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= Introduction = | = Introduction = | ||
[[image:XvSFAkuma.png]] | |||
The mysterious Akuma will find any opportunity to take on the world's best fighters in order to find a true challenger. | |||
= Moves List = | = Moves List = | ||
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
| Overhead Punch || | | Overhead Punch || {{#motion: f + Mp}} | ||
|- | |- | ||
| Overhead Kick || | | Overhead Kick || {{#motion: f + Mk}} | ||
|- | |- | ||
| Upward Midkick (in air) || | | Upward Midkick (in air) || {{#motion: u + Mk}} | ||
|- | |- | ||
| Upward Roundhouse (in air) || | | Upward Roundhouse (in air) || {{#motion: u + Hk}} | ||
|} | |} | ||
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
| Gouhadoken (also in air) || | | Gouhadoken (also in air) || {{#motion: qcf + P}} | ||
|- | |- | ||
| Goushoryuken || | | Goushoryuken || {{#motion: dp + P}} | ||
|- | |- | ||
| Goutatsumaki Senpuu Kyaku (also in air) || | | Goutatsumaki Senpuu Kyaku (also in air) || {{#motion: qcb + K}} | ||
|- | |- | ||
| Dive Kick (in air) || | | Dive Kick (in air) || {{#motion: qcf + K}} | ||
|- | |- | ||
| Ashura Warp || | | Ashura Warp || {{#motion: dp or rdp + ( P + P + P ) or ( K + K + K )}} | ||
|} | |} | ||
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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
| Mesatsu Goushoryuken|| | | Mesatsu Goushoryuken|| {{#motion: qcf + P P}} | ||
|- | |- | ||
| Mesatsu Gouhadoken || | | Mesatsu Gouhadoken || {{#motion: qcb + P P}} | ||
|- | |- | ||
| Mesatsu GouHadoken Rain (in air) || | | Mesatsu GouHadoken Rain (in air) || {{#motion: qcf + P P}} | ||
|- | |- | ||
| Raging Demon || Lp, Lp, | | Raging Demon || {{#motion: Lp , Lp , f , Lk , Hp}} | ||
|} | |} | ||
Revision as of 07:35, 12 February 2012
Introduction
The mysterious Akuma will find any opportunity to take on the world's best fighters in order to find a true challenger.
Moves List
Normal Moves
Overhead Punch | {{#motion: f + Mp}} |
Overhead Kick | {{#motion: f + Mk}} |
Upward Midkick (in air) | {{#motion: u + Mk}} |
Upward Roundhouse (in air) | {{#motion: u + Hk}} |
Special Moves
Gouhadoken (also in air) | {{#motion: qcf + P}} |
Goushoryuken | {{#motion: dp + P}} |
Goutatsumaki Senpuu Kyaku (also in air) | {{#motion: qcb + K}} |
Dive Kick (in air) | {{#motion: qcf + K}} |
Ashura Warp | {{#motion: dp or rdp + ( P + P + P ) or ( K + K + K )}} |
Super Moves
Mesatsu Goushoryuken | {{#motion: qcf + P P}} |
Mesatsu Gouhadoken | {{#motion: qcb + P P}} |
Mesatsu GouHadoken Rain (in air) | {{#motion: qcf + P P}} |
Raging Demon | {{#motion: Lp , Lp , f , Lk , Hp}} |
The Basics
Advanced Strategy
Combos/Infinites
Infinites
Anywhere:
Air Counter Infinite:
- [J.U.Mk XX Hk Tatsumaki]
- Opponent must be in the air.
- Opponent must be in the air.
Corner
FS Setups:
- Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.Mp, Sj.U.Mk, Sj.U.Hk, Sj.U.Hk (FS)
- Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.U.Mk, Sj.U.Hk, Sj.U.Hk (FS)
- Cr.Hp, /\ Sj.Lp, Sj.Lk, Sj.U.Hk, Sj.U.Hk (FS)
- Use these to setup your corner infinites.
- Use these to setup your corner infinites.
Jumping Infinite
- [J.Lp, J.U.Mk, J.U.Hk]
- If they to high on your first rep do J.Lp, J.U.Hk instead and then continue normally. If they are falling to low do J.Lp, J.Lk, J.U.Mk, J.U.Hk. Not possible on heavy characters.
- If they to high on your first rep do J.Lp, J.U.Hk instead and then continue normally. If they are falling to low do J.Lp, J.Lk, J.U.Mk, J.U.Hk. Not possible on heavy characters.
Bobbing Infinite
- Cr.Lk (OTG), Cr.Mp, [S.Lp, Cr.Mp]
- Not possible on Chun Li, Cammy, Dhalsim, and some heavy characters.
- Not possible on Chun Li, Cammy, Dhalsim, and some heavy characters.
Standing Infinite
- Cr.Lk (OTG), Cr.Mp, S.Mk(2-hits), S.Hp, S.Hk [S.Lp, S.Mp, S.Mk(2-hits), S.Hp, S.Hk]