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{{MvC3HyperGuideCharacterBox | phoenixface.jpg }} | {{MvC3HyperGuideCharacterBox | phoenixface.jpg }} | ||
{{Nutshell | | {{Nutshell | | ||
Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has about half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very high risk, very high reward situation every game, take her for a spin. | Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has about half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very {{high}} risk, very {{high}} reward situation every game, take her for a spin. | ||
}} | }} | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| TK Shot | shot front | 108,300 | | | TK Shot | {{shot}} {{front}} | 108,300 | | ||
| TK Overdrive | direct front | 103,000 | | | TK Overdrive | {{direct}} {{front}} | 103,000 | | ||
| TK Trap | direct upward | 90,000 | | | TK Trap | {{direct}} {{upward}} | 90,000 | | ||
| AlphaSuper=Phoenix Rage | BetaSuper=Phoenix Rage | GammaSuper=Phoenix Rage | | AlphaSuper=Phoenix Rage | BetaSuper=Phoenix Rage | GammaSuper=Phoenix Rage | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Air Dash | Any direction in the air + atk + atk | | }} | {{MoveListRow | Air Dash | Any direction in the air + {{atk}} + {{atk}} | | }} | ||
{{MoveListRow | Standing Light | l | 30,000 | }} | {{MoveListRow | Standing Light | {{l}} | 30,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 33,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 33,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 46,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 46,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 50,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 50,000 | {{low}} }} | ||
{{MoveListRow | Burning Axe Kick | f + m | 50,000 | high }} | {{MoveListRow | Burning Axe Kick | {{f}} + {{m}} | 50,000 | {{high}} }} | ||
{{MoveListRow | Standing Heavy | h | 67,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 67,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low softknockdown }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 60,000 | {{low}} {{softknockdown}} }} | ||
{{MoveListRow | Phoenix Tackle | f + h | 73,000 | }} | {{MoveListRow | Phoenix Tackle | {{f}} + {{h}} | 73,000 | }} | ||
{{MoveListRow | Standing Special | s | 80,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 80,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 33,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 33,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 47,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 47,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 70,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 70,000 | {{high}} }} | ||
{{MoveListRow | Air Phoenix Tackle | air f + h | 73,000 | }} | {{MoveListRow | Air Phoenix Tackle | air {{f}} + {{h}} | 73,000 | }} | ||
{{MoveListRow | Phoenix Stomp | air d + h | 70,000 | groundbounce against airborne only }} | {{MoveListRow | Phoenix Stomp | air {{d}} + {{h}} | 70,000 | {{groundbounce}} against airborne only }} | ||
{{MoveListRow | Jumping Special | air s | 70,000 | high }} | {{MoveListRow | Jumping Special | air {{s}} | 70,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | TK Shot | qcf + atk | 80,000 l <br> 108,300 (40,000 x 3) m <br> 122,600 (30,000 x 5) h | airok <br> air l and m otg }} | {{MoveListRow | TK Shot | {{qcf}} + {{atk}} | 80,000 {{l}} <br> 108,300 (40,000 x 3) {{m}} <br> 122,600 (30,000 x 5) {{h}} | {{airok}} <br> air {{l}} and {{m}} {{otg}} }} | ||
{{MoveListRow | TK Trap | qcb + atk | 90,000 | l and m versions are set off by proximity <br> h version is set off by a timer }} | {{MoveListRow | TK Trap | {{qcb}} + {{atk}} | 90,000 | {{l}} and {{m}} versions are set off by proximity <br> {{h}} version is set off by a timer }} | ||
