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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Bonne Strike | direct front | 117,000 | softknockdown | | Bonne Strike | {{direct}} {{front}} | 117,000 | softknockdown | ||
| Gustaff Fire | shot upward | 102,300 | | | Gustaff Fire | {{shot}} {{upward}} | 102,300 | | ||
| Bandit Boulder | shot front | 151,600 <br> 70,000 for just the boulder | | | Bandit Boulder | {{shot}} {{front}} | 151,600 <br> 70,000 for just the boulder | | ||
| AlphaSuper=King Servbot | BetaSuper=King Servbot | GammaSuper=King Servbot | | AlphaSuper=King Servbot | BetaSuper=King Servbot | GammaSuper=King Servbot | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Air Dash | f or b + atk + atk in the air | | }} | {{MoveListRow | Air Dash | {{f}} or {{b}} + {{atk}} + {{atk}} in the air | | }} | ||
{{MoveListRow | Standing Light | l | 55,000 | }} | {{MoveListRow | Standing Light | {{l}} | 55,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 65,600 (20,000 x 6) | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 65,600 (20,000 x 6) | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 73,800 (25,000 x 4) | }} | {{MoveListRow | Standing Medium | {{m}} | 73,800 (25,000 x 4) | }} | ||
{{MoveListRow | Crouching Medium | d + m | 75,000 | low chipdamage }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 75,000 | {{low}} {{chipdamage}} }} | ||
{{MoveListRow | Flame Thrower | f + m | 84,000 (25,000 x 5) | chipdamage jcancel nocancel}} | {{MoveListRow | Flame Thrower | {{f}} + {{m}} | 84,000 (25,000 x 5) | {{chipdamage}} {{jcancel}} nocancel}} | ||
{{MoveListRow | Standing Heavy | h | 100,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 100,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 95,500 | low otg nocancel softknockdown }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 95,500 | {{low}} {{otg}} {{nocancel}} {{softknockdown}} }} | ||
{{MoveListRow | Bandit Boulder | f + h | 165,300 (50,000 x 2 + 90,000) | chipdamage nocancel }} | {{MoveListRow | Bandit Boulder | {{f}} + {{h}} | 165,300 (50,000 x 2 + 90,000) | {{chipdamage}} {{nocancel}} }} | ||
{{MoveListRow | Standing Special | s | 100,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 100,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 69,300 (30,000 x 3) | high }} | {{MoveListRow | Jumping Light | air {{l}} | 69,300 (30,000 x 3) | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 80,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 80,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 100,000 | high softknockdown }} | {{MoveListRow | Jumping Heavy | air {{h}} | 100,000 | {{high}} {{softknockdown}} }} | ||
{{MoveListRow | Jumping Special | air s | 100,000 | high groundbounce }} | {{MoveListRow | Jumping Special | air {{s}} | 100,000 | {{high}} {{groundbounce}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Beacon Bomb | qcf + atk | 50,000 l <br> 60,000 m <br> 70,000 h | Freezes opponent in place }} | {{MoveListRow | Beacon Bomb | {{qcf}} + {{atk}} | 50,000 {{l}} <br> 60,000 {{m}} <br> 70,000 {{h}} | Freezes opponent in place }} | ||
{{MoveListRow | Servbot Launcher | dp + atk | 70,000 | }} | {{MoveListRow | Servbot Launcher | {{dp}} + {{atk}} | 70,000 | }} | ||
{{MoveListRow | Bonne Strike | rdp + atk | 75,900-118,400 (20,000 x 3-7 + 30,000) l <br> 99,400-140,300 (20,000 x 6-10 + 30,000) m <br> 118,400-160,400 (20,000 x 8-14 + 30,000) h | airok softknockdown Mash for more damage }} | {{MoveListRow | Bonne Strike | {{rdp}} + {{atk}} | 75,900-118,400 (20,000 x 3-7 + 30,000) {{l}} <br> 99,400-140,300 (20,000 x 6-10 + 30,000) {{m}} <br> 118,400-160,400 (20,000 x 8-14 + 30,000) {{h}} | {{airok}} {{softknockdown}} Mash for more damage }} | ||
{{MoveListRow | Bonne Mixer | hcb + atk | 120,000 l <br> 165,000 m <br> 210,000 h | throw }} | {{MoveListRow | Bonne Mixer | {{hcb}} + {{atk}} | 120,000 {{l}} <br> 165,000 {{m}} <br> 210,000 {{h}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Servbot Takeout<br>aka Lunch Rush | qcf + atk + atk | 251,800 (50,000 + 10,000 x 40) | Damage scales by 0.95 <br> If the shot misses or is blocked, the attack ends }} | {{MoveListRow | Servbot Takeout<br>aka Lunch Rush | {{qcf}} + {{atk}} + {{atk}} | 251,800 (50,000 + 10,000 x 40) | Damage scales by 0.95 <br> If the shot misses or is blocked, the attack ends }} | ||
{{MoveListRow | Servbot Surprise<br>aka King Servbot | dp + atk + atk | 320,700 (40,000 x 10) | Damage scales by 0.95 <br> The first hit is a counterable physical attack }} | {{MoveListRow | Servbot Surprise<br>aka King Servbot | {{dp}} + {{atk}} + {{atk}} | 320,700 (40,000 x 10) | Damage scales by 0.95 <br> The first hit is a counterable physical attack }} | ||
{{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 | throw | level3 }} | {{MoveListRow | Shakedown Mixer | {{hcb}} + {{atk}} + {{atk}} | 440,000 | {{throw}} | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category: Marvel vs Capcom 3]] | [[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:55, 9 December 2020


