Marvel vs Capcom 2/Spiderman: Difference between revisions

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Introduction

Spiderman is extra effective online as his moves hit quickly, thus enabling resets that are much easier to block offline.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-spiderman.png

Moves List

Normal Moves

Command normals

Air dash (aironly): f , f or pp

Wall bounce (aironly): Press f when you touch the wall.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Web Ball
qcf + p
airok Counter-mashable.
Spider Sting
dp + p
Press p again for a second hit.
Web Throw
hcb + p
Mash sticks and buttons for more animation but not more damage.
Web Swing
qcb + k
airok

Web Ball: Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Maximum Spider
qcf + lp + hp
airok You can aim it with the joystick.
Crawler Assault
qcf + lk + hk
otg
Ultimate Web Throw
qcb + lp + hp

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Web Ball
Crawler Assault
Hp.png Web Ball
Beta.png Hk.png Web Swing
Crawler Assault
Hk.png Web Swing
Gamma.png Hp.png Spider Sting
Crawler Assault
Hp.png Spider Sting

The Basics

Advanced Strategy