Super Street Fighter 2 Turbo/O. Blanka: Difference between revisions

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| align="center" |  || align="center" | [[File:OBlanka_broll17anm.png]] || align="center" | [[File:OBlanka_lands1.png]] || align="center" | [[File:OBlanka_lands2.png]] || align="center" | [[File:OBlanka_lands3.png]]
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| align="center" | Frame Count (Shrt) || align="center" | ? || align="center" | 1 || align="center" | 2 || align="center" | 2
| align="center" | Frame Count (Shrt) || align="center" | 28+ || align="center" | 1 || align="center" | 2 || align="center" | 2
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| align="center" | Simplified (Shrt) || align="center" | ? || align="center" colspan="3" | 5
| align="center" | Simplified (Shrt) || align="center" | 28+ || align="center" colspan="3" | 5
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| align="center" | Frame Count (Frwrd) || align="center" | ? || align="center" | 1 || align="center" | 2 || align="center" | 3
| align="center" | Frame Count (Frwrd) || align="center" | 28+ || align="center" | 1 || align="center" | 2 || align="center" | 3
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| align="center" | Simplified (Frwrd) || align="center" | ? || align="center" colspan="3" | 6
| align="center" | Simplified (Frwrd) || align="center" | 28+ || align="center" colspan="3" | 6
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| align="center" | Frame Count (Rh) || align="center" | ? || align="center" | 1 || align="center" | 2 || align="center" | 4
| align="center" | Frame Count (Rh) || align="center" | 28+ || align="center" | 1 || align="center" | 2 || align="center" | 4
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| align="center" | Simplified (Rh) || align="center" | ? || align="center" colspan="3" | 7
| align="center" | Simplified (Rh) || align="center" | 28+ || align="center" colspan="3" | 7
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{{Super Turbo}}
{{Super Turbo}}

Revision as of 05:10, 18 January 2012

ST Main Page
The Characters

Old Blanka's portrait in Super Turbo

Introduction

http://img105.imageshack.us/img105/1876/blanka6pc4.gif http://img105.imageshack.us/img105/6531/sfblankano1.gif

One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately, these officials were the targets of an assassination attempt by the Shadoloo, and the plane crashed into the Brazilian Jungle. However, Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tournament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ab)normal life with his mother.

Picking Old Blanka

To select O.Blanka, choose Blanka and then press → ← ← ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Blanka-old1.gif Blanka-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage ? OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png OBlanka stcljab2&6.png OBlanka stcljab3.png OBlanka stcljab4.png OBlanka stcljab5.png OBlanka stcljab2&6.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 2 3 4 3 3 1
Simplified 4 3 11


  • Far Standing Jab:
Damage ? OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png OBlanka stfarjab2&6.png OBlanka stfarjab3.png OBlanka stfarjab4.png OBlanka stfarjab5.png OBlanka stfarjab2&6.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 2 2 4 2 2 1
Simplified 4 2 9


  • Crouching Jab:
Damage ? OBlanka crjab1&7 crstrng8 crfrc6 crshrt6 crfrwrd6.png OBlanka crjab2&6.png OBlanka crjab3&5.png OBlanka crjab4.png OBlanka crjab3&5.png OBlanka crjab2&6.png OBlanka crjab1&7 crstrng8 crfrc6 crshrt6 crfrwrd6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 2 4 3 3 3 1
Simplified 8 3 7


  • Close Standing Strong:
Damage ? OBlanka stclstrng1&3.png OBlanka stclstrng2.png OBlanka stclstrng1&3.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count 2 4 2 1
Simplified 2 4 3


  • Far Standing Strong:
Damage ? OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png OBlanka stfarstrng2.png OBlanka stfarstrng3.png OBlanka stfarstrng4.png OBlanka stfarstrng5.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 3 2 2 3 3 1
Simplified 5 2 7


