Marvel vs Capcom 2/Guile: Difference between revisions

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== Special Moves ==
== Special Moves ==
Sonic Boom: Charge B, F + Jab or Fierce
{{MvC3MoveListHeader}}
<br>
{{MoveListRow | Sonic Boom
Flash Kick: Charge D, U + Short or Roundhouse
| Charge b , f + p
<br>
|
Air Flash Kick: D, U + Short or Roundhouse
|
}}
{{MoveListRow | Flash Kick
| Charge d , u + k
|
|
}}
{{MoveListRow | Air Flash Kick
| d , u + k
|
| aironly
}}
{{MoveListFooter}}


== Super Moves ==
== Super Moves ==
Sonic Hurricance: D, DF, F + 2P
{{MvC3MoveListHeader}}
<br>
{{MoveListRow | Sonic Hurricane
Somersault Strike: D, DB, B + 2K
| qcf + pp
<br>
|
Crossfire Assault (air only):  D, DF, F + 2K
|
}}
{{MoveListRow | Somersault Strike
| qcb + kk
|
|
}}
{{MoveListRow | Crossfire Assault
| qcf + kk
|
| aironly
}}
{{MoveListFooter}}


== Assist Moves ==
== Assist Moves ==
{{MvC2CharacterAssists
{{MvC2CharacterAssists
   |Flash Kick
   |[[file:hk.png]] Flash Kick
   |
   |
   |Somersault Strike
   |Somersault Strike
   |
   |[[file:hk.png]] Flash Kick
   |  
   |  


   |Sonic Boom
   |[[file:hp.png]] Sonic Boom
  |
  |
   |
   |
  |Sonic Hurricane
  |[[file:hp.png]] Sonic Boom
   |  
   |  


  |[[file:hp.png]] Sonic Boom
   |
   |
   |
   |Sonic Hurricane
   |
   |[[file:hk.png]] Flash Kick
  |
   |  
   |  
}}
}}

Revision as of 08:22, 21 October 2011

Introduction

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-guile.png

Moves List

Normal Moves

Special Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Boom
Charge b , f + p
Flash Kick
Charge d , u + k
Air Flash Kick
d , u + k
aironly

Super Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Hurricane
qcf + pp
Somersault Strike
qcb + kk
Crossfire Assault
qcf + kk
aironly

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHk.png Flash Kick
Somersault Strike
Hk.png Flash Kick
Beta.pngHp.png Sonic Boom
Sonic Hurricane
Hp.png Sonic Boom
Gamma.pngHp.png Sonic Boom
Sonic Hurricane
Hk.png Flash Kick

The Basics

Advanced Strategy

Fun Stuff

Somersault Strike THC Glitch

Perform a snapback (whiffed or otherwise) with Guile. Then immediately perform a Team Hyper Combo (A1 + A2). The somersault 'blades' will stay on-screen, and your opponent will not be able to walk/dash backwards, as that will put them into block animation. They can use this to Suki Cancel moves. The 'blades' can be destroyed by any projectile. You can repeat this glitch as many times as you would like in a match, provided that you have at least two levels (one for the snapback, one for the THC) every time. This glitch is not banned in tournament play, but is not really useful.