Marvel vs Capcom 3/Felicia: Difference between revisions

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{{Nutshell|
{{Nutshell|
Felicia is an extremely fast character with a terrifying grapple game.  She has no less than four ways to close in on you and stay there, and her Kitty's Helper super makes her the only character that can set up her own high/low unblockables.  If you enjoy a character with scary command grabs who is always moving, but requires a high level of combo excecution, Felicia is going to be one of the most fun characters for you.   
Felicia is an extremely fast character with a terrifying grapple game.  She has no less than four ways to close in on you and stay there, and her Kitty's Helper super makes her the only character that can set up her own high/low unblockables.  If you enjoy a character with scary command grabs who is always moving, but requires a {{high}} level of combo excecution, Felicia is going to be one of the most fun characters for you.   
}}
}}


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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Rolling Buckler | {{#motion: shot front }} | 30,000 + 50,000 | 2nd hit is low
   | Rolling Buckler | {{ {{shot}} {{front}} }} | 30,000 + 50,000 | 2nd hit is low
   | Sand Splash | {{#motion: shot front }} | 40,000 per hit |  
   | Sand Splash | {{ {{shot}} {{front}} }} | 40,000 per hit |  
   | Cat Spike | {{#motion: direct front }} |  90,000 | groundbounce vs airborne
   | Cat Spike | {{ {{direct}} {{front}} }} |  90,000 | {{groundbounce}} vs airborne
   | AlphaSuper=Dancing Flash | BetaSuper=Dancing Flash | GammaSuper=Dancing Flash
   | AlphaSuper=Dancing Flash | BetaSuper=Dancing Flash | GammaSuper=Dancing Flash
}}
}}
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 35,000 | }}
{{MoveListRow | Standing Light | {{l}} | 35,000 | }}
{{MoveListRow | Crouching Light | d + l | 44,000 | low }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 44,000 | {{low}} }}
{{MoveListRow | Standing Medium | m | 55,000 | }}
{{MoveListRow | Standing Medium | {{m}} | 55,000 | }}
{{MoveListRow | Crouching Medium | d + m | 53,000 | }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 53,000 | }}
{{MoveListRow | Toy Touch | df + m | 50,000 | low otg jcancel nocancel}}
{{MoveListRow | Toy Touch | {{df}} + {{m}} | 50,000 | {{low}} {{otg}} {{jcancel}} nocancel}}
{{MoveListRow | Standing Heavy | h | 30,000 x 3 | }}
{{MoveListRow | Standing Heavy | {{h}} | 30,000 x 3 | }}
{{MoveListRow | Crouching Heavy | d + h | 65,000 | low}}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 65,000 | low}}
{{MoveListRow | Arrow Kick | b + h | 40,000 x 2 | }}
{{MoveListRow | Arrow Kick | {{b}} + {{h}} | 40,000 x 2 | }}
{{MoveListRow | Standing Special | s | 70,000 | launch }}
{{MoveListRow | Standing Special | {{s}} | 70,000 | {{launch}} }}
{{MoveListRow | Jumping Light | air l | 45,000 | high }}
{{MoveListRow | Jumping Light | air {{l}} | 45,000 | {{high}} }}
{{MoveListRow | Jumping Medium | air m | 55,000 | high }}
{{MoveListRow | Jumping Medium | air {{m}} | 55,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | air h | 70,000 | high }}
{{MoveListRow | Jumping Heavy | air {{h}} | 70,000 | {{high}} }}
{{MoveListRow | Jumping Special | air s | 70,000 | high }}
