000 X 25 (~50)
(290,800 ~ 349,300)
airok
proj
strk on final hit
Shin Tatsumaki Senpukyaku
while in Hado Kakusei, qcb + atk + atk
15,000 X 43 (~83)
(332,500 ~ 394,600)
hardknockdown on final hit
Shin Shoryuken
dp + atk + atk
380,000 over 3 hits
hardknockdown
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

Combos

{{#motion: d + l , d + m , d + h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}

{{#motion: d + l , d + m , d + h , f + h , rdp + h (or l ), dash , m , h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}

{{#motion: f + m , rdp + h (or l ),

Basic Strategy

Advanced Strategy