Super Street Fighter 2 Turbo/O. Dhalsim: Difference between revisions

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===Special Moves===
===Special Moves===
All motions are listed under the assumption that Dhalsim is facing right.
*<b>Yoga Fire:</b> (↓↘→ + P)
*<b>Startup:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_fire1.png]] || align="center" | [[File:ODhalsim_fire2.png]] || align="center" | [[File:ODhalsim_fire3.png]] || align="center" | [[File:ODhalsim_fire4.png]]
|-
| align="center" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 7 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | 12
|}
*<b>Active:</b>
*<b>Jab Version:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_fire5.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire6jab.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire7jab.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire8jab.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire9jab.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" colspan="2" |
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 3 || align="center" | 6 || align="center" | 9...
|-
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 40
|}
*<b>Strong Version:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_fire5.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire6strng.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire7strng.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire8strng.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire9strng.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" colspan="2" |
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 3 || align="center" | 6 || align="center" | 9...
|-
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 40
|}
*<b>Fierce Version:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_fire5.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire6frc.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire7frc.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire8frc.png]] || align="center" rowspan="4" | [[File:ODhalsim_fire9frc.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" colspan="2" |
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 3 || align="center" | 6 || align="center" | 9...
|-
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 40
|}
*<b>Yoga Flame:</b> (←↙↓↘→ + P)
*<b>Startup:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame1.png]] || align="center" | [[File:ODhalsim_flame2.png]] || align="center" | [[File:ODhalsim_flame3.png]] || align="center" | [[File:ODhalsim_flame4.png]] || align="center" | [[File:ODhalsim_flame5.png]] || align="center" | [[File:ODhalsim_flame6.png]] || align="center" | [[File:ODhalsim_flame7.png]]
|-
| align="center" | Frame Count (Jab) || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 1 || align="center" | 1
|-
| align="center" | Simplified (Jab) || align="center" colspan="7" | 13... (21)
|-
| align="center" | Frame Count (Strng) || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" | 2 || align="center" | 3 || align="center" | 1 || align="center" | 1
|-
| align="center" | Simplified (Strng) || align="center" colspan="7" | 14... (22)
|-
| align="center" | Frame Count (Frc) || align="center" | 2 || align="center" | 2 || align="center" | 4 || align="center" | 2 || align="center" | 4 || align="center" | 1 || align="center" | 1
|-
| align="center" | Simplified (Frc) || align="center" colspan="7" | 16... (24)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame8.png]] || align="center" | [[File:ODhalsim_flame9.png]] || align="center" | [[File:ODhalsim_flame10.png]] || align="center" | [[File:ODhalsim_flame11.png]] || align="center" | [[File:ODhalsim_flame12.png]]
|-
| align="center" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified (Jab) || align="center" colspan="5" | ...8 (21)
|-
| align="center" | Simplified (Strng) || align="center" colspan="5" | ...8 (22)
|-
| align="center" | Simplified (Frc) || align="center" colspan="5" | ...8 (24)
|}
*<b>Active:</b>
*<b>Jab Version:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_flame13.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame15.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" colspan="2" |
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 8... (32)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame17.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame19.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (32)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (32)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8 (32)
|}
*<b>Strong Version:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_flame13.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame15.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" colspan="2" |
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 8... (44)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame17.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame19.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (44)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (44)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (44)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (44)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame35strng_41frc.png]] || align="center" | [[File:ODhalsim_flame36strng_40&42frc.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="2" | ...4 (44) || align="center" colspan="2" | 4
|}
*<b>Fierce Version:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:ODhalsim_flame13.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame15.png]] || align="center" rowspan="4" | [[File:ODhalsim_flame14&16.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" colspan="2" |
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 8... (52)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame17.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame19.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (52)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (52)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (52)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (52)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="4" | ...8... (52)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png]] || align="center" | [[File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame39frc.png]] || align="center" | [[File:ODhalsim_flame36strng_40&42frc.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="2" | ...4 (52) || align="center" colspan="2" | 4... (11)
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame35strng_41frc.png]] || align="center" | [[File:ODhalsim_flame36strng_40&42frc.png]] || align="center" | [[File:ODhalsim_flame43frc.png]]
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 1 || align="center" | 3
|-
| align="center" | Simplified || align="center" colspan="3" | ...7 (11)
|}
*<b>Recovery:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame29jab_37strng_45frc.png]] || align="center" | [[File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame31jab_39strng_47frc.png]] || align="center" | [[File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame33jab_41strng_49frc.png]]
|-
| align="center" | Frame Count (Jab) || align="center" | X || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3
|-
| align="center" | Simplified (Jab) || align="center" colspan="6" | 11... (19)
|-
| align="center" | Frame Count (Strng) || align="center" | X || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3
|-
| align="center" | Simplified (Strng) || align="center" colspan="6" | 11... (19)
|-
| align="center" | Frame Count (Frc) || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 3
|-
| align="center" | Simplified (Frc) || align="center" colspan="6" | 12... (20)
|-         
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame35jab_43strng_51frc.png]] || align="center" | [[File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png]] || align="center" | [[File:ODhalsim_flame37jab_45strng_53frc.png]] || align="center" | [[File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png]]
|-
| align="center" | Frame Count || align="center" | 1 || align="center" | 3 || align="center" | 1 || align="center" | 1 || align="center" | 2
|-
| align="center" | Simplified (Jab) || align="center" colspan="5" | ...8 (19)
|-
| align="center" | Simplified (Strng) || align="center" colspan="5" | ...8 (19)
|-
| align="center" | Simplified (Frc) || align="center" colspan="5" | ...8 (20)
|}


