m (→Throws) |
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Line 372: | Line 372: | ||
*<b>Gankai Hou:</b> (←/→ + Strong/Fierce) | *<b>Gankai Hou:</b> (←/→ + Strong/Fierce) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File: | | align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File:OFeiLong_throwb.png]] || align="center" rowspan="5" | [[File:OFeiLong_throw.png]] || align="center" rowspan="5" | [[File:OFeiLong_throwf.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 7-13 | | align="center" | Stun || align="center" | 7-13 | ||
Line 386: | Line 386: | ||
*<b>Shuu Kubi Kari:</b> (←/→ + Forward/Roundhouse) | *<b>Shuu Kubi Kari:</b> (←/→ + Forward/Roundhouse) | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File: | | align="center" | Damage || align="center" | 32(+2) || align="center" rowspan="5" | [[File:OFeiLong_throwb.png]] || align="center" rowspan="5" | [[File:OFeiLong_throw.png]] || align="center" rowspan="5" | [[File:OFeiLong_throwf.png]] | ||
|- | |- | ||
| align="center" | Stun || align="center" | 7-13 | | align="center" | Stun || align="center" | 7-13 |
Revision as of 13:47, 12 January 2012
Introduction
Picking Old Fei Long
To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Jab:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Crouching Jab:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Strong:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Strong:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Strong:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice range but very bad priority.
- Close Standing Fierce:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Good anti air and combo starter (canceling into Rekka Kens).
- Far Standing Fierce:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Fierce:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.
- Close Standing Short:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
Good for tick throwing.
- Far Standing Short:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Short:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Forward:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Forward:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | No | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Aerial normals
Command Normals
- Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage | ? | File:OFeiLong hopk1&9.png | ![]() |
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File:OFeiLong hopk1&9.png | File:OFeiLong hopk10.png |
Stun | ?-? | ||||||||||
Stun Timer | ? | ||||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
Doing it while holding forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.
- En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage | ? | ![]() |
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Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Frame Count | ? | ? | ? | 1 | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
Throws
FeiLong can throw using Strong, Fierce, Forward and Roundhouse. If in air, he can throw with Strong and Fierce too. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game.
- Gankai Hou: (←/→ + Strong/Fierce)
Damage | 32(+2) | ![]() |
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Stun | 7-13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
Range advantage | 11 |
FeiLong's worst normal throw. Not that its bad, its just that the kick ones are better.
- Shuu Kubi Kari: (←/→ + Forward/Roundhouse)
Damage | 32(+2) | ![]() |
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Stun | 7-13 | |||
Stun Timer | 100 | |||
Range (from axis) | 40 | |||
Range advantage | 11 |
FeiLong's best normal throw because it allows you to cross under (or not) and allows you to start a combo with Clsoe Forward, a move which has the odd property to hit from backwards. If they guess wrong they eat a huge combo into rekka kens.