Super Street Fighter 2 Turbo/O. Dhalsim: Difference between revisions

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===Command Normals===
===Command Normals===
Mummy drill (head thrust) J+down Fierce. Useful because OSim can use it as a tick into Noogie. Drill Kick: J+Down and Kick. OSim can only use RH dril, NSim's have different angles, but I don't play him so I can't remember. The straight down one when timed correctly MUST be blocked low. All drills can be blocked low.


===Throws===
===Throws===

Revision as of 14:14, 10 February 2012

ST Main Page
The Characters

Old Dhalsim's portrait in Super Turbo

Introduction

Picking Old Dhalsim

To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Dhalsim-old1.gif Dhalsim-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage ? ODhalsim stcljab1.png ODhalsim stcljab2.png ODhalsim stcljab3.png ODhalsim stcljab4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Far Standing Jab:
Damage ? ODhalsim stfarjab1.png ODhalsim stfarjab2&4.png ODhalsim stfarjab3.png ODhalsim stfarjab2&4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Crouching Jab:
Damage ? ODhalsim crcljab1&3 crclstrng1&3.png ODhalsim crcljab2.png ODhalsim crcljab1&3 crclstrng1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Jab:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Strong:
Damage ? ODhalsim stclstrng1&5.png ODhalsim stclstrng2.png ODhalsim stclstrng3.png ODhalsim stclstrng4.png ODhalsim stclstrng1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Strong:
Damage ? ODhalsim stfarstrng1&7 stfarfrc1.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarstrng3.png ODhalsim stfarstrng4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
ODhalsim stfarstrng5.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarstrng1&7 stfarfrc1.png
Frame Count ? ? ?
Simplified ?


  • Close Crouching Strong:
Damage ? ODhalsim crcljab1&3 crclstrng1&3.png ODhalsim crclstrng2.png ODhalsim crcljab1&3 crclstrng1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Strong:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarstrng4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Fierce:
Damage ? ODhalsim stclfrc1.png ODhalsim stclfrc2&6.png ODhalsim stclfrc3.png ODhalsim stclfrc4.png ODhalsim stclfrc5.png ODhalsim stclfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*/No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ? ?


  • Far Standing Fierce:
Damage ? ODhalsim stfarstrng1&7 stfarfrc1.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarfrc3.png ODhalsim stfarfrc4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
ODhalsim stfarfrc5.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarfrc7.png
Frame Count ? ? 1
Simplified ?


  • Close/Far Crouching Fierce:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crclfrc4 crfarfrc4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Short:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stclshrt2.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Short:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stfarshrt2&4.png ODhalsim stfarshrt3.png ODhalsim stfarshrt2&4.png ODhalsim stfarshrt5.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ? ? 1
Simplified ? ? ?


  • Close/Far Crouching Short:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crclshrt2 crfarshrt2.png ODhalsim crclshrt3 crfarshrt3.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Forward:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stclfrwrd2.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Forward:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stfarfrwrd2.png ODhalsim stfarfrwrd3.png ODhalsim stfarfrwrd4.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Close Crouching Forward:
Damage ? ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png ODhalsim crclfrwrd2.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Forward:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crfarfrwrd3.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Roundhouse:
Damage ? ODhalsim stclrh1&7.png ODhalsim stclrh2&6.png ODhalsim stclrh3&5.png ODhalsim stclrh4.png ODhalsim stclrh3&5.png ODhalsim stclrh2&6.png ODhalsim stclrh1&7.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Roundhouse:
Damage ? ODhalsim stfarrh1.png ODhalsim stfarrh2.png ODhalsim stfarrh3.png ODhalsim stfarrh4.png ODhalsim stfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ?
ODhalsim stfarrh6.png ODhalsim stfarrh7.png ODhalsim stfarrh8.png
Frame Count ? ? 1
Simplified ?


  • Close/Far Crouching Roundhouse:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crclrh3 crfarrh3.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? 1
Simplified ? ? ?


Aerial Normals

Command Normals

Mummy drill (head thrust) J+down Fierce. Useful because OSim can use it as a tick into Noogie. Drill Kick: J+Down and Kick. OSim can only use RH dril, NSim's have different angles, but I don't play him so I can't remember. The straight down one when timed correctly MUST be blocked low. All drills can be blocked low.

Throws

Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.

  • Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage ? ODhalsim throwb.png ODhalsim throw.png ODhalsim throwf.png
Stun 0
Stun Timer 0
Range (from axis) 64
Range advantage 29


  • Yoga Throw: (←/→ + Fierce)
Damage ? ODhalsim throwb.png ODhalsim throw.png ODhalsim throwf.png
Stun 7~13
Stun Timer 100
Range (from axis) 64
Range advantage 29

Special Moves

The Basics

Advanced Strategy

Match-ups

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