==The Basics==
==The Basics==

Revision as of 19:14, 14 February 2012

ST Main Page
The Characters

Old Dhalsim's portrait in Super Turbo

Introduction

Picking Old Dhalsim

To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Dhalsim-old1.gif Dhalsim-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage ? ODhalsim stcljab1.png ODhalsim stcljab2.png ODhalsim stcljab3.png ODhalsim stcljab4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Far Standing Jab:
Damage ? ODhalsim stfarjab1.png ODhalsim stfarjab2&4.png ODhalsim stfarjab3.png ODhalsim stfarjab2&4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Crouching Jab:
Damage ? ODhalsim crcljab1&3 crclstrng1&3.png ODhalsim crcljab2.png ODhalsim crcljab1&3 crclstrng1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Jab:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Strong:
Damage ? ODhalsim stclstrng1&5.png ODhalsim stclstrng2.png ODhalsim stclstrng3.png ODhalsim stclstrng4.png ODhalsim stclstrng1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Strong:
Damage ? ODhalsim stfarstrng1&7 stfarfrc1.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarstrng3.png ODhalsim stfarstrng4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
ODhalsim stfarstrng5.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarstrng1&7 stfarfrc1.png
Frame Count ? ? ?
Simplified ?


  • Close Crouching Strong:
Damage ? ODhalsim crcljab1&3 crclstrng1&3.png ODhalsim crclstrng2.png ODhalsim crcljab1&3 crclstrng1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Strong:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarstrng4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Fierce:
Damage ? ODhalsim stclfrc1.png ODhalsim stclfrc2&6.png ODhalsim stclfrc3.png ODhalsim stclfrc4.png ODhalsim stclfrc5.png ODhalsim stclfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*/No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ? ?


  • Far Standing Fierce:
Damage ? ODhalsim stfarstrng1&7 stfarfrc1.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarfrc3.png ODhalsim stfarfrc4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
ODhalsim stfarfrc5.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarfrc7.png
Frame Count ? ? 1
Simplified ?


  • Close/Far Crouching Fierce:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crclfrc4 crfarfrc4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Short:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stclshrt2.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Short:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stfarshrt2&4.png ODhalsim stfarshrt3.png ODhalsim stfarshrt2&4.png ODhalsim stfarshrt5.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ? ? 1
Simplified ? ? ?


  • Close/Far Crouching Short:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crclshrt2 crfarshrt2.png ODhalsim crclshrt3 crfarshrt3.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Forward:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stclfrwrd2.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Forward:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stfarfrwrd2.png ODhalsim stfarfrwrd3.png ODhalsim stfarfrwrd4.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Close Crouching Forward:
Damage ? ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png ODhalsim crclfrwrd2.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Forward:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crfarfrwrd3.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Roundhouse:
Damage ? ODhalsim stclrh1&7.png ODhalsim stclrh2&6.png ODhalsim stclrh3&5.png ODhalsim stclrh4.png ODhalsim stclrh3&5.png ODhalsim stclrh2&6.png ODhalsim stclrh1&7.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Roundhouse:
Damage ? ODhalsim stfarrh1.png ODhalsim stfarrh2.png ODhalsim stfarrh3.png ODhalsim stfarrh4.png ODhalsim stfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ?
ODhalsim stfarrh6.png ODhalsim stfarrh7.png ODhalsim stfarrh8.png
Frame Count ? ? 1
Simplified ?


  • Close/Far Crouching Roundhouse:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crclrh3 crfarrh3.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? 1
Simplified ? ? ?


