Super Street Fighter 2 Turbo/O. Balrog: Difference between revisions

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===Normal Moves===
===Normal Moves===
====Ground Normals====
*<b>Close/Far Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stcljab1&3_stfarjab1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stcljab2_stfarjab2.png]] || align="center" rowspan="6" | [[File:OBalrog_stcljab1&3_stfarjab1&3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
Useful to cancel into super / rushes. Also good to stop some stuff (Honda's headbutts for example).
*<b>Crouching Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crjab1_crshrt1.png]] || align="center" rowspan="6" | [[File:OBalrog_crjab2.png]] || align="center" rowspan="6" | [[File:OBalrog_crjab3_crshrt3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
It's very fast and has the repeating property (something low short doesn't), but it has a different hit box. I really dont use low short much, only low jab for cheating and combos.
*<b>Close Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclstrng1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclstrng2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclstrng1&3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarstrng1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng1&5.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
Second best anti-air move. Has more range than cr.HP.
*<b>Crouching Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crstrng1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng3.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng1&5.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
This is his best ground attack, despite not hitting low. The entire arm is safe and cannot be hit, but can hit the enemy (it's a completely red hitbox, no blue). Can cancel into rushes and link into Super.
*<b>Close Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclfrc1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc1&5.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Far Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarfrc1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc1&5.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
Great poke to use at max range. It _CAN'T_ hit the following opponents when they're crouching:
Ryu, Blanka, Guile, Ken, Chun Li, Cammy and Dictator.
*<b>Crouching Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crfrc1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc2.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc3.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc4.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc1&5.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" colspan="2" | ? || align="center" colspan="2" | ?
|}
Best anti-air non-special. Hits early and late, unlike most moves in game.
*<b>Close/Far Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclshrt1&3_stfarshrt1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclshrt2_stfarshrt2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclshrt1&3_stfarshrt1&3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Crouching Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crjab1_crshrt1.png]] || align="center" rowspan="6" | [[File:OBalrog_crshrt2.png]] || align="center" rowspan="6" | [[File:OBalrog_crjab3_crshrt3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Close Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd2_stclrh2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarfrwrd1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrwrd2.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrwrd1&3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Crouching Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crfrwrd1.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrwrd2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrwrd3.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrwrd2&4.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|}
Catches some moves that go under Crouching Strong (like Vega's slide). Links into cr.Strong and the Super. Your move of choice to tick / combo in throw mixups. Quick recovery and great for hitting limbs in footsies (like Guile's d. Forward).
*<b>Close Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd2_stclrh2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh1&5.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Crouching Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crrh1.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh2.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh3.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh4.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh5.png]]
|-
| align="center" | Stun || align="center" | ?~?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
Best horizontal range out of his ducking moves and knocks down. Useful for footsies when a crouching Forward won't reach. Long recovery so be careful.


===Special Moves===
===Special Moves===

Revision as of 09:42, 23 February 2012

ST Main Page
The Characters

Old Balrog's portrait in Super Turbo

Introduction

Picking Old Balrog

To select O.Balrog, choose Balrog and then press → ← ← → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Balrog-old1.gif Balrog-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close/Far Standing Jab:
Damage ? OBalrog stcljab1&3 stfarjab1&3.png OBalrog stcljab2 stfarjab2.png OBalrog stcljab1&3 stfarjab1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?

Useful to cancel into super / rushes. Also good to stop some stuff (Honda's headbutts for example).

  • Crouching Jab:
Damage ? OBalrog crjab1 crshrt1.png OBalrog crjab2.png OBalrog crjab3 crshrt3.png
Stun ?~?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?

It's very fast and has the repeating property (something low short doesn't), but it has a different hit box. I really dont use low short much, only low jab for cheating and combos.

  • Close Standing Strong:
Damage ? OBalrog stclstrng1&3.png OBalrog stclstrng2.png OBalrog stclstrng1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Strong:
Damage ? OBalrog stfarstrng1&5.png OBalrog stfarstrng2&4.png OBalrog stfarstrng3.png OBalrog stfarstrng2&4.png OBalrog stfarstrng1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Second best anti-air move. Has more range than cr.HP.

  • Crouching Strong:
Damage ? OBalrog crstrng1&5.png OBalrog crstrng2&4.png OBalrog crstrng3.png OBalrog crstrng2&4.png OBalrog crstrng1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

This is his best ground attack, despite not hitting low. The entire arm is safe and cannot be hit, but can hit the enemy (it's a completely red hitbox, no blue). Can cancel into rushes and link into Super.

  • Close Standing Fierce:
Damage ? OBalrog stclfrc1&5.png OBalrog stclfrc2&4.png OBalrog stclfrc3.png OBalrog stclfrc2&4.png OBalrog stclfrc1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Fierce:
Damage ? OBalrog stfarfrc1&5.png OBalrog stfarfrc2&4.png OBalrog stfarfrc3.png OBalrog stfarfrc2&4.png OBalrog stfarfrc1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Great poke to use at max range. It _CAN'T_ hit the following opponents when they're crouching: Ryu, Blanka, Guile, Ken, Chun Li, Cammy and Dictator.

  • Crouching Fierce:
Damage ? OBalrog crfrc1&5.png OBalrog crfrc2.png OBalrog crfrc3.png OBalrog crfrc4.png OBalrog crfrc1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Best anti-air non-special. Hits early and late, unlike most moves in game.

  • Close/Far Standing Short:
Damage ? OBalrog stclshrt1&3 stfarshrt1&3.png OBalrog stclshrt2 stfarshrt2.png OBalrog stclshrt1&3 stfarshrt1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Crouching Short:
Damage ? OBalrog crjab1 crshrt1.png OBalrog crshrt2.png OBalrog crjab3 crshrt3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Close Standing Forward:
Damage ? OBalrog stclfrwrd1&3 stclrh1&3.png OBalrog stclfrwrd2 stclrh2.png OBalrog stclfrwrd1&3 stclrh1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Forward:
Damage ? OBalrog stfarfrwrd1&3.png OBalrog stfarfrwrd2.png OBalrog stfarfrwrd1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ?


  • Crouching Forward:
Damage ? OBalrog crfrwrd1.png OBalrog crfrwrd2&4.png OBalrog crfrwrd3.png OBalrog crfrwrd2&4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?

Catches some moves that go under Crouching Strong (like Vega's slide). Links into cr.Strong and the Super. Your move of choice to tick / combo in throw mixups. Quick recovery and great for hitting limbs in footsies (like Guile's d. Forward).

  • Close Standing Roundhouse:
Damage ? OBalrog stclfrwrd1&3 stclrh1&3.png OBalrog stclfrwrd2 stclrh2.png OBalrog stclfrwrd1&3 stclrh1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Roundhouse:
Damage ? OBalrog stfarrh1&5.png OBalrog stfarrh2&4.png OBalrog stfarrh3.png OBalrog stfarrh2&4.png OBalrog stfarrh1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Crouching Roundhouse:
Damage ? OBalrog crrh1.png OBalrog crrh2.png OBalrog crrh3.png OBalrog crrh4.png OBalrog crrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Best horizontal range out of his ducking moves and knocks down. Useful for footsies when a crouching Forward won't reach. Long recovery so be careful.

Special Moves

The Basics

Advanced Strategy

Match-ups

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