{{MoveListRow | TK Overdrive | dp + atk | 103,000 (30,000 x 4) l <br> 103,000 (30,000 x 4) m <br> 154,400 (33,000 x 6) h | m goes uf }} | {{MoveListRow | TK Overdrive | {{dp}} + {{atk}} | 103,000 (30,000 x 4) {{l}} <br> 103,000 (30,000 x 4) {{m}} <br> 154,400 (33,000 x 6) {{h}} | {{m}} goes {{uf}} }} | ||
{{MoveListRow | Teleport | rdp + atk | | }} | {{MoveListRow | Teleport | {{rdp}} + {{atk}} | | }} | ||
{{MoveListRow | Flight | qcb + s | | Lasts 3 seconds }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | | Lasts 3 seconds }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Phoenix Rage | qcf + atk + atk | 320,700 (40,000 x 10) | wallbounce <br> Damage scales by 0.95 }} | {{MoveListRow | Phoenix Rage | {{qcf}} + {{atk}} + {{atk}} | 320,700 (40,000 x 10) | {{wallbounce}} <br> Damage scales by 0.95 }} | ||
{{MoveListRow | Healing Field | qcb + atk + atk | | Heals Red Life when opponent is inside the field <br> Lasts 10 seconds }} | {{MoveListRow | Healing Field | {{qcb}} + {{atk}} + {{atk}} | | Heals Red Life when opponent is inside the field <br> Lasts 10 seconds }} | ||
{{MoveListRow | Dark Phoenix | Die with 5 levels of hyper meter | | Transforms you into Dark Phoenix and refills your health to 100% with Yellow <br> Attacks do 20% more damage and normals release fireballs, but she takes 20% more damage from throws and capture moves }} | {{MoveListRow | Dark Phoenix | Die with 5 levels of hyper meter | | Transforms you into Dark Phoenix and refills your health to 100% with Yellow <br> Attacks do 20% more damage and normals release fireballs, but she takes 20% more damage from throws and capture moves }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Dark Phoenix TK Shot | shot front | 140,300 | | | Dark Phoenix TK Shot | {{shot}} {{front}} | 140,300 | | ||
| Dark Phoenix TK Overdrive | direct front | 123,700 | softknockdown | | Dark Phoenix TK Overdrive | {{direct}} {{front}} | 123,700 | softknockdown | ||
| Dark Phoenix TK Trap | direct upward | 162,500 | wallbounce | | Dark Phoenix TK Trap | {{direct}} {{upward}} | 162,500 | wallbounce | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Air Dash | Any direction in the air + atk + atk | | }} | {{MoveListRow | Air Dash | Any direction in the air + {{atk}} + {{atk}} | | }} | ||
{{MoveListRow | Standing Light | l | 51,000 (24,000 + 36,000) | }} | {{MoveListRow | Standing Light | {{l}} | 51,000 (24,000 + 36,000) | }} | ||
{{MoveListRow | Crouching Light | d + l | 53,700 (24,000 + 39,600) | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 53,700 (24,000 + 39,600) | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 113,600 (55,200 + 24,000 x 3) | }} | {{MoveListRow | Standing Medium | {{m}} | 113,600 (55,200 + 24,000 x 3) | }} | ||
{{MoveListRow | Crouching Medium | d + m | 101,400 (24,000 x 2 + 60,000 + 24,000) | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 101,400 (24,000 x 2 + 60,000 + 24,000) | {{low}} }} | ||
{{MoveListRow | Burning Axe Kick | f + m | 101,400 (24,000 x 2 + 60,000 + 24,000) | high }} | {{MoveListRow | Burning Axe Kick | {{f}} + {{m}} | 101,400 (24,000 x 2 + 60,000 + 24,000) | {{high}} }} | ||
{{MoveListRow | Standing Heavy | h | 133,700 (24,000 x 5 + 80,400) | }} | {{MoveListRow | Standing Heavy | {{h}} | 133,700 (24,000 x 5 + 80,400) | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 134,000 (24,000 x 3 + 72,000 + 24,000 x 2) | low softknockdown }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 134,000 (24,000 x 3 + 72,000 + 24,000 x 2) | {{low}} {{softknockdown}} }} | ||
