Marvel vs Capcom 2/Akuma: Difference between revisions

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| qcf + 2P | |aironly }}
| qcf + 2P | |aironly }}
{{MoveListRow |Raging Demon (Shun Goku Satsu)
{{MoveListRow |Raging Demon (Shun Goku Satsu)
| lp , lp , f , lk , hp || unblockable (requires three levels)
| lp , lp , f , lk , hp || unblockable (requires three levels) | level3
}}
}}



Revision as of 15:47, 20 October 2011

Introduction

Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-akuma.png


Moves List

Normal Moves

Special Moves

Name
Command
Damage
Special Properties (glossary)
Fireball (Gou Hadouken)
qcf + p
airok
Dive Kick (Tenma Kuujin Kyaku)
qcf + k
aironly
Dragon Punch (Gou Shoryuken)
dp + P.png
Ashura Warp
dp or rdp + Pp.png or Kk.png
0
Hurricane Kick (Tatsumaki Zankuu Kyaku)
qcb + k
airok
Command Throw (Jigoku Gurma)
hcb + hk
throw

Super Moves

Name
Command
Damage
Special Properties (glossary)
Super Fireball (Messatsu Gou Hadou)
qcb + 2P
Mash.png
Super Dragon Punch (Messatsu Gou Shouryuu)
qcf + 2P
Super Rising Hurricane Kick (Messatsu Gou Rasen)
qcf + 2K
Mash.png
Air Super Fireball (Tenma Gou Zankuu)
qcf + 2P
aironly
Raging Demon (Shun Goku Satsu)
lp , lp , f , lk , hp
unblockable (requires three levels)


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png HP Fireball
Super Fireball
HP Fireball
Beta.png HP Dragon Punch
Super Dragon Punch
HP Dragon Punch
Gamma.png HK Hurricane Kick
Super Hurricane Kick
HK Hurricane Kick
Great to combo off of.

The Basics

cLK, hurricane kick, tenma gou zankuu

You can generally combo hurrican kick into tenma gou zankuu anywhere, such as part of an air combo.

Advanced Strategy