m (→Normal Moves) |
m (→Normal Moves) |
||
Line 16: | Line 16: | ||
===Normal Moves=== | ===Normal Moves=== | ||
====Ground Normals==== | |||
*<b>Close Standing Jab:</b> | *<b>Close Standing Jab:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
Line 342: | Line 343: | ||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ? | | align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ? | ||
|} | |} | ||
====Aerial Normals==== | |||
===Special Moves=== | ===Special Moves=== |
Revision as of 19:59, 31 January 2012
Introduction
Picking Old Dee Jay
To select O.Dee Jay, choose Dee Jay and then press ↓ ↓ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
![]() |
![]() |
--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes* | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Jab:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Crouching Jab:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Close/Far Standing Strong:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes/No | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Strong:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | ? | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? | ? |
- Far Standing Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | No | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Crouching Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes*/No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Short:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Far Standing Short:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes* | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Crouching Short:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes* | |||
Frame Advantage | ? | |||
Frame Count | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Far Standing Forward:
Damage | ?+? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
- Crouching Forward:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() | |
Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ||
Simplified | ? | ? | ? | ? |
- Close Standing Roundhouse:
Damage | ?+ | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | ? | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | ? | |||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Roundhouse:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | ? | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |