m (→Throws) |
m (→Throws) |
||
Line 382: | Line 382: | ||
| align="center" | Range advantage || align="center" | 11 | | align="center" | Range advantage || align="center" | 11 | ||
|} | |} | ||
*<b>Shuu Kubi Kari:</b> (←/→ + Forward/Roundhouse) | *<b>Shuu Kubi Kari:</b> (←/→ + Forward/Roundhouse) | ||
Line 396: | Line 396: | ||
| align="center" | Range advantage || align="center" | 11 | | align="center" | Range advantage || align="center" | 11 | ||
|} | |} | ||
===Special Moves=== | ===Special Moves=== |
Revision as of 10:20, 13 January 2012
Introduction
Picking Old Fei Long
To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
![]() |
![]() |
--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Jab:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Crouching Jab:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Strong:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Strong:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Strong:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice range but very bad priority.
- Close Standing Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Good anti air and combo starter (canceling into Rekka Kens).
- Far Standing Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Fierce:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.
- Close Standing Short:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
Good for tick throwing.
- Far Standing Short:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Short:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Forward:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Forward:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Roundhouse:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | No | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Roundhouse:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Aerial normals
Command Normals
- Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage | ? | File:OFeiLong hopk1&9.png | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
File:OFeiLong hopk1&9.png | File:OFeiLong hopk10.png |
Stun | ?-? | ||||||||||
Stun Timer | ? | ||||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
Doing it while holding forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.
- En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Frame Count | ? | ? | ? | 1 | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
Throws
FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game.
- Gankai Hou: (←/→ + Strong/Fierce)
Damage | 32(+2) | ![]() |
![]() |
![]() |
Stun | 7-13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
Range advantage | 11 |
- Shuu Kubi Kari: (←/→ + Forward/Roundhouse)
Damage | 32(+2) | ![]() |
![]() |
![]() |
Stun | 7-13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
Range advantage | 11 |