  • Crouching Strong:
Damage ? OBlanka crstrng1&7.png OBlanka crstrng2&6.png OBlanka crstrng3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 3 3 3
Simplified 6 3
OBlanka crstrng4.png OBlanka crstrng5.png OBlanka crstrng2&6.png OBlanka crstrng1&7.png OBlanka crjab1&7 crstrng8 crfrc6 crshrt6 crfrwrd6.png
Frame Count 7 3 3 3 1
Simplified 17


  • Close/Far Standing Fierce:
Damage ? OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png OBlanka stclfrc2&6 stfarfrc2&6.png OBlanka stclfrc3 stfarfrc3.png OBlanka stclfrc4 stfarfrc4.png OBlanka stclfrc5 stfarfrc5.png OBlanka stclfrc2&6 stfarfrc2&6.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 3 3 4 3 10 7 1
Simplified 6 7 18


  • Crouching Fierce:
Damage ? OBlanka crfrc1&5.png OBlanka crfrc2&4.png OBlanka crfrc3.png OBlanka crfrc2&4.png OBlanka crfrc1&5.png OBlanka crjab1&7 crstrng8 crfrc6 crshrt6 crfrwrd6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 4 4 6 10 7 1
Simplified 8 6 18


  • Close Standing Short:
Damage ? OBlanka stclshrt1 stclfrwrd1.png OBlanka stclshrt2 stclfrwrd2.png OBlanka stclshrt3&9 stclfrwrd3&9.png OBlanka stclshrt4&8 stclfrwrd4&8.png OBlanka stclshrt5&7 stclfrwrd7.png OBlanka stclshrt6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 3 3 3 2 2 4
Simplified 13 4
OBlanka stclshrt5&7 stclfrwrd7.png OBlanka stclshrt4&8 stclfrwrd4&8.png OBlanka stclshrt3&9 stclfrwrd3&9.png OBlanka stclshrt10 stclfrwrd10 stclrh8 stfarrh8.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Frame Count 3 3 3 3 1
Simplified 13


  • Far Standing Short:
Damage ? OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png OBlanka stfarshrt2&6.png OBlanka stfarshrt3&5.png OBlanka stfarshrt4.png OBlanka stfarshrt3&5.png OBlanka stfarshrt2&6.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 2 2 4 3 3 1
Simplified 6 4 7


  • Crouching Short:
Damage ? OBlanka crshrt1&5 crfrwrd1&5.png OBlanka crshrt2&4 crfrwrd2&4.png OBlanka crshrt3.png OBlanka crshrt2&4 crfrwrd2&4.png OBlanka crshrt1&5 crfrwrd1&5.png OBlanka crjab1&7 crstrng8 crfrc6 crshrt6 crfrwrd6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 2 4 3 3 1
Simplified 4 4 7


  • Close Standing Forward:
Damage ? OBlanka stclshrt1 stclfrwrd1.png OBlanka stclshrt2 stclfrwrd2.png OBlanka stclshrt3&9 stclfrwrd3&9.png OBlanka stclshrt4&8 stclfrwrd4&8.png OBlanka stclfrwrd5.png OBlanka stclfrwrd6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 3 3 3 2 2 4
Simplified 11 2 4
OBlanka stclshrt5&7 stclfrwrd7.png OBlanka stclshrt4&8 stclfrwrd4&8.png OBlanka stclshrt3&9 stclfrwrd3&9.png OBlanka stclshrt10 stclfrwrd10 stclrh8 stfarrh8.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Frame Count 3 3 3 3 1
Simplified 13


  • Far Standing Forward:
Damage ? OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png OBlanka stfarfrwrd2&6.png OBlanka stfarfrwrd3&5.png OBlanka stfarfrwrd4.png OBlanka stfarfrwrd3&5.png OBlanka stfarfrwrd2&6.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 2 2 4 3 3 1
Simplified 6 4 7