{{MoveListRow | Jumping Special | air {{s}} | 70,000 | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Sand Splash | {{#motion: Charge b , f + atk }} | 40,000 per hit | }}
{{MoveListRow | Sand Splash | {{ Charge {{b}} , {{f}} + {{atk}} }} | 40,000 per hit | }}
{{MoveListRow | Rolling Buckler | {{#motion: qcf + atk }} | {{#motion:30,000 l <br> 60,000 m <br> 70,000 h}} | }}
{{MoveListRow | Rolling Buckler | {{ {{qcf}} + {{atk}} }} | {{30,000 {{l}} <br> 60,000 {{m}} <br> 70,000 h}} | }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Rolling Buckler Followup | {{#motion: atk }} | {{nowrap|{{#motion:40,000 l <br> 60,000 m <br> 108,000 h}}}}  | <br> m version hits low }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Rolling Buckler Followup | {{ {{atk}} }} | {{nowrap|{{40,000 {{l}} <br> 60,000 {{m}} <br> 108,000 h}}}}  | <br> {{m}} version hits {{low}} }}
{{MoveListRow | Cat Spike | {{#motion: dp + atk }} | {{#motion:80,000 l <br> 90,000 m <br> 90,000 h }} |<br>  m version groundbounce against air<br> h version groundbounce }}
{{MoveListRow | Cat Spike | {{ {{dp}} + {{atk}} }} | {{80,000 {{l}} <br> 90,000 {{m}} <br> 90,000 {{h}} }} |<br>  {{m}} version {{groundbounce}} against air<br> {{h}} version {{groundbounce}} }}
{{MoveListRow | Delta Kick| {{#motion:rdp + atk }} | 101,000 | Only 25,000 on<br>the way down }}
{{MoveListRow | Delta Kick| {{rdp + {{atk}} }} | 101,000 | Only 25,000 on<br>the way down }}
{{MoveListRow | Hell Cat| {{#motion: hcb + atk}} | {{#motion:102,000 l <br> 126,000 m <br> 156,000 h}} | throw}}
{{MoveListRow | Hell Cat| {{ {{hcb}} + atk}} | {{102,000 {{l}} <br> 126,000 {{m}} <br> 156,000 h}} | throw}}
{{MoveListRow | Cat Crawl | {{#motion: atk + s}} | | Invulnerable forward dash<br>Can be hit during<br>startup and recovery}}
{{MoveListRow | Cat Crawl | {{ {{atk}} + s}} | | Invulnerable forward dash<br>Can be hit during<br>startup and recovery}}
{{MoveListRow | Wall Cling | {{#motion: b with back against the wall in the air}} | | f to jump off the wall}}
{{MoveListRow | Wall Cling | {{ {{b}} with back against the wall in the air}} | | {{f}} to jump off the wall}}
{{MoveListRow | Meter Charge | {{#motion:d , d + h , hold h }} |  | supercancel charges hyper meter }}
{{MoveListRow | Meter Charge | {{d , {{d}} + {{h}} , hold {{h}} }} |  | {{supercancel}} charges hyper meter }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Dancing Flash | {{#motion: qcf + atk + atk}} | 246,700 | Projectile Invulnerability }}
{{MoveListRow | Dancing Flash | {{ {{qcf}} + {{atk}} + atk}} | 246,700 | Projectile Invulnerability }}
{{MoveListRow | Kitty's Helper | {{#motion: dp + atk + atk}} | 25,000 | Lasts 10 sec.  Press atk to make your helper pounce and hit high}}
{{MoveListRow | Kitty's Helper | {{ {{dp}} + {{atk}} + atk}} | 25,000 | Lasts 10 sec.  Press {{atk}} to make your helper pounce and hit high}}
{{MoveListRow | Help Me! | {{#motion: qcb + atk + atk}} | 400,000 | startupinv Level 3 Super.  Extend Range by holding H for long range or M for Mid range during Closeup}}
{{MoveListRow | Help Me! | {{ {{qcb}} + {{atk}} + atk}} | 400,000 | {{startupinv}} Level 3 Super.  Extend Range by holding H for long range or M for Mid range during Closeup}}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Advanced Strategy ===
=== Advanced Strategy ===


[[Category: Marvel vs Capcom 3]]
[[Category:Marvel vs Capcom 3]]

