Super Street Fighter 2 Turbo/O. Fei Long: Difference between revisions

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===Normal Moves===
===Normal Moves===
===Normal Moves===
*<b>Close Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stcljab1&3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stcljab2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stcljab1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
*<b>Far Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stfarjab1_stfarstrng4.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarjab2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarjab3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarjab4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" colspan="2" | ?
|}
*<b>Crouching Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_crjab1&3.png]] || align="center" rowspan="5" | [[File:OFeiLong_crjab2.png]] || align="center" rowspan="5" | [[File:OFeiLong_crjab1&3.png]] || align="center" rowspan="5" | [[File:OFeiLong_crjab4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" colspan="2" | ?
|}
*<b>Close Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stclstrng1.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclstrng2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclstrng3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
*<b>Far Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stfarstrng1.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarstrng2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarstrng3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarjab1_stfarstrng4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
*<b>Crouching Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_crstrng1.png]] || align="center" rowspan="5" | [[File:OFeiLong_crstrng2&4.png]] || align="center" rowspan="5" | [[File:OFeiLong_crstrng3.png]] || align="center" rowspan="5" | [[File:OFeiLong_crstrng2&4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
Nice range but very bad priority.
*<b>Close Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stclfrc1.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclfrc2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclfrc3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclfrc4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" colspan="2" | ? || align="center" | ?
|}
Good anti air and combo starter (canceling into Rekka Kens).
*<b>Far Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stfarfrc1.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarfrc2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarfrc3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarfrc4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
*<b>Crouching Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_crfrc1.png]] || align="center" rowspan="5" | [[File:OFeiLong_crfrc2&5.png]] || align="center" rowspan="5" | [[File:OFeiLong_crfrc3.png]] || align="center" rowspan="5" | [[File:OFeiLong_crfrc4.png]] || align="center" rowspan="5" | [[File:OFeiLong_crfrc2&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" | ?
|}
Nice priority, damage and dizzy potencial. Can be used to hit Shotos under their hadoukens.
*<b>Close Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stclshrt1.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclshrt2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
Good for tick throwing.
*<b>Far Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarshrt2_stfarfrwrd2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarshrt3_stfarfrwrd3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarshrt4_stfarfrwrd4.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" bgcolor="blue" | Yes
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" bgcolor="blue" | ? || align="center" colspan="2" | ?
|}
*<b>Crouching Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_crshrt1.png]] || align="center" rowspan="5" | [[File:OFeiLong_crshrt2&4.png]] || align="center" rowspan="5" | [[File:OFeiLong_crshrt3.png]] || align="center" rowspan="5" | [[File:OFeiLong_crshrt2&4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
*<b>Close Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stclfrwrd1&3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclfrwrd2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclfrwrd1&3.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ?
|}
*<b>Far Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarshrt2_stfarfrwrd2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarshrt3_stfarfrwrd3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarshrt4_stfarfrwrd4.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" bgcolor="blue" | ? || align="center" colspan="2" | ?
|}
*<b>Crouching Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_crfrwrd1.png]] || align="center" rowspan="5" | [[File:OFeiLong_crfrwrd2.png]] || align="center" rowspan="5" | [[File:OFeiLong_crfrwrd3.png]] || align="center" rowspan="5" | [[File:OFeiLong_crfrwrd4.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" | ? || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | ? || align="center" bgcolor="blue" | ? || align="center" colspan="2" | ?
|}
*<b>Close Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stclrh1.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh3_stfarrh5.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh4.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh5.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh6.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh7.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh8.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" | ? || align="center" colspan="3" | ?
|}
*<b>Far Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_stfarrh1&6.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarrh2.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarrh3.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarrh4.png]] || align="center" rowspan="5" | [[File:OFeiLong_stclrh3_stfarrh5.png]] || align="center" rowspan="5" | [[File:OFeiLong_stfarrh1&6.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | ? || align="center" | ? || align="center" colspan="2" | ?
|}
*<b>Crouching Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="5" | [[File:OFeiLong_crrh1.png]] || align="center" rowspan="5" | [[File:OFeiLong_crrh2.png]] || align="center" rowspan="5" | [[File:OFeiLong_crrh3.png]] || align="center" rowspan="5" | [[File:OFeiLong_crrh4.png]] || align="center" rowspan="5" | [[File:OFeiLong_crrh5.png]]
|-
| align="center" | Stun || align="center" | ?-?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" colspan="2" | Frame Count || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | ?
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | ? || align="center" | ? || align="center" colspan="2" | ?
|}


===Special Moves===
===Special Moves===

Revision as of 19:13, 11 January 2012

ST Main Page
The Characters

Old Fei Long's portrait in Super Turbo

Introduction

Picking Old Fei Long

To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Feilong-old1.gif Feilong-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Normal Moves

  • Close Standing Jab:
Damage ? OFeiLong stcljab1&3.png OFeiLong stcljab2.png OFeiLong stcljab1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Count ? ? ?


