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=== Combos === | === Combos === | ||
{{#motion: d + l , d + m , d + h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}} | |||
{{#motion: d + l , d + m , d + h , f + h , rdp + h (or l ), dash , m , h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}} | |||
{{#motion: f + m , rdp + h (or l ), | |||
=== Basic Strategy === | === Basic Strategy === |
Revision as of 19:40, 23 February 2012


Ryu
Ryu trained for years with his friend Ken under the Shotokan master Gouken. As the champion of the first Street Fighter tournament, defeating the Muay Thai king Sagat, Ryu is known as one of the most dedicated fighters. Since his victory Ryu has traveled the globe, participating in subsequent tournaments and continuing his quest to perfect his training.
In a nutshell
As the quintessential Street Fighter, Ryu's game plan is focused on the ability to produce a variety of special moves to counter opponent's strategies, along with strong mix-up capabilities. He now has additional projectile attacks that are useful in response to a variety of situations as well as his traditional tactics such as the shoryuken and the tatsumakisenpukyaku. Ryu's new Hado Kakusei mode allows from some additional over-the-top hyper attacks which means he can burn hyper meter pretty quickly. If a new twist on an old favorite sounds god to you then Ryu just might be your newest team member.
Character Vitals
Move List
Assist Types
+ 60,000
(143,500)
Normal Moves
(63,000)
(108,000)
nocancel
Throws
Special Moves
(50,000 ~ 204,600)
proj
rpdfire
proj
wallbounce
softknockdown
(203,000)
proj for hits 2-4
(114,000)
(143,500)
softknockdown vs airborne opponent
(117,600)
softknockdown vs airborne opponent
(135,800)
softknockdown vs airborne opponent
softknockdown
Hyper Moves
(261,700 ~ 313,900)
can be aimed up
during startup by holding u
can be steered.
(261,700 ~ 313,900)
can be aimed down
during startup by holding d
can be steered.
otg when aimed down
(266,300 ~ 315,200)
"Denjin Mode"
"Evil Ryu"
increasing speed and upgrading
decrease into red health, regenerate after being tag-in does not affected>
some hypers below.
lasts 5 seconds.
(290,800 ~ 349,300)
proj
strk on final hit
(332,500 ~ 394,600)
Level 3 Hyper.
Mission Mode
Strategy
Tips and Tricks
Combos
{{#motion: d + l , d + m , d + h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}
{{#motion: d + l , d + m , d + h , f + h , rdp + h (or l ), dash , m , h , f + h , s (launcher), air l , air m , air h , air qcb + h , air qcf + atk + atk}}
{{#motion: f + m , rdp + h (or l ),