Super Street Fighter 2 Turbo/O. Dhalsim: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 16: Line 16:


===Normal Moves===
===Normal Moves===
====Ground Normals====
*<b>Close Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stcljab1.png]] || align="center" rowspan="6" | [[File:ODhalsim_stcljab2.png]] || align="center" rowspan="6" | [[File:ODhalsim_stcljab3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stcljab4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes/No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" colspan="2" | ? || align="center" | ?
|}
*<b>Far Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stfarjab1.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarjab2&4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarjab3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarjab2&4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes*
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|}
*<b>Close Crouching Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crcljab1&3_crclstrng1&3.png]] || align="center" rowspan="6" | [[File:ODhalsim_crcljab2.png]] || align="center" rowspan="6" | [[File:ODhalsim_crcljab1&3_crclstrng1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Crouching Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab4.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Close Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stclstrng1&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclstrng2.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclstrng3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclstrng4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclstrng1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes/No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" colspan="2" | ? || align="center" colspan="2" | ?
|}
*<b>Far Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stfarstrng1&7_stfarfrc1.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarstrng3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarstrng4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ?
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_stfarstrng5.png]] || align="center" | [[File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png]] || align="center"| [[File:ODhalsim_stfarstrng1&7_stfarfrc1.png]]
|-
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" | Simplified || align="center" colspan="3" | ?
|}
*<b>Close Crouching Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crcljab1&3_crclstrng1&3.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclstrng2.png]] || align="center" rowspan="6" | [[File:ODhalsim_crcljab1&3_crclstrng1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Crouching Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarstrng4.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Close Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stclfrc1.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclfrc2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclfrc3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclfrc4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclfrc5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclfrc2&6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes*/No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Far Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stfarstrng1&7_stfarfrc1.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarfrc3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarfrc4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ?
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_stfarfrc5.png]] || align="center" | [[File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png]] || align="center"| [[File:ODhalsim_stfarfrc7.png]]
|-
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="3" | ?
|}
*<b>Close/Far Crouching Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclfrc4_crfarfrc4.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Close Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclshrt2.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarshrt3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarshrt2&4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarshrt5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="3" | ?
|}
*<b>Close/Far Crouching Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclshrt2_crfarshrt2.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclshrt3_crfarshrt3.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|}
*<b>Close Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclfrwrd2.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarfrwrd2.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarfrwrd3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarfrwrd4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Close Crouching Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclfrwrd2.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Crouching Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarfrwrd3.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|}
*<b>Close Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stclrh1&7.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclrh2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclrh3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclrh4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclrh3&5.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclrh2&6.png]] || align="center" rowspan="6" | [[File:ODhalsim_stclrh1&7.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="3" | ?
|}
*<b>Far Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_stfarrh1.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarrh2.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarrh3.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarrh4.png]] || align="center" rowspan="6" | [[File:ODhalsim_stfarrh5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ?
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:ODhalsim_stfarrh6.png]] || align="center" | [[File:ODhalsim_stfarrh7.png]] || align="center"| [[File:ODhalsim_stfarrh8.png]]
|-
| align="center" | Frame Count || align="center" | ? || align="center" | ? || align="center" | 1
|-
| align="center" | Simplified || align="center" colspan="3" | ?
|}
*<b>Close/Far Crouching Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclrh3_crfarrh3.png]] || align="center" rowspan="6" | [[File:ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png]] || align="center" rowspan="6" | [[File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}


