Line 113: | Line 113: | ||
* Slide (DF+fierce) | * Slide (DF+fierce) | ||
* Cr. fierce | * Cr. fierce | ||
'''Cammy:''' | '''Cammy:''' | ||
Line 131: | Line 127: | ||
* St. fierce | * St. fierce | ||
'''E.Honda:''' | '''E. Honda:''' | ||
*(r) Fierce Hyakuretsu Harite (1 hit) | *(r) Fierce Hyakuretsu Harite (1 hit) | ||
Line 142: | Line 138: | ||
'''Maki:''' | '''Maki:''' | ||
* Qcf + forward, forward | * Qcf + forward, forward | ||
'''M. Bison:''' | |||
* Slide (DF+roundhouse) | |||
* Fierce Psycho Crusher | |||
'''Morrigan:''' | '''Morrigan:''' |
Revision as of 17:16, 20 May 2006
Introduction
Moves List
Normal Moves
Special Moves
Rolling Attack
- Charge back, forward + P (any)
Electric Thunder
- Any punch attack hit 5 times
Vertical Rolling Attack
- Charge down, up + K (any)
Backstep Rolling
- Charge back, forward + K (any)
The Basics
Bread and Butter Combos
2 cr. shorts, st. jab, fierce Rolling Attack
Cross-up forward, cr. short, st. jab, fierce Rolling Attack
Jump in RH, cr. forward, fierce Rolling Attack
Super Combos
Direct Lightning
- Charge back, forward, back, forward + P
Ground Shave Rolling
- Charge back, forward, back, forward + K
Shout of Earth
- Charge down+back, down+forward, down+back, Up+forward + P
Level 2/3
- Cross-up forward, cr. short x2, st. jab, Direct Lightning
- Cr. short (x4), Direct Lightning
- Jump-in RH, cr. short, st. jab, Direct Lightning
Custom Combos
- Basic Custom Combo
Activate, slide, st. jab, [superjump, fierce x2, RH]until corner. In corner:[superjump fierce x5]x2, back,forward,back,forward+kick.(kick super.) Damage:6700
- Other variations
-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner. In corner: [superjump fierce x5]x3, st. RH kick super. Damage:8492
-Activate, cr. forward, st. fierce x3, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7532
-After a knockdown: close st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH. In corner: superjump fierce x5, st. RH, kick super.
-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. In corner: st. fierce, super jump fierce x5, st. RH, kick super.
- Blocked Blanka Ball setup
Block it high, activate, slide, [st. fierce,kkk hop]x3, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7436
- Guard Crush Custom Combo
Activate, slide x3, fierce Electricity, kick super
Advanced Strategy
Learn how to utilize the roll cancel hop to roll cancel electricity effectively.
Other
This section is for talking about other stuff related to Blanka that aren't Blanka's basics.
Ways to stop a blocked Blanka Ball
(by Nick T.)
(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)
- (r) = Reversal Timing
- (ST) = Strict Timing
-Capcom-
Ryu:
- (r) Shinkuu Haduken
- (ST) Super jump forward + roundhouse
- Run up, cr. roundhouse
Ken:
- Toward + roundhouse
- Run up, cr. roundhouse
Akuma:
- (ST) Super jump forward + roundhouse
- Run up, cr. roundhouse
Balrog:
- St. fierce
Blanka:
- Fierce Rolling Attack
- Slide (DF+fierce)
- Cr. fierce
Cammy:
- St. roundhouse
Chun-Li:
- Walk forward, st. strong
- When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.
Dhalsim:
- St. fierce
Eagle:
- St. fierce
E. Honda:
- (r) Fierce Hyakuretsu Harite (1 hit)
Guile:
- St. roundhouse
Kyosuke:
- (ST)(r) qcf + forward
Maki:
- Qcf + forward, forward
M. Bison:
- Slide (DF+roundhouse)
- Fierce Psycho Crusher
Morrigan:
- Walk forward, St. strong
- (ST) Walk forward, cr. fierce
- Run up, forward kick
Rolento:
- Slide (D+roundhouse)
- Cr. fierce
- St. fierce
- (ST) Fierce Patriot Circle (qcf+Fierce x3)
Sagat:
When blocking high:
- St. fierce
- Tiger Cannon
When blocking low:
- St. forward
- Tiger Cannon
- (ST) St. roundhouse
Sakura:
- St. roundhouse
Vega:
- Cr. fierce
- Cr. strong
- Slide (D+RH)
Yun:
- (r) Qcf + fierce
Zangief:
- St. fierce
-SNK-
Athena:
- (ST) Super jump forward + roundhouse
- Run up, cr. fierce
Benimaru:
- Forward + forward kick
Chang:
- St. fierce
Geese:
- (ST) Standing roundhouse
- Run up, cr. roundhouse
Hibiki:
- Qcf + strong
Haohmaru:
- St. strong
- St. fierce
Iori:
- (r) Qcb + fierce (1 hit)
- Run up, cr. roundhouse
Joe:
- Walk forward, st. roundhouse
- Run up, Slide(D+RH)
Kim:
- Walk up, fierce
- Run up, cr. roundhouse
King:
- (ST) Super jump forward + roundhouse
- Hcb + Forward/RH (Rapid Kicks)
- Run up, cr. roundhouse
Kyo:
- (r) Qcf + fierce xx rekka combo
- Qcf + strong xx rekka combo
- Run up, cr. roundhouse
Mai:
- Walk up, jab
- Run up, cr. roundhouse
Nakoruru:
- Qcf + fierce
Raiden:
- Back, qcb + fierce
Rock:
- (r) Qcb + strong
- Run up, cr. roundhouse
Rugal:
- cr. fierce
Terry:
- (ST) Super jump forward + roundhouse
- Run up, cr. roundhouse
Todo:
- Forward + forward kick
Vice:
- Qcb + fierce xx forward, down > forward + roundhouse
Yamazaki:
- St. roundhouse
Yuri:
- St. roundhouse