Marvel vs Capcom 2/Dan: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 1: Line 1:
= Introduction =
= Introduction =


Ah Dan, trained by Akuma he has most of his abilities...with none of the power!!! With some of the least powerful attacks in the game, Dan is what you would call a "joke" by the Capcom developers...(sick pups!)
Ah, Dan, trained by Akuma he has most of his abilities...with none of the power!!! With some of the least powerful attacks in the game, Dan is what you would call a "joke" by the Capcom developers...(sick pups!)


= Colors =
= Colors =
Line 11: Line 11:


== Normal Moves ==
== Normal Moves ==
I put these under his normal moves because even though they do no damage, they make Dan look really COOL!!! (All of these moves raise Dan's power bar like a strong punch would)
I put these under his normal moves because even though they do no damage, they make Dan look really COOL!!! (All of these moves raise Dan's power bar like a strong punch would)


Line 22: Line 23:


== Special Moves ==
== Special Moves ==
'''Gouduken:''' (g/o) ''QCF+P'' Does little damage w/ even worse range!
'''Shoryu-ken:''' (g/o) ''DPM+P'' Unlike the other shoto's, it relativly goes straight up.
'''Hurrican Kick:''' (g/a) ''QCB+K'' Poor Dan just can't quite "spin" like the rest, but he gets some good distance out of it!


'''Auto-graph:''' (g/o) ''QCF+K'' If it wasn't enough to say he is the weakest character; he flaunts being the strongest!
{{MvC3MoveListHeader}}
{{MoveListRow | Gadou Ken
| qcf + p
|
|
}}
{{MoveListRow | Kouryuu Ken
| dp + p
|
| Every fourth use will flash and is invincible.
}}
{{MoveListRow | Dankuu Kyaku
| qcb + k
|
| airok
}}
{{MoveListRow | Premium Sign
| qcf + k
|
|
}}
{{MoveListFooter}}


== Super Moves ==
== Super Moves ==
'''Shin Goudu-ken:''' (g/o) ''QCF+2P''
No lie, this move has like 300% the range and power of it's predicesor!!!
'''Shin Shoryu-ken:''' (g/o) ''DPM+2P''
Ladies and gentlemen, not one, but 2 HITS!!! (Does 1/2 amount of damage Ryu's does)


'''Dan Barrage:''' (g/o) ''QCB+2K''
{{MvC3MoveListHeader}}
"YABA-YABA-YABA-YABA YEA!!!" You go Dan! *tear*
{{MoveListRow |Shinkuu Gadou Ken
| qcf + lp + hp
|
|
}}
{{MoveListRow | Hisshou Burai Ken
| qcb + lk + hk
|
|
}}
{{MoveListRow | Kouryuu Rekka
| qcf + lk + hk
|
|
}}
{{MoveListRow | Chouhatsu Densetsu (Super Taunt)
| qcf , qcf + Taunt
|
|
}}
{{MoveListRow | Otoko Michi
| hp , lk , b , lp , hp
| 100
|unblockable Alright so at least he got this move down from Akuma. Wrong! While it's still a Lvl.3 move, and beats the living daylights out of whoever your opponent was, when he's finished he gets caught in the blast and loses all but 1 point of health...At least he tried!
|level3
}}
{{MoveListFooter}}


'''Ultimate Poser:''' (g/o) ''360F+Start''
This is why you love Dan...right!
'''Demon Explosion:''' (Otoki Michi) (g/o) ''HP,LK,Back,LP,LP''
Alright so at least he got this move down from Akuma. Wrong! While it's still a Lvl.3 move, and beats the living daylights out of whoever your opponent was, when he's finished he gets caught in the blast and loses all but 1 point of health...At least he tried!


== Assist Moves ==
== Assist Moves ==
{{MvC2CharacterAssists
{{MvC2CharacterAssists
   |Fireball
   |[[file:hp.png]] Gadou Ken
  |
  |
   |
   |
  | Shinkuu Gadou Ken
  | [[file:hp.png]] Gadou Ken
   |  
   |  


   |Dragon Punch
   |[[file:hp.png]] Kouryuu Ken
  |
  |
   |
   |
  |Kouryuu Rekka
  | [[file:hp.png]] Kouryuu Ken
   |  
   |  


   |Premium Autograph
   |[[file:hk.png]] Premium Sign
  |
  |
   |
   |
  |Hisshou Burai Ken
  |[[file:hk.png]] Dankuu Kyaku
   |  
   |  
}}
}}

Revision as of 18:40, 23 October 2011

Introduction

Ah, Dan, trained by Akuma he has most of his abilities...with none of the power!!! With some of the least powerful attacks in the game, Dan is what you would call a "joke" by the Capcom developers...(sick pups!)

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-dan.png

Moves List

Normal Moves

I put these under his normal moves because even though they do no damage, they make Dan look really COOL!!! (All of these moves raise Dan's power bar like a strong punch would)

Taunt: (g/o) Start Ok, everyone has one right...Exactly!!!

Forward Roll: (g/o) QCF+Start Oh yeah! Who's the man?!

Backward Roll: (g/o) QCB+Start Huh! Dan's the man!!!

Jumping Yell (a/o) Start Man, this guy is so excellently cool! This taunt is fun to keep S.Jumping with if your up against slower characters.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gadou Ken
qcf + p
Kouryuu Ken
dp + p
Every fourth use will flash and is invincible.
Dankuu Kyaku
qcb + k
airok
Premium Sign
qcf + k

Super Moves

Name
Command
Damage
Special Properties (glossary)
Shinkuu Gadou Ken
qcf + lp + hp
Hisshou Burai Ken
qcb + lk + hk
Kouryuu Rekka
qcf + lk + hk
Chouhatsu Densetsu (Super Taunt)
qcf , qcf + Taunt
Otoko Michi
hp , lk , b , lp , hp
100
unblockable Alright so at least he got this move down from Akuma. Wrong! While it's still a Lvl.3 move, and beats the living daylights out of whoever your opponent was, when he's finished he gets caught in the blast and loses all but 1 point of health...At least he tried!


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Gadou Ken
Shinkuu Gadou Ken
Hp.png Gadou Ken
Beta.pngHp.png Kouryuu Ken
Kouryuu Rekka
Hp.png Kouryuu Ken
Gamma.pngHk.png Premium Sign
Hisshou Burai Ken
Hk.png Dankuu Kyaku

The Basics

Advanced Strategy

Fun Stuff

SFA2 Outro Intro

Hold down LP before the match starts. Instead of the usual opening pose, Dan will come flying in from offscreen. This is him landing from being thrown by Sagat when you faced him with Ryu in SFA2.

Taunt Super Finish Screen

If you kill them with an thrown autograph (either on point or with Dan as an assist), you will get a Super Finish screen.