===Special Moves===
===Special Moves===

Revision as of 13:44, 9 February 2012

ST Main Page
The Characters

Old Dhalsim's portrait in Super Turbo

Introduction

Picking Old Dhalsim

To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Dhalsim-old1.gif Dhalsim-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage ? ODhalsim stcljab1.png ODhalsim stcljab2.png ODhalsim stcljab3.png ODhalsim stcljab4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Far Standing Jab:
Damage ? ODhalsim stfarjab1.png ODhalsim stfarjab2&4.png ODhalsim stfarjab3.png ODhalsim stfarjab2&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Crouching Jab:
Damage ? ODhalsim crcljab1&3 crclstrng1&3.png ODhalsim crcljab2.png ODhalsim crcljab1&3 crclstrng1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Jab:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Strong:
Damage ? ODhalsim stclstrng1&5.png ODhalsim stclstrng2.png ODhalsim stclstrng3.png ODhalsim stclstrng4.png ODhalsim stclstrng1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Strong:
Damage ? ODhalsim stfarstrng1&7 stfarfrc1.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarstrng3.png ODhalsim stfarstrng4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
ODhalsim stfarstrng5.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarstrng1&7 stfarfrc1.png
Frame Count ? ? ?
Simplified ?


  • Close Crouching Strong:
Damage ? ODhalsim crcljab1&3 crclstrng1&3.png ODhalsim crclstrng2.png ODhalsim crcljab1&3 crclstrng1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Strong:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarstrng4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Fierce:
Damage ? ODhalsim stclfrc1.png ODhalsim stclfrc2&6.png ODhalsim stclfrc3.png ODhalsim stclfrc4.png ODhalsim stclfrc5.png ODhalsim stclfrc2&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes*/No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ? ?


  • Far Standing Fierce:
Damage ? ODhalsim stfarstrng1&7 stfarfrc1.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarfrc3.png ODhalsim stfarfrc4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ?
ODhalsim stfarfrc5.png ODhalsim stfarstrng2&6 stfarfrc2&6.png ODhalsim stfarfrc7.png
Frame Count ? ? 1
Simplified ?


  • Close/Far Crouching Fierce:
Damage ? ODhalsim crfarjab1 crfarstrng1 crclfrc1 crfarfrc1.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crclfrc4 crfarfrc4.png ODhalsim crfarjab3&5 crfarstrng3&5 crclfrc3&5 crfarfrc3&5.png ODhalsim crfarjab2&6 crfarstrng2&6 crclfrc2&6 crfarfrc2&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Short:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stclshrt2.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Short:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stfarshrt2&4.png ODhalsim stfarshrt3.png ODhalsim stfarshrt2&4.png ODhalsim stfarshrt5.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? 1
Simplified ? ? ?


  • Close/Far Crouching Short:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crclshrt2 crfarshrt2.png ODhalsim crclshrt3 crfarshrt3.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Forward:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stclfrwrd2.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Forward:
Damage ? ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png ODhalsim stfarfrwrd2.png ODhalsim stfarfrwrd3.png ODhalsim stfarfrwrd4.png ODhalsim stclshrt1&3 stfarshrt1&6 stclfrwrd1&3 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Close Crouching Forward:
Damage ? ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png ODhalsim crclfrwrd2.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Crouching Forward:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crfarfrwrd3.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Roundhouse:
Damage ? ODhalsim stclrh1&7.png ODhalsim stclrh2&6.png ODhalsim stclrh3&5.png ODhalsim stclrh4.png ODhalsim stclrh3&5.png ODhalsim stclrh2&6.png ODhalsim stclrh1&7.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Roundhouse:
Damage ? ODhalsim stfarrh1.png ODhalsim stfarrh2.png ODhalsim stfarrh3.png ODhalsim stfarrh4.png ODhalsim stfarrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ?
ODhalsim stfarrh6.png ODhalsim stfarrh7.png ODhalsim stfarrh8.png
Frame Count ? ? 1
Simplified ?


  • Close/Far Crouching Roundhouse:
Damage ? ODhalsim crclshrt1 crfarshrt1 crfarfrwrd1 crclrh1 crfarrh1.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crclrh3 crfarrh3.png ODhalsim crfarfrwrd2 crclrh2&4 crfarrh2&4.png ODhalsim crclshrt4 crfarshrt4 crclfrwrd1&3 crfarfrwrd4 crclrh5 crfarrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? 1
Simplified ? ? ?

Special Moves

The Basics

Advanced Strategy

Match-ups

Template:Super Turbo