Super Street Fighter 2 Turbo/O. Dee Jay: Difference between revisions

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===Normal Moves===
===Normal Moves===
*<b>Close Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stcljab1&3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stcljab2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stcljab1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stfarjab1.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarjab2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarjab3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Crouching Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_crjab1&3.png]] || align="center" rowspan="6" | [[File:ODeeJay_crjab2.png]] || align="center" rowspan="6" | [[File:ODeeJay_crjab1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Close/Far Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stclstrng1_stfarstrng1.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclstrng2_stfarstrng2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclstrng3_stfarstrng3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclstrng4_stfarstrng4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes/No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" colspan="2" | ? || align="center" | ?
|}
*<b>Crouching Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_crstrng1.png]] || align="center" rowspan="6" | [[File:ODeeJay_crstrng2.png]] || align="center" rowspan="6" | [[File:ODeeJay_crstrng3.png]] || align="center" rowspan="6" | [[File:ODeeJay_crstrng4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ?
|}
*<b>Close Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stclfrc1.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrc2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrc3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrc4&6.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrc5.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrc4&6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc1.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc4.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc5.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc6.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc7.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrc8.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" colspan="2" | ? || align="center" colspan="3" | ?
|}
*<b>Crouching Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_crfrc1.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrc2.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrc3.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrc4.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrc5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ?
|}
*<b>Close Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stclshrt1&3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclshrt2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclshrt1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stfarshrt1&3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarshrt2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarshrt1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Crouching Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_crshrt1&3.png]] || align="center" rowspan="6" | [[File:ODeeJay_crshrt2.png]] || align="center" rowspan="6" | [[File:ODeeJay_crshrt1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ?
|}
*<b>Close Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stclfrwrd1.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrwrd2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrwrd3&5.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrwrd4.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclfrwrd3&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" | ?
|}
*<b>Far Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ?+? || align="center" rowspan="6" | [[File:ODeeJay_stfarfrwrd1&6.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrwrd2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrwrd3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrwrd4.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrwrd5.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarfrwrd1&6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Crouching Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_crfrwrd1&5.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrwrd2.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrwrd3.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrwrd4.png]] || align="center" rowspan="6" | [[File:ODeeJay_crfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Close Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ?+|| align="center" rowspan="6" | [[File:ODeeJay_stclrh1.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclrh2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclrh3&5.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclrh4.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclrh3&5.png]] || align="center" rowspan="6" | [[File:ODeeJay_stclrh6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Far Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_stfarrh1.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarrh2.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarrh3.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarrh4.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarrh5.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarrh6.png]] || align="center" rowspan="6" | [[File:ODeeJay_stfarrh7.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="3" | ?
|}
*<b>Crouching Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:ODeeJay_crrh1.png]] || align="center" rowspan="6" | [[File:ODeeJay_crrh2.png]] || align="center" rowspan="6" | [[File:ODeeJay_crrh3.png]] || align="center" rowspan="6" | [[File:ODeeJay_crrh4.png]] || align="center" rowspan="6" | [[File:ODeeJay_crrh5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" colspan="2" | ? || align="center" | ?
|}


===Special Moves===
===Special Moves===

Revision as of 15:33, 31 January 2012

ST Main Page
The Characters

Old Dee Jay's portrait in Super Turbo

Introduction

Picking Old Dee Jay

To select O.Dee Jay, choose Dee Jay and then press ↓ ↓ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Deejay-old1.gif Deejay-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

  • Close Standing Jab:
Damage ? ODeeJay stcljab1&3.png ODeeJay stcljab2.png ODeeJay stcljab1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Jab:
Damage ? ODeeJay stfarjab1.png ODeeJay stfarjab2.png ODeeJay stfarjab3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Crouching Jab:
Damage ? ODeeJay crjab1&3.png ODeeJay crjab2.png ODeeJay crjab1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Close/Far Standing Strong:
Damage ? ODeeJay stclstrng1 stfarstrng1.png ODeeJay stclstrng2 stfarstrng2.png ODeeJay stclstrng3 stfarstrng3.png ODeeJay stclstrng4 stfarstrng4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Crouching Strong:
Damage ? ODeeJay crstrng1.png ODeeJay crstrng2.png ODeeJay crstrng3.png ODeeJay crstrng4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Fierce:
Damage ? ODeeJay stclfrc1.png ODeeJay stclfrc2.png ODeeJay stclfrc3.png ODeeJay stclfrc4&6.png ODeeJay stclfrc5.png ODeeJay stclfrc4&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ? ? ?


  • Far Standing Fierce:
Damage ? ODeeJay stfarfrc1.png ODeeJay stfarfrc2.png ODeeJay stfarfrc3.png ODeeJay stfarfrc4.png ODeeJay stfarfrc5.png ODeeJay stfarfrc6.png ODeeJay stfarfrc7.png ODeeJay stfarfrc8.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ? ? 1
Simplified ? ? ?


  • Crouching Fierce:
Damage ? ODeeJay crfrc1.png ODeeJay crfrc2.png ODeeJay crfrc3.png ODeeJay crfrc4.png ODeeJay crfrc5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Close Standing Short:
Damage ? ODeeJay stclshrt1&3.png ODeeJay stclshrt2.png ODeeJay stclshrt1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Short:
Damage ? ODeeJay stfarshrt1&3.png ODeeJay stfarshrt2.png ODeeJay stfarshrt1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Crouching Short:
Damage ? ODeeJay crshrt1&3.png ODeeJay crshrt2.png ODeeJay crshrt1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Close Standing Forward:
Damage ? ODeeJay stclfrwrd1.png ODeeJay stclfrwrd2.png ODeeJay stclfrwrd3&5.png ODeeJay stclfrwrd4.png ODeeJay stclfrwrd3&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Forward:
Damage ?+? ODeeJay stfarfrwrd1&6.png ODeeJay stfarfrwrd2.png ODeeJay stfarfrwrd3.png ODeeJay stfarfrwrd4.png ODeeJay stfarfrwrd5.png ODeeJay stfarfrwrd1&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ? ?


  • Crouching Forward:
Damage ? ODeeJay crfrwrd1&5.png ODeeJay crfrwrd2.png ODeeJay crfrwrd3.png ODeeJay crfrwrd4.png ODeeJay crfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ? ?


  • Close Standing Roundhouse:
Damage ?+ ODeeJay stclrh1.png ODeeJay stclrh2.png ODeeJay stclrh3&5.png ODeeJay stclrh4.png ODeeJay stclrh3&5.png ODeeJay stclrh6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ?
Simplified ? ? ? ? ?


  • Far Standing Roundhouse:
Damage ? ODeeJay stfarrh1.png ODeeJay stfarrh2.png ODeeJay stfarrh3.png ODeeJay stfarrh4.png ODeeJay stfarrh5.png ODeeJay stfarrh6.png ODeeJay stfarrh7.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ? ? ?
Simplified ? ? ?


  • Crouching Roundhouse:
Damage ? ODeeJay crrh1.png ODeeJay crrh2.png ODeeJay crrh3.png ODeeJay crrh4.png ODeeJay crrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Special Moves

The Basics

Advanced Strategy

Match-ups

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