Latest revision as of 00:53, 9 December 2020

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Felicia

Feliciaface.jpg

In a nutshell

Felicia is an extremely fast character with a terrifying grapple game. She has no less than four ways to close in on you and stay there, and her Kitty's Helper super makes her the only character that can set up her own high/low unblockables. If you enjoy a character with scary command grabs who is always moving, but requires a High.png level of combo excecution, Felicia is going to be one of the most fun characters for you.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Rolling Buckler
{{ Shot.png Front.png }}
30,000 + 50,000
2nd hit is low
Dancing Flash
Beta.png Sand Splash
{{ Shot.png Front.png }}
40,000 per hit
Dancing Flash
Gamma.png Cat Spike
{{ Direct.png Front.png }}
90,000
Groundbounce.png vs airborne
Dancing Flash

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
35,000
Crouching Light
D.png + L.png
44,000
Low.png
Standing Medium
M.png
55,000
Crouching Medium
D.png + M.png
53,000
Toy Touch
Df.png + M.png
50,000
Low.png Otg.png Jcancel.png nocancel
Standing Heavy
H.png
30,000 x 3
Crouching Heavy
D.png + H.png
65,000
low
Arrow Kick
B.png + H.png
40,000 x 2
Standing Special
S.png
70,000
Launch.png
Jumping Light
air L.png
45,000
High.png
Jumping Medium
air M.png
55,000
High.png
Jumping Heavy
air H.png
70,000
High.png
Jumping Special
air S.png
70,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Sand Splash
{{ Charge B.png , F.png + Atk.png }}
40,000 per hit
Rolling Buckler
{{ Qcf.png + Atk.png }}
{{30,000 L.png
60,000 M.png
70,000 h}}
    Rolling Buckler Followup
{{ Atk.png }}
{{40,000 L.png
60,000 M.png
108,000 h}}

M.png version hits Low.png
Cat Spike
{{ Dp.png + Atk.png }}
{{80,000 L.png
90,000 M.png
90,000 H.png }}

M.png version Groundbounce.png against air
H.png version Groundbounce.png
Delta Kick
{{rdp + Atk.png }}
101,000
Only 25,000 on
the way down
Hell Cat
{{ Hcb.png + atk}}
{{102,000 L.png
126,000 M.png
156,000 h}}
throw
Cat Crawl
{{ Atk.png + s}}
Invulnerable forward dash
Can be hit during
startup and recovery
Wall Cling
{{ B.png with back against the wall in the air}}
F.png to jump off the wall
Meter Charge
{{d , D.png + H.png , hold H.png }}
Supercancel.png charges hyper meter

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Dancing Flash
{{ Qcf.png + Atk.png + atk}}
246,700
Projectile Invulnerability
Kitty's Helper
{{ Dp.png + Atk.png + atk}}
25,000
Lasts 10 sec. Press Atk.png to make your helper pounce and hit high
Help Me!
{{ Qcb.png + Atk.png + atk}}
400,000
Startupinv.png Level 3 Super. Extend Range by holding H for long range or M for Mid range during Closeup

Apprentice Combos

Strategy

Tips and Tricks

  • Felicia's command grab range is very far. She can score a Light command grab on most characters after three or four blocked Light attacks.
  • You can press Attack to make Felicia's helper pounce. While the helper tries to follow Felicia, a pounce always goes toward your enemy. This makes it possible to hold downback from full screen and press Attack a few times to get your helper in range, and then storm in behind her.
  • Felicia has quite a few difficult links in her bread and butter combos, so spend time in training often.
  • For Felicia's Level 3 super Please Help Me, Felicia can extend the range of where her little helper lands to hit opponents farther away from Felicia. During the closeup on Felicia's face during Please Help Me, if you hold down H her helper will go Long Range (almost max distance) and if you hold down M the helper will go Medium Range (about mid screen). Please see http://www.youtube.com/watch?v=d2ji1Opthhc for a visual example.

Basic Strategy

Advanced Strategy