Super Street Fighter 2 Turbo/O. Fei Long: Difference between revisions

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| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
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===Command Normals===
*<b>Chokka Raku Shou a.k.a. Hop Kick:</b> (On ground, ←/→ + Forward)
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk8.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk10.png]]
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| align="center" | Stun || align="center" | ?-?
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| align="center" | Stun Timer || align="center" | ?
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| align="center" colspan="2" |
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| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1
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| align="center" colspan="2" | Simplified || align="center" colspan="6" | ? || align="center" | ? || align="center" colspan="3" | ?
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Doing it whiel holdign forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.
*<b>En Geki Shuu a.k.a. Double Kick:</b> (On ground, → + Roundhouse)
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_dk1.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk8.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" colspan="2" |
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
|}



Revision as of 13:32, 12 January 2012

ST Main Page
The Characters

Old Fei Long's portrait in Super Turbo

Introduction

Picking Old Fei Long

To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Feilong-old1.gif Feilong-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

  • Close Standing Jab:
Damage ? OFeiLong stcljab1&3.png OFeiLong stcljab2.png OFeiLong stcljab1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Count ? ? ?


  • Far Standing Jab:
Damage ? OFeiLong stfarjab1 stfarstrng4.png OFeiLong stfarjab2.png OFeiLong stfarjab3.png OFeiLong stfarjab4.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Count ? ? ? 1
Simplified ? ? ?


  • Crouching Jab:
Damage ? OFeiLong crjab1&3.png OFeiLong crjab2.png OFeiLong crjab1&3.png OFeiLong crjab4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? 1
Simplified ? ? ?


  • Close Standing Strong:
Damage ? OFeiLong stclstrng1.png OFeiLong stclstrng2.png OFeiLong stclstrng3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ?


  • Far Standing Strong:
Damage ? OFeiLong stfarstrng1.png OFeiLong stfarstrng2.png OFeiLong stfarstrng3.png OFeiLong stfarjab1 stfarstrng4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Crouching Strong:
Damage ? OFeiLong crstrng1.png OFeiLong crstrng2&4.png OFeiLong crstrng3.png OFeiLong crstrng2&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?

Nice range but very bad priority.

  • Close Standing Fierce:
Damage ? OFeiLong stclfrc1.png OFeiLong stclfrc2.png OFeiLong stclfrc3.png OFeiLong stclfrc4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?

Good anti air and combo starter (canceling into Rekka Kens).

  • Far Standing Fierce:
Damage ? OFeiLong stfarfrc1.png OFeiLong stfarfrc2.png OFeiLong stfarfrc3.png OFeiLong stfarfrc4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Crouching Fierce:
Damage ? OFeiLong crfrc1.png OFeiLong crfrc2&5.png OFeiLong crfrc3.png OFeiLong crfrc4.png OFeiLong crfrc2&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ?
Simplified ? ? ?

Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.

  • Close Standing Short:
Damage ? OFeiLong stclshrt1.png OFeiLong stclshrt2.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ?

Good for tick throwing.

  • Far Standing Short:
Damage ? OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png OFeiLong stfarshrt2 stfarfrwrd2.png OFeiLong stfarshrt3 stfarfrwrd3.png OFeiLong stfarshrt4 stfarfrwrd4.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Crouching Short:
Damage ? OFeiLong crshrt1.png OFeiLong crshrt2&4.png OFeiLong crshrt3.png OFeiLong crshrt2&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Forward:
Damage ? OFeiLong stclfrwrd1&3.png OFeiLong stclfrwrd2.png OFeiLong stclfrwrd1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ?


  • Far Standing Forward:
Damage ? OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png OFeiLong stfarshrt2 stfarfrwrd2.png OFeiLong stfarshrt3 stfarfrwrd3.png OFeiLong stfarshrt4 stfarfrwrd4.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Crouching Forward:
Damage ? OFeiLong crfrwrd1.png OFeiLong crfrwrd2.png OFeiLong crfrwrd3.png OFeiLong crfrwrd4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? 1
Simplified ? ? ?


  • Close Standing Roundhouse:
Damage ? OFeiLong stclrh1.png OFeiLong stclrh2.png OFeiLong stclrh3 stfarrh5.png OFeiLong stclrh4.png OFeiLong stclrh5.png OFeiLong stclrh6.png OFeiLong stclrh7.png OFeiLong stclrh8.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ? ? ? ?
Simplified ? ? ? ?


  • Far Standing Roundhouse:
Damage ? OFeiLong stfarrh1&6.png OFeiLong stfarrh2.png OFeiLong stfarrh3.png OFeiLong stfarrh4.png OFeiLong stclrh3 stfarrh5.png OFeiLong stfarrh1&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Crouching Roundhouse:
Damage ? OFeiLong crrh1.png OFeiLong crrh2.png OFeiLong crrh3.png OFeiLong crrh4.png OFeiLong crrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ?
Simplified ? ? ?

Command Normals

  • Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage ? File:OFeiLong hopk1&9.png OFeiLong hopk2.png OFeiLong hopk3.png OFeiLong hopk4.png OFeiLong hopk5.png OFeiLong hopk6.png OFeiLong hopk7.png OFeiLong hopk8.png File:OFeiLong hopk1&9.png File:OFeiLong hopk10.png
Stun ?-?
Stun Timer ?
Frame Count ? ? ? ? ? ? ? ? ? 1
Simplified ? ? ?

Doing it whiel holdign forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.

  • En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage ? OFeiLong dk1.png OFeiLong dk2.png OFeiLong dk3.png OFeiLong dk4.png OFeiLong dk5.png OFeiLong dk6.png OFeiLong dk7.png OFeiLong dk8.png
Stun ?-?
Stun Timer ?
Frame Count ? ? ? ? ? ? ? ?
Simplified ? ? ? ?

Special Moves

The Basics

Advanced Strategy

Match-ups

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