  • Crouching Forward:
Damage ? OBlanka crshrt1&5 crfrwrd1&5.png OBlanka crshrt2&4 crfrwrd2&4.png OBlanka crfrwrd3.png OBlanka crshrt2&4 crfrwrd2&4.png OBlanka crshrt1&5 crfrwrd1&5.png OBlanka crjab1&7 crstrng8 crfrc6 crshrt6 crfrwrd6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 2 4 3 3 1
Simplified 4 4 7


  • Close/Far Standing Roundhouse:
Damage ? OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png OBlanka stclrh2 stfarrh2.png OBlanka stclrh3 stfarrh3.png OBlanka stclrh4 stfarrh4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 3 3 6 5
Simplified 6 11
OBlanka stclrh5 stfarrh5.png OBlanka stclrh6 stfarrh6.png OBlanka stclrh7 stfarrh7.png OBlanka stclshrt10 stclfrwrd10 stclrh8 stfarrh8.png OBlanka stcljab1&7 stfarjab1&7 stclstrng4 stfarstrng1&6 stclfrc1&7 stfarfrc1&7 stclshrt11 stfarshrt1&7 stclfrwrd11 stfarfrwrd1&7 stclrh1&9 stfarrh1&9.png
Frame Count 5 5 5 5 1
Simplified 21


  • Crouching Roundhouse:
Damage ? OBlanka crrh1&7.png OBlanka crrh2&6.png OBlanka crrh3&5.png OBlanka crrh4.png OBlanka crrh3&5.png OBlanka crrh2&6.png OBlanka crrh1&7.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count 2 3 4 4 10 7 1
Simplified 9 4 18

Aerial Normals

  • Neutral/Diagonal Jumping Jab:
Damage ? OBlanka njjab1&5 djjab1&5 njstrng1&5 djstrng1&5.png OBlanka njjab2&4 djjab2&4 njstrng2&4 djstrng2&4.png OBlanka njjab3 djjab3.png OBlanka njjab2&4 djjab2&4 njstrng2&4 djstrng2&4.png OBlanka njjab1&5 djjab1&5 njstrng1&5 djstrng1&5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping Strong:
Damage ? OBlanka njjab1&5 djjab1&5 njstrng1&5 djstrng1&5.png OBlanka njjab2&4 djjab2&4 njstrng2&4 djstrng2&4.png OBlanka njstrng3.png OBlanka njjab2&4 djjab2&4 njstrng2&4 djstrng2&4.png OBlanka njjab1&5 djjab1&5 njstrng1&5 djstrng1&5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 12 3
Simplified 5 12


  • Diagonal Jumping Strong:
Damage ? OBlanka njjab1&5 djjab1&5 njstrng1&5 djstrng1&5.png OBlanka njjab2&4 djjab2&4 njstrng2&4 djstrng2&4.png OBlanka djstrng3.png OBlanka njjab2&4 djjab2&4 njstrng2&4 djstrng2&4.png OBlanka njjab1&5 djjab1&5 njstrng1&5 djstrng1&5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Fierce:
Damage ? OBlanka njfrc1&6.png OBlanka njfrc2.png OBlanka njfrc3&5 .png OBlanka njfrc4.png OBlanka njfrc3&5 .png OBlanka njfrc1&6.png OBlanka njfrc7.png
Stun ?-?
Stun Timer ?
Frame Count 1 3 3 6 3 3
Simplified 1 3


  • Diagonal Jumping Fierce:
Damage ? OBlanka djfrc1.png OBlanka djfrc2.png OBlanka djfrc3.png OBlanka djfrc4.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping Short:
Damage ? OBlanka njshrt1&5 djshrt1&5 njfrwrd5 djfrwrd5.png OBlanka njshrt2&4 djshrt2&4 njfrwrd4 djfrwrd4.png OBlanka njshrt3.png OBlanka njshrt2&4 djshrt2&4 njfrwrd4 djfrwrd4.png OBlanka njshrt1&5 djshrt1&5 njfrwrd5 djfrwrd5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 20 3
Simplified 5 20