Aerial Normals

  • Neutral/Diagonal Jumping Jab:
Damage ? ODhalsim njjab1&5 djjab1&5 njstrng1&5 djstrng1&5 njfrc1&5 djfrc1&5.png ODhalsim njjab2 djjab2 njstrng2 djstrng2 njfrc2 djfrc2.png ODhalsim njjab3 djjab3.png ODhalsim njjab4 djjab4 njstrng4 djstrng4 njfrc4 djfrc4.png ODhalsim njjab1&5 djjab1&5 njstrng1&5 djstrng1&5 njfrc1&5 djfrc1&5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?


  • Neutral/Diagonal Jumping Strong:
Damage ? ODhalsim njjab1&5 djjab1&5 njstrng1&5 djstrng1&5 njfrc1&5 djfrc1&5.png ODhalsim njjab2 djjab2 njstrng2 djstrng2 njfrc2 djfrc2.png ODhalsim njstrng3 djstrng3.png ODhalsim njjab4 djjab4 njstrng4 djstrng4 njfrc4 djfrc4.png ODhalsim njjab1&5 djjab1&5 njstrng1&5 djstrng1&5 njfrc1&5 djfrc1&5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?


  • Neutral/Diagonal Jumping Fierce:
Damage ? ODhalsim njjab1&5 djjab1&5 njstrng1&5 djstrng1&5 njfrc1&5 djfrc1&5.png ODhalsim njjab2 djjab2 njstrng2 djstrng2 njfrc2 djfrc2.png ODhalsim njfrc3 djfrc3.png ODhalsim njjab4 djjab4 njstrng4 djstrng4 njfrc4 djfrc4.png ODhalsim njjab1&5 djjab1&5 njstrng1&5 djstrng1&5 njfrc1&5 djfrc1&5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?


  • Neutral/Diagonal Jumping Short:
Damage ? ODhalsim njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5.png ODhalsim njshrt2 djshrt2 njfrwrd2 djfrwrd2.png ODhalsim njshrt3 djshrt3.png ODhalsim njshrt4 djshrt4 njfrwrd4 djfrwrd4.png ODhalsim njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?


  • Neutral/Diagonal Jumping Forward:
Damage ? ODhalsim njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5.png ODhalsim njshrt2 djshrt2 njfrwrd2 djfrwrd2.png ODhalsim njfrwrd3 djfrwrd3.png ODhalsim njshrt4 djshrt4 njfrwrd4 djfrwrd4.png ODhalsim njshrt1&5 djshrt1&5 njfrwrd1&5 djfrwrd1&5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?


  • Neutral/Diagonal Jumping Roundhouse:
Damage ? ODhalsim njrh1 djrh1.png ODhalsim njrh2 djrh2.png ODhalsim njrh3 djrh3.png ODhalsim njrh4 djrh4.png ODhalsim njrh5 djrh5.png ODhalsim njrh6 djrh6.png ODhalsim njrh7 djrh7.png ODhalsim njrh8 djrh8.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ?

Command Normals

  • Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage ? ODhalsim mummy1.png File:ODhalsim mummy2anm.png
Stun ?~?
Stun Timer ?
Frame Count ?

Useful because OSim can use it as a tick into Noogie.

  • Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage ? ODhalsim drill1.png File:ODhalsim drill2anm.png
Stun ?~?
Stun Timer ?
Frame Count ?

OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember.

Throws

Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.

  • Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage ? ODhalsim throwb.png ODhalsim throw.png ODhalsim throwf.png
Stun 0
Stun Timer 0
Range (from axis) 64
Range advantage 29


  • Yoga Throw: (←/→ + Fierce)
Damage ? ODhalsim throwb.png ODhalsim throw.png ODhalsim throwf.png
Stun 7~13
Stun Timer 100
Range (from axis) 64
Range advantage 29

Special Moves

All motions are listed under the assumption that Dhalsim is facing right.

  • Yoga Fire: (↓↘→ + P)
  • Startup:
ODhalsim fire1.png ODhalsim fire2.png ODhalsim fire3.png ODhalsim fire4.png
Frame Count 2 2 7 1
Simplified 12
  • Active:
  • Jab Version:
Damage ? ODhalsim fire5.png ODhalsim fire6jab.png ODhalsim fire7jab.png ODhalsim fire8jab.png ODhalsim fire9jab.png
Stun ?~?
Stun Timer ?
Frame Count 1 1 3 6 9...
Simplified 40
  • Strong Version:
Damage ? ODhalsim fire5.png ODhalsim fire6strng.png ODhalsim fire7strng.png ODhalsim fire8strng.png ODhalsim fire9strng.png
Stun ?~?
Stun Timer ?
Frame Count 1 1 3 6 9...
Simplified 40
  • Fierce Version:
Damage ? ODhalsim fire5.png ODhalsim fire6frc.png ODhalsim fire7frc.png ODhalsim fire8frc.png ODhalsim fire9frc.png
Stun ?~?
Stun Timer ?
Frame Count 1 1 3 6 9...
Simplified 40


