mNo edit summary |
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===Normal Moves=== | ===Normal Moves=== | ||
====Ground Normals==== | |||
*<b>Close/Far Standing Jab:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stcljab1&3_stfarjab1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stcljab2_stfarjab2.png]] || align="center" rowspan="6" | [[File:OBalrog_stcljab1&3_stfarjab1&3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
Useful to cancel into super / rushes. Also good to stop some stuff (Honda's headbutts for example). | |||
*<b>Crouching Jab:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crjab1_crshrt1.png]] || align="center" rowspan="6" | [[File:OBalrog_crjab2.png]] || align="center" rowspan="6" | [[File:OBalrog_crjab3_crshrt3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
It's very fast and has the repeating property (something low short doesn't), but it has a different hit box. I really dont use low short much, only low jab for cheating and combos. | |||
*<b>Close Standing Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclstrng1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclstrng2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclstrng1&3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
*<b>Far Standing Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarstrng1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarstrng1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
Second best anti-air move. Has more range than cr.HP. | |||
*<b>Crouching Strong:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crstrng1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng3.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_crstrng1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
This is his best ground attack, despite not hitting low. The entire arm is safe and cannot be hit, but can hit the enemy (it's a completely red hitbox, no blue). Can cancel into rushes and link into Super. | |||
*<b>Close Standing Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclfrc1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrc1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
*<b>Far Standing Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarfrc1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrc1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
Great poke to use at max range. It _CAN'T_ hit the following opponents when they're crouching: | |||
Ryu, Blanka, Guile, Ken, Chun Li, Cammy and Dictator. | |||
*<b>Crouching Fierce:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crfrc1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc2.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc3.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc4.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrc1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" colspan="2" | ? || align="center" colspan="2" | ? | |||
|} | |||
Best anti-air non-special. Hits early and late, unlike most moves in game. | |||
*<b>Close/Far Standing Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclshrt1&3_stfarshrt1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclshrt2_stfarshrt2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclshrt1&3_stfarshrt1&3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
*<b>Crouching Short:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crjab1_crshrt1.png]] || align="center" rowspan="6" | [[File:OBalrog_crshrt2.png]] || align="center" rowspan="6" | [[File:OBalrog_crjab3_crshrt3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
*<b>Close Standing Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd2_stclrh2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
*<b>Far Standing Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarfrwrd1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrwrd2.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarfrwrd1&3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
*<b>Crouching Forward:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crfrwrd1.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrwrd2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrwrd3.png]] || align="center" rowspan="6" | [[File:OBalrog_crfrwrd2&4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
Catches some moves that go under Crouching Strong (like Vega's slide). Links into cr.Strong and the Super. Your move of choice to tick / combo in throw mixups. Quick recovery and great for hitting limbs in footsies (like Guile's d. Forward). | |||
*<b>Close Standing Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd2_stclrh2.png]] || align="center" rowspan="6" | [[File:OBalrog_stclfrwrd1&3_stclrh1&3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? | |||
|} | |||
*<b>Far Standing Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_stfarrh1&5.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh3.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh2&4.png]] || align="center" rowspan="6" | [[File:OBalrog_stfarrh1&5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
*<b>Crouching Roundhouse:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:OBalrog_crrh1.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh2.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh3.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh4.png]] || align="center" rowspan="6" | [[File:OBalrog_crrh5.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?~? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |||
Best horizontal range out of his ducking moves and knocks down. Useful for footsies when a crouching Forward won't reach. Long recovery so be careful. | |||
===Special Moves=== | ===Special Moves=== |
Revision as of 09:42, 23 February 2012
Introduction
Picking Old Balrog
To select O.Balrog, choose Balrog and then press → ← ← → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
![]() |
![]() |
--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close/Far Standing Jab:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
Useful to cancel into super / rushes. Also good to stop some stuff (Honda's headbutts for example).
- Crouching Jab:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
It's very fast and has the repeating property (something low short doesn't), but it has a different hit box. I really dont use low short much, only low jab for cheating and combos.
- Close Standing Strong:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Strong:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Second best anti-air move. Has more range than cr.HP.
- Crouching Strong:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
This is his best ground attack, despite not hitting low. The entire arm is safe and cannot be hit, but can hit the enemy (it's a completely red hitbox, no blue). Can cancel into rushes and link into Super.
- Close Standing Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Far Standing Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Great poke to use at max range. It _CAN'T_ hit the following opponents when they're crouching: Ryu, Blanka, Guile, Ken, Chun Li, Cammy and Dictator.
- Crouching Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Best anti-air non-special. Hits early and late, unlike most moves in game.
- Close/Far Standing Short:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Crouching Short:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Forward:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Crouching Forward:
Damage | ? | ![]() |
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Stun | ?~? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Catches some moves that go under Crouching Strong (like Vega's slide). Links into cr.Strong and the Super. Your move of choice to tick / combo in throw mixups. Quick recovery and great for hitting limbs in footsies (like Guile's d. Forward).
- Close Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Roundhouse:
Damage | ? | ![]() |
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Stun | ?~? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Best horizontal range out of his ducking moves and knocks down. Useful for footsies when a crouching Forward won't reach. Long recovery so be careful.