Marvel vs Capcom 2/Tron Bonne: Difference between revisions

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! Lunch Rush
! Lunch Rush (Chuushoku Rush)
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| QCF+2P : Tron shoots a short-range beam that hits up to about the top of normal screen height, down to her waist, about half a character length in front of her, and very slightly behind her.  If it hits, a Kobun yells "Gohan desu yo!" (Meal is ready!), and the 40 Kobun charge through to eat and hit the opponent.  It does very good damage.  If it misses, the recovery is horrible.  It can only be DHCd within a very small window - King Kobun is the better super to DHC out of.  The first Kobun OTGs the opponent, so if you have already used your OTG (for example, on a switch-in that hits, cLK (OTG), Lunch Rush), the Lunch Rush Kobuns will be blockable.
| QCF+2P : Tron shoots a short-range beam that hits up to about the top of normal screen height, down to her waist, about half a character length in front of her, and very slightly behind her.  If it hits, a Kobun yells "Gohan desu yo!" (Meal is ready!), and the 40 Kobun charge through to eat and hit the opponent.  It does very good damage.  If it misses, the recovery is horrible.  It can only be DHCd within a very small window - King Kobun is the better super to DHC out of.  The first Kobun OTGs the opponent, so if you have already used your OTG (for example, on a switch-in that hits, cLK (OTG), Lunch Rush), the Lunch Rush Kobuns will be blockable.

Revision as of 19:42, 5 June 2006

Projectile assist does incredible damage, resets combo damage too!

Introduction

Tron Bonne was first seen in the Megaman game "Megaman Legends". She later appeared in her own game, "The Misadventures of Tron Bonne." She is a member of the Bonne pirate clan. Her older brother is Teisel, and her younger brother is Bon (aka Baby Bonne). She is 15 years old, and has a crush on Megaman. She is a mechanical genius (which explains her Gustaff) and is assisted by her Kobuns (known as Servbots outside of Japan).

Moves List

Normal Moves

Name State Frames Damage
Jab Standing 4 ?
Crouching 4 ?
Jumping 4 ?
Strong Standing 6 ?
Crouching 7 ?
Jumping 7 ?
Fierce Standing 9 ?
Crouching 9 ?
Jumping 9 ?
Short Standing 6 ?
Crouching 5 ?
Jumping 6 ?
Forward Standing 7 ?
Crouching 9 ?
Jumping 6 ?
Roundhouse Standing 10 ?
Crouching 7 ?
Jumping 8 ?


Special Moves

Beacon Bomb
QCF+P : This captures the opponent for a surprisingly long time.

Kobun Launch (Shikidan)
DP+P

Bonne Strike
QCF+K (can be done in air, can be mashed for more hits - up to 29 hits for the HK version)

Air Forward Dash
F,F or 2P in the air: This can be done an unlimited number of times per jump, although you will descend slightly after each dash.

Snapback
QCF+(A1 or A2): This is a nerfed version of her Fierce.

Super Moves

Lunch Rush (Chuushoku Rush)
QCF+2P : Tron shoots a short-range beam that hits up to about the top of normal screen height, down to her waist, about half a character length in front of her, and very slightly behind her. If it hits, a Kobun yells "Gohan desu yo!" (Meal is ready!), and the 40 Kobun charge through to eat and hit the opponent. It does very good damage. If it misses, the recovery is horrible. It can only be DHCd within a very small window - King Kobun is the better super to DHC out of. The first Kobun OTGs the opponent, so if you have already used your OTG (for example, on a switch-in that hits, cLK (OTG), Lunch Rush), the Lunch Rush Kobuns will be blockable.

King Kobun
QCB+2P : The Kobun grows to giant size and smashes the opponent with his squeaky hammer. You are pretty much guaranteed that the hammer will swing/hit once, which means it can be used to trade in some situations. If it is not combo'd into, the opponent can jump or superjump (required for large characters) out of it.

Team Hyper Combo: Lunch Rush (for Tron-A only)
A1+A2 : This modified version of the Lunch Rush always comes out, which can be used as a minor surprise.

Assist Moves

A: Throw
Unblockable, but very short range.

B: Anti-air: Fire
A fairly poor move, but can surprise the opponent who will not believe you deliberately picked her B assist.

Y: Projectile: Tron's MK
This is a glitched version of her MK that hits three times (as normal) but does 15 pts of damage per hit (not normal). The third ring hits at a slight delay, allowing for some mind games.


The Basics

Generally, Tron is most useful due to her great assist (Y-type: Projectile), which does 15pts of damage per hit on normal game settings. This hits up to 3 times, but the 3rd ring is at a minor delay and as such will not hit unless either you hit the opponent deep with Tron, or if you continue to combo them as the rings hit.

When she comes in, she is relatively limited. When she is played solo, it is ideal to have her near the corners, as that gives you opportunity to set up the throw into corner OTG into Lunch Rush (simple solution) or launch into one of her many air combos that reset via a throw into corner finisher.

She benefits most from projectile assists such as Doom-B, Storm-A, Sent-Y, or Megaman-projectile, which allow her to cross the opponent up or use the Bonne Strike for chip damage.

Her simple infinite is: Beacon Bomb, slight pause, Kobun Launch, repeat.

She can rectangle-jump off using her air dash cancelled into a normal move.

Her recovery on her Fierce Punch is terrible. If it is whiffed, you can cancel into a special, super, or taunt. Yes, even the taunt has better recovery.

Her crouching Roundhouse has surprisingly good recovery.

The general guard break used if she is solo is a mashed Bonne Strike as they are coming in. This is typically followed up a throw into corner, OTG into happiness.

Advanced Strategy

Discussion

Shoryuken MvC2 Tronn Bonne Forum