Marvel vs Capcom 2/Akuma: Difference between revisions

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== Special Moves ==
== Special Moves ==


{|
{{MvC3MoveListHeader}}
! Fireball
 
|-
{{MoveListRow | Fireball
| QCF+P (air)
 
|-
| qcf + p |
! Dive Kick
| airok }}
|-
{{MoveListRow | Dive Kick
| QCF+K (air only)
 
|-
| qcf + k |
! Dragon Punch
| aironly }}
|-
{{MoveListRow | Dragon Punch
| F,D,DF+P
 
|-
| dp +
! Ashura Warp
[[file:p.png]] |
|-
| }}
| F,D,DF or B,D,DB + 2P or 2K
{{MoveListRow | Ashura Warp
|-
 
! Hurricane Kick
| dp or rdp  + [[file:pp.png]] or [[file:kk.png]] |0
|-
| }}
| QCB+K (air)
{{MoveListRow | Hurricane Kick
 
| qcb + k
|
|
|}
| airok }}
{{MoveListFooter}}


== Super Moves ==
== Super Moves ==

Revision as of 13:27, 20 October 2011

Introduction

Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-akuma.png


Moves List

Normal Moves

Special Moves

Name
Command
Damage
Special Properties (glossary)
Fireball
qcf + p
airok
Dive Kick
qcf + k
aironly
Dragon Punch
dp + P.png
Ashura Warp
dp or rdp + Pp.png or Kk.png
0
Hurricane Kick
qcb + k
airok

Super Moves

Name
Command
Damage
Special Properties (glossary)
Super Fireball
qcb + 2P
Mash.png
Super Dragon Punch
qcf + 2P
Super Rising Hurricane Kick
qcf + 2K
Mash.png
Air Super Fireball
qcf + 2P
aironly
Raging Demon
lp , lp , f , lk , hp
unblockable (requires three levels)


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Fireball
Super Fireball
Fireball
Beta.png Dragon Punch
Super Dragon Punch
Dragon Punch
Gamma.png Hurricane Kick
Super Hurricane Kick
Hurricane Kick
Great to combo off of.

The Basics

Advanced Strategy