{{MoveListRow | Phoenix Tackle | f + h | 175,800 (87,600 + 24,000 x 5) | }} | {{MoveListRow | Phoenix Tackle | {{f}} + {{h}} | 175,800 (87,600 + 24,000 x 5) | }} | ||
{{MoveListRow | Standing Special | s | 96,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 96,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 61,200 (39,600 + 24,000) | high }} | {{MoveListRow | Jumping Light | air {{l}} | 61,200 (39,600 + 24,000) | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 93,800 (24,000 x 3 + 56,400) | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 93,800 (24,000 x 3 + 56,400) | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 142,400 (84,000 + 24,000 x 3) | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 142,400 (84,000 + 24,000 x 3) | {{high}} }} | ||
{{MoveListRow | Air Phoenix Tackle | air f + h | 175,800 (87,600 + 24,000 x 5) | }} | {{MoveListRow | Air Phoenix Tackle | air {{f}} + {{h}} | 175,800 (87,600 + 24,000 x 5) | }} | ||
{{MoveListRow | Phoenix Stomp | air d + h | 172,200 (84,000 + 24,000 x 5) | }} | {{MoveListRow | Phoenix Stomp | air {{d}} + {{h}} | 172,200 (84,000 + 24,000 x 5) | }} | ||
{{MoveListRow | Jumping Special | air s | 172,200 (84,000 + 24,000 x 5) | high }} | {{MoveListRow | Jumping Special | air {{s}} | 172,200 (84,000 + 24,000 x 5) | {{high}} }} | ||
{{MoveListRow | Phoenix Feathers | Occur with each normal attack | 24,000 | Projectile <br> Damage scales by 0.9 }} | {{MoveListRow | Phoenix Feathers | Occur with each normal attack | 24,000 | Projectile <br> Damage scales by 0.9 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | TK Shot | qcf + atk | 125,400 (66,000 x 2) l <br> 140,300 (30,000 x 6) m <br> 171,500 (26,400 x 10) h | airok <br> air l and m otg }} | {{MoveListRow | TK Shot | {{qcf}} + {{atk}} | 125,400 (66,000 x 2) {{l}} <br> 140,300 (30,000 x 6) {{m}} <br> 171,500 (26,400 x 10) {{h}} | {{airok}} <br> air {{l}} and {{m}} {{otg}} }} | ||
{{MoveListRow | TK Trap | qcb + atk | 162,500 (60,000 x 3) | l and m versions are set off by proximity <br> h version is set off by a timer <br> m wallbounce <br> h wallbounce }} | {{MoveListRow | TK Trap | {{qcb}} + {{atk}} | 162,500 (60,000 x 3) | {{l}} and {{m}} versions are set off by proximity <br> {{h}} version is set off by a timer <br> {{m}} {{wallbounce}} <br> {{h}} {{wallbounce}} }} | ||
{{MoveListRow | TK Overdrive | dp + atk | 123,700 (36,000 x 4) l <br> 123,700 (36,000 x 4) m <br> 185,200 (39,600 x 6) h | m goes uf }} | {{MoveListRow | TK Overdrive | {{dp}} + {{atk}} | 123,700 (36,000 x 4) {{l}} <br> 123,700 (36,000 x 4) {{m}} <br> 185,200 (39,600 x 6) {{h}} | {{m}} goes {{uf}} }} | ||
{{MoveListRow | Teleport | rdp + atk | | }} | {{MoveListRow | Teleport | {{rdp}} + {{atk}} | | }} | ||
{{MoveListRow | Flight | qcb + s | | Lasts 3 seconds }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | | Lasts 3 seconds }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Dark Phoenix Hyper Moves=== | ===Dark Phoenix Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Phoenix Rage | qcf + atk + atk | 384,800 (48,000 x 10) | wallbounce <br> Damage scales by 0.95 }} | {{MoveListRow | Phoenix Rage | {{qcf}} + {{atk}} + {{atk}} | 384,800 (48,000 x 10) | {{wallbounce}} <br> Damage scales by 0.95 }} | ||
{{MoveListRow | Healing Field | qcb + atk + atk | | Heals Red Life when opponent is inside the field <br> Lasts 10 seconds }} | {{MoveListRow | Healing Field | {{qcb}} + {{atk}} + {{atk}} | | Heals Red Life when opponent is inside the field <br> Lasts 10 seconds }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category: Marvel vs Capcom 3]] | [[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:54, 9 December 2020