  • Diagonal Jumping Short:
Damage ? OBlanka njshrt1&5 djshrt1&5 njfrwrd5 djfrwrd5.png OBlanka njshrt2&4 djshrt2&4 njfrwrd4 djfrwrd4.png OBlanka djshrt3.png OBlanka njshrt2&4 djshrt2&4 njfrwrd4 djfrwrd4.png OBlanka njshrt1&5 djshrt1&5 njfrwrd5 djfrwrd5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping Forward:
Damage ? OBlanka njfrwrd1 djfrwrd1.png OBlanka njfrwrd2 djfrwrd2.png OBlanka njfrwrd3.png OBlanka njshrt2&4 djshrt2&4 njfrwrd4 djfrwrd4.png OBlanka njshrt1&5 djshrt1&5 njfrwrd5 djfrwrd5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 12 3
Simplified 5 12


  • Diagonal Jumping Forward:
Damage ? OBlanka njfrwrd1 djfrwrd1.png OBlanka njfrwrd2 djfrwrd2.png OBlanka djfrwrd3.png OBlanka njshrt2&4 djshrt2&4 njfrwrd4 djfrwrd4.png OBlanka njshrt1&5 djshrt1&5 njfrwrd5 djfrwrd5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping Roundhouse:
Damage ? OBlanka njrh1&5 djrh1&5.png OBlanka njrh2&4 djrh2&4.png OBlanka njrh3.png OBlanka njrh2&4 djrh2&4.png OBlanka njrh1&5 djrh1&5.png
Stun ?-?
Stun Timer ?
Frame Count 2 3 6 3
Simplified 5 6


  • Diagonal Jumping Roundhouse:
Damage ? OBlanka njrh1&5 djrh1&5.png OBlanka njrh2&4 djrh2&4.png OBlanka djrh3.png OBlanka njrh2&4 djrh2&4.png OBlanka njrh1&5 djrh1&5.png
Stun ?-?
Stun Timer ?
Frame Count 3 4 6 3
Simplified 7 6

Command Normals

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + Strong)
Damage ?+? OBlanka hb1&9.png OBlanka hb2&8.png OBlanka hb3.png OBlanka hb4.png OBlanka hb5.png
Stun ?-?
Stun Timer ?
Special Cancel Yes
Frame Count 1 2 4 3 2
Simplified 3 7 2
OBlanka hb6.png OBlanka hb7.png OBlanka hb2&8.png OBlanka hb1&9.png
Frame Count 5 4 3 1
Simplified 13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + Fierce)
Damage ?+?*n OBlanka throwb.png OBlanka throw.png OBlanka throwf.png
Stun 0
Stun Timer 0
Range (from axis) 64
Range advantage 34

Special Moves

All motions are listed under the assumption that O.Blanka is facing right.

  • Electric Thunder: (Tap P repeatedly)
Damage (Jab) ? OBlanka elec1.png File:OBlanka elec2anm.png
Damage (Strng) ?
Damage (Frc) ?
Stun ?-?
Stun Timer ?
Frame Count (Jab) 3 52+
Frame Count (Strng) 5 34+
Frame Count (Frc) 7 25+

O.Blanka recovers instantly from this attack, but he defaults to crouching position.

  • Horizontal Beast Roll: (Charge ←, →, P)
Damage (Jab) ? File:OBlanka hroll1anm.png OBlanka lands1.png OBlanka lands2.png OBlanka lands3.png
Damage (Strng) ?
Damage (Frc) ?
Stun ?-?
Stun Timer ?
Frame Count (Jab) 25 1 2 2
Simplified (Jab) 25 5
Frame Count (Strng) 25 1 2 3
Simplified (Strng) 25 6
Frame Count (Frc) 1 2 4
Simplified (Frc) 7
  • Knockback:
File:OBlanka hroll1anm.png OBlanka lands1.png OBlanka lands2.png OBlanka lands3.png
Frame Count (Jab) 40 1 2 2
Simplified (Jab) 40 5
Frame Count (Strng) 40 1 2 3
Simplified (Strng) 40 6
Frame Count (Frc) 40 1 2 4
Simplified (Frc) 40 7


