Line 41: | Line 41: | ||
== Super Moves == | == Super Moves == | ||
{| | |||
{{MvC3MoveListHeader}} | |||
| | |||
{{MoveListRow |Super Fireball | |||
| | | qcb + 2P | ||
||[[file:mash.png]] }} | |||
| | {{MoveListRow |Super Dragon Punch | ||
|qcf + 2P | |||
| | || }} | ||
{{MoveListRow |Super Rising Hurricane Kick | |||
| | |qcf + 2K | ||
|| [[file:mash.png]]}} | |||
| | {{MoveListRow |Air Super Fireball | ||
| qcf + 2P | |aironly }} | |||
| | {{MoveListRow |Raging Demon | ||
| lp , lp , f , lk , hp || unblockable (requires three levels) | |||
| | }} | ||
| | |||
{{MoveListFooter}} | |||
== Assist Moves == | == Assist Moves == |
Revision as of 13:21, 20 October 2011
Introduction
Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Special Moves
Fireball | |
---|---|
QCF+P (air) | |
Dive Kick | |
QCF+K (air only) | |
Dragon Punch | |
F,D,DF+P | |
Ashura Warp | |
F,D,DF or B,D,DB + 2P or 2K | |
Hurricane Kick | |
QCB+K (air) |
Super Moves
Super Dragon Punch
qcf + 2P
Air Super Fireball
qcf + 2P
aironly
Raging Demon
lp , lp , f , lk , hp
unblockable (requires three levels)