Street Fighter 2: Hyper Fighting/Blanka: Difference between revisions

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= Moves List =
= Moves List =


== Normal Moves ==
===Normal Moves===
 
====Ground Normals====
*<b>Standing Jab (far):</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="7" | [[File:Sf2hf-blanka-lp-sup1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-lp-a.png‎]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-lp-r1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-lp-r2.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-lp-sup1.png]]
|-
| align="center" | Random Damage || align="center" | 0
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | On Hit || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" colspan="3" | ?
|}
*<b>Standing Strong (far):</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="7" | [[File:Sf2hf-blanka-mp-s1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-mp-a.png‎]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-mp-r1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-mp-r2.png]]
|-
| align="center" | Rand dmg table || align="center" | [[Damage_Scaling_(HF)#0x020|0x020]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | On Hit || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" colspan="2" | ?
|}
*<b>Standing Fierce (far):</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-blanka-hp-s1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hp-a1.png‎]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hp-a2.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hp-r1.png]] || align="center" rowspan="7" | [[File:Sf2hf-blanka-hp-s1.png]]
|-
| align="center" | Rand dmg table || align="center" | [[Damage_Scaling_(HF)#0x040|0x040]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | On Hit || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" bgcolor="blue" colspan="2" | ? || align="center" colspan="2" | ?
|}


== Special Moves ==
== Special Moves ==

Revision as of 22:53, 29 February 2012

Introduction

http://img105.imageshack.us/img105/1876/blanka6pc4.gif http://img105.imageshack.us/img105/6531/sfblankano1.gif

One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ad)normal life with his mother.

Moves List

Normal Moves

Ground Normals

  • Standing Jab (far):
Damage 14 File:Sf2hf-blanka-lp-sup1.png File:Sf2hf-blanka-lp-a.png File:Sf2hf-blanka-lp-r1.png File:Sf2hf-blanka-lp-r2.png File:Sf2hf-blanka-lp-sup1.png
Random Damage 0
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
On Hit ?
Frame Count ? ? ? ? ?
Simplified ? ? ?
  • Standing Strong (far):
Damage 18 File:Sf2hf-blanka-mp-s1.png File:Sf2hf-blanka-mp-a.png File:Sf2hf-blanka-mp-r1.png File:Sf2hf-blanka-mp-r2.png
Rand dmg table 0x020
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
On Hit ?
Frame Count ? ? ? ?
Simplified ? ? ?
  • Standing Fierce (far):
Damage 22 File:Sf2hf-blanka-hp-s1.png File:Sf2hf-blanka-hp-a1.png File:Sf2hf-blanka-hp-a2.png File:Sf2hf-blanka-hp-r1.png File:Sf2hf-blanka-hp-s1.png
Rand dmg table 0x040
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
On Hit ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Special Moves

Electric Shock: rapidly tap the jab or strong punch buttons.

Horizontal Ball: Hold Back for at least 1 second, then Forward + Punch (Hold at 4 for at least 1 second, then 6 + Punch)

Vertical Ball: Hold Down for at least 1 second, then Up + Kick (Hold at 2 for at least 1 second, then 8 + Kick)

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka (self):

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw):

Vs. Zangief:

Stay grounded and just within reach of a crouching fierce punch.