  • Vertical Beast Roll: (Charge ↓, ↑, K)
Damage (Shrt) ? File:OBlanka vroll1.png File:OBlanka vroll2anm.png File:OBlanka vroll3anm.png OBlanka vroll4.png OBlanka vroll5.png OBlanka vroll6.png
Damage (Frwrd) ?
Damage (Rh) ?
Stun ?-?
Stun Timer ?
Frame Count (Shrt) 1 21 12 3 4 4
Simplified (Shrt) 1 21 15 8
Frame Count (Frwrd) 1 23 12 3 4 4
Simplified (Frwrd) 1 23 15 8
Frame Count (Rh) 1 12 12 3 4 4
Simplified (Rh) 1 12 15 8
OBlanka vroll7.png OBlanka vroll8.png OBlanka vroll9.png OBlanka vroll10.png OBlanka lands1.png OBlanka lands2.png OBlanka lands3.png
Frame Count (Shrt) 4 4 4 2 1 2 4
Simplified (Shrt) 14 7
Frame Count (Frwrd) 4 4 4 4 1 2 5
Simplified (Frwrd) 16 8
Frame Count (Rh) 4 4 4 6 1 2 6
Simplified (Rh) 18 9
  • Knockback:
File:OBlanka vroll2anm.png OBlanka lands1.png OBlanka lands2.png OBlanka lands3.png
Frame Count (Shrt) 40+ 1 2 4
Simplified (Shrt) 40+ 7
Frame Count (Frwrd) 40+ 1 2 5
Simplified (Frwrd) 40+ 8
Frame Count (Rh) 40+ 1 2 6
Simplified (Rh) 40+ 9


  • Backstep Beast Roll: (Charge ←, →, K)
OBlanka broll1&3.png OBlanka broll2.png OBlanka broll1&3.png OBlanka broll4.png OBlanka broll5.png OBlanka broll6.png OBlanka broll7.png
Frame Count (Shrt) 2 4 2 3 5 5 2
Simplified (Shrt) 11 12
Frame Count (Frwrd) 1 3 1 3 5 5 3
Simplified (Frwrd) 8 13
Frame Count (Rh) 1 2 1 1 5 5 3
Simplified (Rh) 5 13
OBlanka broll8.png OBlanka broll9.png OBlanka broll10.png OBlanka broll11.png OBlanka broll12.png OBlanka broll13.png
Frame Count (Shrt) 3 6 3 3 3 3
Simplified (Shrt) 12 9
Frame Count (Frwrd) 2 4 2 3 3 3
Simplified (Frwrd) 8 9
Frame Count (Rh) 1 2 1 3 3 3
Simplified (Rh) 4 9
Damage (Shrt) ? OBlanka broll14.png OBlanka broll15.png OBlanka broll16.png File:OBlanka broll17anm.png OBlanka lands1.png OBlanka lands2.png OBlanka lands3.png
Damage (Frwrd) ?
Damage (Rh) ?
Stun ?-?
Stun Timer ?
Frame Count (Shrt) 4 3 2 11 1 2 2
Simplified (Shrt) 4 3 2 11 5
Frame Count (Frwrd) 4 3 2 14 1 2 3
Simplified (Frwrd) 23 6
Frame Count (Rh) 4 3 2 16 1 2 4
Simplified (Rh) 25 7
  • Knockback:
File:OBlanka broll17anm.png OBlanka lands1.png OBlanka lands2.png OBlanka lands3.png
Frame Count (Shrt) 28+ 1 2 2
Simplified (Shrt) 28+ 5
Frame Count (Frwrd) 28+ 1 2 3
Simplified (Frwrd) 28+ 6
Frame Count (Rh) 28+ 1 2 4
Simplified (Rh) 28+ 7


Template:Super Turbo