Tron Bonne
In a nutshell
Tron is strange character that doesn't really fit into an existing archetype. She has moves that help her rush in, and other that help her zone you out. She has a lot of health, but also has really good mobility. She hits hard, and she is a combo machine. She can even save up for a devastating level 3 super grab to make you regret blocking so much.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Air Dash




Standing Light

55,000
Crouching Light


65,600 (20,000 x 6)

Standing Medium

73,800 (25,000 x 4)
Crouching Medium


75,000


Flame Thrower


84,000 (25,000 x 5)


Standing Heavy

100,000
Crouching Heavy


95,500




Bandit Boulder


165,300 (50,000 x 2 + 90,000)


Standing Special

100,000

Jumping Light
air

69,300 (30,000 x 3)

Jumping Medium
air

80,000

Jumping Heavy
air

100,000


Jumping Special
air

100,000


Special Moves
Beacon Bomb


50,000
60,000
70,000

60,000

70,000

Freezes opponent in place
Servbot Launcher


70,000
Bonne Strike


75,900-118,400 (20,000 x 3-7 + 30,000)
99,400-140,300 (20,000 x 6-10 + 30,000)
118,400-160,400 (20,000 x 8-14 + 30,000)

99,400-140,300 (20,000 x 6-10 + 30,000)

118,400-160,400 (20,000 x 8-14 + 30,000)



Bonne Mixer


120,000
165,000
210,000

165,000

210,000


Hyper Moves
Servbot Takeout
aka Lunch Rush
aka Lunch Rush



251,800 (50,000 + 10,000 x 40)
Damage scales by 0.95
If the shot misses or is blocked, the attack ends
If the shot misses or is blocked, the attack ends
Servbot Surprise
aka King Servbot
aka King Servbot



320,700 (40,000 x 10)
Damage scales by 0.95
The first hit is a counterable physical attack
The first hit is a counterable physical attack
Shakedown Mixer



440,000

Apprentice Combos
Strategy
Tips and Tricks
- Tron will need to mix up jumping in with Light into Medium, or just Special. You want to try to confuse people into blocking low too early.
- Tron greatly benefits from an assist that can hold an opponent in place after her OTG crouching Heavy into Bandit Boulder, allowing her to continue a combo.
- Tron's zoning game really only works mid screen, so make sure your opponent's character isn't fast enough to surprise you before trying this strategy.