  • Far Standing Jab:
Damage ? OFeiLong stfarjab1 stfarstrng4.png OFeiLong stfarjab2.png OFeiLong stfarjab3.png OFeiLong stfarjab4.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Count ? ? ? 1
Simplified ? ? ?


  • Crouching Jab:
Damage ? OFeiLong crjab1&3.png OFeiLong crjab2.png OFeiLong crjab1&3.png OFeiLong crjab4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? 1
Simplified ? ? ?


  • Close Standing Strong:
Damage ? OFeiLong stclstrng1.png OFeiLong stclstrng2.png OFeiLong stclstrng3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ?


  • Far Standing Strong:
Damage ? OFeiLong stfarstrng1.png OFeiLong stfarstrng2.png OFeiLong stfarstrng3.png OFeiLong stfarjab1 stfarstrng4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ?
Simplified ? ? ?


  • Crouching Strong:
Damage ? OFeiLong crstrng1.png OFeiLong crstrng2&4.png OFeiLong crstrng3.png OFeiLong crstrng2&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ?
Simplified ? ? ?

Nice range but very bad priority.

  • Close Standing Fierce:
Damage ? OFeiLong stclfrc1.png OFeiLong stclfrc2.png OFeiLong stclfrc3.png OFeiLong stclfrc4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ? ?
Simplified ? ? ?

Good anti air and combo starter (canceling into Rekka Kens).

  • Far Standing Fierce:
Damage ? OFeiLong stfarfrc1.png OFeiLong stfarfrc2.png OFeiLong stfarfrc3.png OFeiLong stfarfrc4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ?
Simplified ? ? ?


  • Crouching Fierce:
Damage ? OFeiLong crfrc1.png OFeiLong crfrc2&5.png OFeiLong crfrc3.png OFeiLong crfrc4.png OFeiLong crfrc2&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ?
Simplified ? ? ?

Nice priority, damage and dizzy potencial. Can be used to hit Shotos under their hadoukens.

  • Close Standing Short:
Damage ? OFeiLong stclshrt1.png OFeiLong stclshrt2.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Count ? ? ?

Good for tick throwing.

  • Far Standing Short:
Damage ? OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png OFeiLong stfarshrt2 stfarfrwrd2.png OFeiLong stfarshrt3 stfarfrwrd3.png OFeiLong stfarshrt4 stfarfrwrd4.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel Yes
Special Cancel No
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Crouching Short:
Damage ? OFeiLong crshrt1.png OFeiLong crshrt2&4.png OFeiLong crshrt3.png OFeiLong crshrt2&4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ?
Simplified ? ? ?


  • Close Standing Forward:
Damage ? OFeiLong stclfrwrd1&3.png OFeiLong stclfrwrd2.png OFeiLong stclfrwrd1&3.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ?


  • Far Standing Forward:
Damage ? OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png OFeiLong stfarshrt2 stfarfrwrd2.png OFeiLong stfarshrt3 stfarfrwrd3.png OFeiLong stfarshrt4 stfarfrwrd4.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Crouching Forward:
Damage ? OFeiLong crfrwrd1.png OFeiLong crfrwrd2.png OFeiLong crfrwrd3.png OFeiLong crfrwrd4.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? 1
Simplified ? ? ?


  • Close Standing Roundhouse:
Damage ? OFeiLong stclrh1.png OFeiLong stclrh2.png OFeiLong stclrh3 stfarrh5.png OFeiLong stclrh4.png OFeiLong stclrh5.png OFeiLong stclrh6.png OFeiLong stclrh7.png OFeiLong stclrh8.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ? ? ? ?
Simplified ? ? ? ?


  • Far Standing Roundhouse:
Damage ? OFeiLong stfarrh1&6.png OFeiLong stfarrh2.png OFeiLong stfarrh3.png OFeiLong stfarrh4.png OFeiLong stclrh3 stfarrh5.png OFeiLong stfarrh1&6.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ? ?
Simplified ? ? ?


  • Crouching Roundhouse:
Damage ? OFeiLong crrh1.png OFeiLong crrh2.png OFeiLong crrh3.png OFeiLong crrh4.png OFeiLong crrh5.png
Stun ?-?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Count ? ? ? ? ?
Simplified ? ? ?

Special Moves

The Basics

Advanced Strategy

Match-ups

Template:Super Turbo