Phoenix
In a nutshell
Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has about half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very risk, very
reward situation every game, take her for a spin.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Air Dash
Any direction in the air +
+


Standing Light

30,000
Crouching Light


33,000

Standing Medium

46,000
Crouching Medium


50,000

Burning Axe Kick


50,000

Standing Heavy

67,000
Crouching Heavy


60,000


Phoenix Tackle


73,000
Standing Special

80,000

Jumping Light
air

33,000

Jumping Medium
air

47,000

Jumping Heavy
air

70,000

Air Phoenix Tackle
air
+


73,000
Phoenix Stomp
air
+


70,000

Jumping Special
air

70,000

Special Moves
TK Shot


80,000
108,300 (40,000 x 3)
122,600 (30,000 x 5)

108,300 (40,000 x 3)

122,600 (30,000 x 5)


air



TK Trap


90,000



TK Overdrive


103,000 (30,000 x 4)
103,000 (30,000 x 4)
154,400 (33,000 x 6)

103,000 (30,000 x 4)

154,400 (33,000 x 6)



Teleport


Flight


Lasts 3 seconds
Hyper Moves
Phoenix Rage



320,700 (40,000 x 10)

Damage scales by 0.95
Healing Field



Heals Red Life when opponent is inside the field
Lasts 10 seconds
Lasts 10 seconds
Dark Phoenix
Die with 5 levels of hyper meter
Transforms you into Dark Phoenix and refills your health to 100% with Yellow
Attacks do 20% more damage and normals release fireballs, but she takes 20% more damage from throws and capture moves
Attacks do 20% more damage and normals release fireballs, but she takes 20% more damage from throws and capture moves
Dark Phoenix Move List
Dark Phoenix Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Dark Phoenix Normal Moves (includes fire damage)
Air Dash
Any direction in the air +
+


Standing Light

51,000 (24,000 + 36,000)
Crouching Light


53,700 (24,000 + 39,600)

Standing Medium

113,600 (55,200 + 24,000 x 3)
Crouching Medium


101,400 (24,000 x 2 + 60,000 + 24,000)

Burning Axe Kick


101,400 (24,000 x 2 + 60,000 + 24,000)

Standing Heavy

133,700 (24,000 x 5 + 80,400)
Crouching Heavy


134,000 (24,000 x 3 + 72,000 + 24,000 x 2)


Phoenix Tackle


175,800 (87,600 + 24,000 x 5)
Standing Special

96,000

Jumping Light
air

61,200 (39,600 + 24,000)

Jumping Medium
air

93,800 (24,000 x 3 + 56,400)

Jumping Heavy
air

142,400 (84,000 + 24,000 x 3)

Air Phoenix Tackle
air
+


175,800 (87,600 + 24,000 x 5)
Phoenix Stomp
air
+


172,200 (84,000 + 24,000 x 5)
Jumping Special
air

172,200 (84,000 + 24,000 x 5)

Phoenix Feathers
Occur with each normal attack
24,000
Projectile
Damage scales by 0.9
Damage scales by 0.9
Dark Phoenix Special Moves
TK Shot


125,400 (66,000 x 2)
140,300 (30,000 x 6)
171,500 (26,400 x 10)

140,300 (30,000 x 6)

171,500 (26,400 x 10)


air



TK Trap


162,500 (60,000 x 3)







TK Overdrive


123,700 (36,000 x 4)
123,700 (36,000 x 4)
185,200 (39,600 x 6)

123,700 (36,000 x 4)

185,200 (39,600 x 6)



Teleport


Flight


Lasts 3 seconds
Dark Phoenix Hyper Moves
Phoenix Rage



384,800 (48,000 x 10)

Damage scales by 0.95
Healing Field



Heals Red Life when opponent is inside the field
Lasts 10 seconds
Lasts 10 seconds
Apprentice Combos
Strategy
Tips and Tricks
- Practice! With a character as fragile as Phoenix, you will need to be intimately familiar with everything about her. Her matchups, her optimal range in those matchups, how assists change those matchups, and how to avoid everything. Blocking special moves and taking chip damage can be extremely deadly to Phoenix, so you need a gameplan for every situation.
- Her teleport is very fast, but be sure you know where you are teleporting and why before you go crazy, as just one poor judgement could end her very quickly.
- Phoenix' level 1 supers are both great. Phoenix Rage does high damage and combos easily, while Healing Field can artificially give her more life than she actually has. Choosing between using these and saving your full five levels will be a very difficult decision, especially in the heat of battle.