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= Introduction = | = Introduction = | ||
'''Killer Instinct''' is a 1994 fighting game developed by Rare. | '''Killer Instinct''' is a 1994 fighting game developed by Rare and published by Nintendo. | ||
==Notation== | |||
===Joystick Notation=== | |||
*F - Forward - Tilt stick forward/towards the opponent. (X-axis) | |||
*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis) | |||
*U - Up - Tilt stick upwards. (Y-axis) | |||
*D - Down - Tilt stick downwards. (Y-axis) | |||
*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. | |||
*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. | |||
*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward. | |||
*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward. | |||
*DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. | |||
*360/FC - Full circle - Complete a full rotation of the stick. | |||
*720 - N/A - Complete a 720 degree rotation of the stick. | |||
*Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively. | |||
X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa. | |||
In addition to the letter notation, an Unicode arrow notation will be used. The symbols →, ↓, ← will be employed assuming your character is facing right, which is the initial position for the first player when a round starts. Thus, → will denote towards, ↓ denotes down, ← means back and ↑ means up. Finally, the symbols ↙, ↘, ↗ and ↖ will denote the diagonals. Unless stated otherwise, the player on the player 2 side will just reverse the commands left to right for similar results. | |||
===Six Button Notation=== | |||
*Quick Punch (QP) - same as jab or light punch in other games | |||
*Medium punch (MP) - same as strong | |||
*Fierce punch (FP) - same as hard punch | |||
*P - any punch | |||
*Quick Kick (QK) - same as short or light kick | |||
*Medium Kick (MK) - same as forward | |||
*Fierce Kick (FK) - same as roundhouse or hard kick | |||
*K - any kick | |||
= Game Mechanics = | = Game Mechanics = |
Revision as of 18:40, 22 May 2012
Introduction
Killer Instinct is a 1994 fighting game developed by Rare and published by Nintendo.
Notation
Joystick Notation
- F - Forward - Tilt stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
- U - Up - Tilt stick upwards. (Y-axis)
- D - Down - Tilt stick downwards. (Y-axis)
- QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
- 360/FC - Full circle - Complete a full rotation of the stick.
- 720 - N/A - Complete a 720 degree rotation of the stick.
- Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
In addition to the letter notation, an Unicode arrow notation will be used. The symbols →, ↓, ← will be employed assuming your character is facing right, which is the initial position for the first player when a round starts. Thus, → will denote towards, ↓ denotes down, ← means back and ↑ means up. Finally, the symbols ↙, ↘, ↗ and ↖ will denote the diagonals. Unless stated otherwise, the player on the player 2 side will just reverse the commands left to right for similar results.
Six Button Notation
- Quick Punch (QP) - same as jab or light punch in other games
- Medium punch (MP) - same as strong
- Fierce punch (FP) - same as hard punch
- P - any punch
- Quick Kick (QK) - same as short or light kick
- Medium Kick (MK) - same as forward
- Fierce Kick (FK) - same as roundhouse or hard kick
- K - any kick
Game Mechanics
Basic Strategy
Advanced Strategy
Tier List
God Tier: Eyedol, Cinder
Top Tier: Glacius, Orchid
High Tier: Spinal, Riptor
Middle Tier: T.J. Combo, Fulgore
Low Tier: Sabrewulf, Jago
Bottom Tier: Thunder