Marvel vs Capcom 2/Akuma: Difference between revisions

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== Super Moves ==
== Super Moves ==


{|
 
! Super Fireball
{{MvC3MoveListHeader}}
|-
 
| QCB+2P (mashable)
{{MoveListRow |Super Fireball
|-
| qcb + 2P
! Super Dragon Punch
||[[file:mash.png]] }}
|-
{{MoveListRow |Super Dragon Punch
| QCF+2P
|qcf + 2P
|-
|| }}
! Super Rising Hurricane Kick
{{MoveListRow |Super Rising Hurricane Kick
|-
|qcf + 2K
| QCF+2K
|| [[file:mash.png]]}}
|-
{{MoveListRow |Air Super Fireball
! Air Super Fireball
| qcf + 2P | |aironly }}
|-
{{MoveListRow |Raging Demon
| QCF+2P (air only)
| lp , lp , f , lk , hp || unblockable (requires three levels)
|-
}}
! Raging Demon
 
|-
 
| LP,LP,f,LK,HP (requires three levels, unblockable)
{{MoveListFooter}}
|}


== Assist Moves ==
== Assist Moves ==

Revision as of 13:21, 20 October 2011

Introduction

Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-akuma.png


Moves List

Normal Moves

Special Moves

Fireball
QCF+P (air)
Dive Kick
QCF+K (air only)
Dragon Punch
F,D,DF+P
Ashura Warp
F,D,DF or B,D,DB + 2P or 2K
Hurricane Kick
QCB+K (air)

Super Moves

Name
Command
Damage
Special Properties (glossary)
Super Fireball
qcb + 2P
Mash.png
Super Dragon Punch
qcf + 2P
Super Rising Hurricane Kick
qcf + 2K
Mash.png
Air Super Fireball
qcf + 2P
aironly
Raging Demon
lp , lp , f , lk , hp
unblockable (requires three levels)


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Fireball
Super Fireball
Fireball
Beta.png Dragon Punch
Super Dragon Punch
Dragon Punch
Gamma.png Hurricane Kick
Super Hurricane Kick
Hurricane Kick
Great to combo off of.

The Basics

Advanced Strategy