  • Yoga Flame: (←↙↓↘→ + P)
  • Startup:
ODhalsim flame1.png ODhalsim flame2.png ODhalsim flame3.png ODhalsim flame4.png ODhalsim flame5.png ODhalsim flame6.png ODhalsim flame7.png
Frame Count (Jab) 2 2 3 2 2 1 1
Simplified (Jab) 13... (21)
Frame Count (Strng) 2 2 3 2 3 1 1
Simplified (Strng) 14... (22)
Frame Count (Frc) 2 2 4 2 4 1 1
Simplified (Frc) 16... (24)
ODhalsim flame8.png ODhalsim flame9.png ODhalsim flame10.png ODhalsim flame11.png ODhalsim flame12.png
Frame Count 1 2 1 3 1
Simplified (Jab) ...8 (21)
Simplified (Strng) ...8 (22)
Simplified (Frc) ...8 (24)
  • Active:
  • Jab Version:
Damage ? ODhalsim flame13.png ODhalsim flame14&16.png ODhalsim flame15.png ODhalsim flame14&16.png
Stun ?~?
Stun Timer ?
Frame Count 3 1 3 1
Simplified 8... (32)
ODhalsim flame17.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame19.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (32)
ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame23jab 23&29strng 23&29&35frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (32)
ODhalsim flame25jab 25&31strng 25&31&37frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8 (32)
  • Strong Version:
Damage ? ODhalsim flame13.png ODhalsim flame14&16.png ODhalsim flame15.png ODhalsim flame14&16.png
Stun ?~?
Stun Timer ?
Frame Count 3 1 3 1
Simplified 8... (44)
ODhalsim flame17.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame19.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (44)
ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame23jab 23&29strng 23&29&35frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (44)
ODhalsim flame25jab 25&31strng 25&31&37frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (44)
ODhalsim flame23jab 23&29strng 23&29&35frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame25jab 25&31strng 25&31&37frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (44)
ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame35strng 41frc.png ODhalsim flame36strng 40&42frc.png
Frame Count 3 1 3 1
Simplified ...4 (44) 4
  • Fierce Version:
Damage ? ODhalsim flame13.png ODhalsim flame14&16.png ODhalsim flame15.png ODhalsim flame14&16.png
Stun ?~?
Stun Timer ?
Frame Count 3 1 3 1
Simplified 8... (52)
ODhalsim flame17.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame19.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (52)
ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame23jab 23&29strng 23&29&35frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (52)
ODhalsim flame25jab 25&31strng 25&31&37frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (52)
ODhalsim flame23jab 23&29strng 23&29&35frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame25jab 25&31strng 25&31&37frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (52)
ODhalsim flame21&27jab 21&27&33strng 21&27&33frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame23jab 23&29strng 23&29&35frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (52)
ODhalsim flame25jab 25&31strng 25&31&37frc.png ODhalsim flame18to28jab 18to34strng 18to38frc pairsonly.png ODhalsim flame39frc.png ODhalsim flame36strng 40&42frc.png
Frame Count 3 1 3 1
Simplified ...4 (52) 4... (11)
ODhalsim flame35strng 41frc.png ODhalsim flame36strng 40&42frc.png ODhalsim flame43frc.png
Frame Count 3 1 3
Simplified ...7 (11)
  • Recovery:
ODhalsim flame30to38jab 38to46strng 44to54frc pairsonly.png ODhalsim flame29jab 37strng 45frc.png ODhalsim flame30to38jab 38to46strng 44to54frc pairsonly.png ODhalsim flame31jab 39strng 47frc.png ODhalsim flame30to38jab 38to46strng 44to54frc pairsonly.png ODhalsim flame33jab 41strng 49frc.png
Frame Count (Jab) X 3 1 3 1 3
Simplified (Jab) 11... (19)
Frame Count (Strng) X 3 1 3 1 3
Simplified (Strng) 11... (19)
Frame Count (Frc) 1 3 1 3 1 3
Simplified (Frc) 12... (20)
ODhalsim flame30to38jab 38to46strng 44to54frc pairsonly.png ODhalsim flame35jab 43strng 51frc.png ODhalsim flame30to38jab 38to46strng 44to54frc pairsonly.png ODhalsim flame37jab 45strng 53frc.png ODhalsim flame30to38jab 38to46strng 44to54frc pairsonly.png
Frame Count 1 3 1 1 2
Simplified (Jab) ...8 (19)
Simplified (Strng) ...8 (19)
Simplified (Frc) ...8 (20)

The Basics

Advanced Strategy

Match-ups

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