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= Introduction = | = Introduction = | ||
[[image:XvSFChun-Li.png]] | |||
Chun Li, an agent of Interpol, is hot on the trail of the Shadaloo organization. She is intent of bringing M. Bison to just for the death of her father. | |||
= Moves List = | = Moves List = | ||
== Normal Moves == | == Normal Moves == | ||
Yousou Kyaku (in air): d | {| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |||
Tenshin Shuu Kyaku: | |Yousou Kyaku (in air): {{#motion: d + mk}} | ||
|- | |||
Sankaku Tobi: | |Tenshin Shuu Kyaku: {{#motion: qcf + hk}} | ||
|- | |||
|Sankaku Tobi: {{#motion: ub or uf near wall}} | |||
|- | |||
|Foward Kick : {{#motion: f hk (in air)}} | |||
|} | |||
== Special Moves == | == Special Moves == | ||
Hyakuretsu: k (mash) (ground and air) | {| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |||
Tenshokya: d (charge) u+k | |Hyakuretsu: {{#motion: k (mash) (ground and air)}} | ||
|- | |||
Kikouken: | |Tenshokya: {{#motion: d (charge) u + k}} | ||
|- | |||
Hazan Shuu: | |Kikouken: {{#motion: hcf + P}} | ||
|- | |||
|Hazan Shuu: {{#motion: hcf + K}} | |||
|} | |||
== Super Moves == | == Super Moves == | ||
Kikou-Shou: | {| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |||
Houyoku-Sen: | |Kikou-Shou: {{#motion: qcf + P P}} | ||
|- | |||
Hyper Tenshokya: | |Houyoku-Sen: {{#motion: qcf + K K }} | ||
|- | |||
|Hyper Tenshokya: {{#motion: qcb + K K}} | |||
|} | |||
=== Combos === | === Combos === |
Revision as of 07:45, 12 February 2012
Introduction
Chun Li, an agent of Interpol, is hot on the trail of the Shadaloo organization. She is intent of bringing M. Bison to just for the death of her father.
Moves List
Normal Moves
Yousou Kyaku (in air): {{#motion: d + mk}} |
Tenshin Shuu Kyaku: {{#motion: qcf + hk}} |
Sankaku Tobi: {{#motion: ub or uf near wall}} |
Foward Kick : {{#motion: f hk (in air)}} |
Special Moves
Hyakuretsu: {{#motion: k (mash) (ground and air)}} |
Tenshokya: {{#motion: d (charge) u + k}} |
Kikouken: {{#motion: hcf + P}} |
Hazan Shuu: {{#motion: hcf + K}} |
Super Moves
Kikou-Shou: {{#motion: qcf + P P}} |
Houyoku-Sen: {{#motion: qcf + K K }} |
Hyper Tenshokya: {{#motion: qcb + K K}} |
Combos
some combos require that you dash in first.
Basic
2 hits- hp, kikouken
3 hits- lp, mp, hp
4 hits- lp, lk, d.mp, d.mk
4 hits- lk, mp, mk, d.hp
4 hits- lp, lk, d.hp, d.hk
various hits- d.lk, d.mk, d.hp, houyoku-sen.....mash buttons for more hits.....my max is 32
Intermediate
4 hits- throw, lp, mk, air throw.....opponent must be in corner.....this combo hurts, ouch!!! NORMAL SIZED ONLY( anyone shorter than magneto)
6 hits- hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk
7 hits- hk, sj.lp, sj.lp, sj.lp, dj.lp, dj.lp, dj.hk
10 hits- hk, sj.lp, sj.lk, sj.mp, sj.lp, sj.lk, dj.lp, dj.lk, dj.mp, dj.hk......only looks hard
various hits- lp(x14), mk, houyoku-sen....only on crouched magneto in corner....keep pressing lp until you start to back up, then mk, super.
Advanced
26 hits- lk, hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, dj.lp, dj.mp, dj.mk, dj.f.hk, dj.f.hk, tj.lp, tj.mp, tj.mk, tj.f.hk, tj.f.hk, land, mp, mk, throw, Hyper Tenshokya.....hits may vary, cuz you might not combo the throw.
various hits- lk, hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, dj.lp, dj.mp, dj.mk, dj.f.hk, dj.f.hk, tj.lp, tj.mp, tj.mk, tj.f.hk, tj.f.hk, land, ((j.lp, j.lk, j.mp, j.hp, j.hk)....repeat bracket for infinite.
39 hits- lk, hk, sj,lp, sj.lk, sj.mp, sj.mp, sj.mp, dj.mp, dj.mk, dj.f.hk, dj.mp, tj.mp, tj.mp, tj.f.hk, tj.f.hk, land, lp, mp, mk, throw, mk, hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, dj.lp, dj.mp, dj.mk, dj.f.hk, dj.f.hk, tj.lp, tj.mp, tj.mk, tj.f.hk, tj.f.hk, land, mp, mk, air throw.....very tough combo...hard part is comboing the throws.
Infinites
(Air dash, hk)....this is not easy at all....you have to cancel super jump into an air dash.....perfect height should be at opponents head.
(Air dash, lk, mp, mk)....another tough one....same concept.
(J.lp, j.lk, j.mp, j.hp, j.hk).....check the advanced combos for setup.....j.hk should only hit once.
Hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, (lp, mp, mk).....repeat brackets.....ONLY ON CAMMY
Lp, hk, sj.lp, sj.lk, sj.lp, sj.lk, dj.lp, dj.mp, dj.f.hk, (d.mk).....ok, after f.hk, you will start to fall, halfway down, hold down and mash the shit out of d.mk........there are many ways to setup this combo, so be creative.......ONLY ON JUGGERNAUT.