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| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | | align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ? | ||
|} | |||
===Command Normals=== | |||
*<b>Chokka Raku Shou a.k.a. Hop Kick:</b> (On ground, ←/→ + Forward) | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk8.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk1&9.png]] || align="center" rowspan="4" | [[File:OFeiLong_hopk10.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?-? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="6" | ? || align="center" | ? || align="center" colspan="3" | ? | |||
|} | |||
Doing it whiel holdign forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move. | |||
*<b>En Geki Shuu a.k.a. Double Kick:</b> (On ground, → + Roundhouse) | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | [[File:OFeiLong_dk1.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk2.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk3.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk4.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk5.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk6.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk7.png]] || align="center" rowspan="4" | [[File:OFeiLong_dk8.png]] | |||
|- | |||
| align="center" | Stun || align="center" | ?-? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="4" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ? | |||
|} | |} | ||
Revision as of 13:32, 12 January 2012
Introduction
Picking Old Fei Long
To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
Moves Analysis
Normal Moves
- Close Standing Jab:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Jab:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | Yes | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Crouching Jab:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Strong:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Strong:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Strong:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice range but very bad priority.
- Close Standing Fierce:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Good anti air and combo starter (canceling into Rekka Kens).
- Far Standing Fierce:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Fierce:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.
- Close Standing Short:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
Good for tick throwing.
- Far Standing Short:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Short:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Close Standing Forward:
Damage | ? | ![]() |
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Stun | ?-? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Count | ? | ? | ? |
- Far Standing Forward:
Damage | ? | ![]() |
![]() |
![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Forward:
Damage | ? | ![]() |
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Stun | ?-? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Count | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
- Close Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | No | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |
- Far Standing Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Count | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
- Crouching Roundhouse:
Damage | ? | ![]() |
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Stun | ?-? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Count | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? |
Command Normals
- Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage | ? | File:OFeiLong hopk1&9.png | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
File:OFeiLong hopk1&9.png | File:OFeiLong hopk10.png |
Stun | ?-? | ||||||||||
Stun Timer | ? | ||||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | ? | 1 | |
Simplified | ? | ? | ? |
Doing it whiel holdign forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.
- En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ?-? | ||||||||
Stun Timer | ? | ||||||||
Frame Count | ? | ? | ? | ? | ? | ? | ? | ? | |
Simplified | ? | ? | ? | ? |