The King of Fighters XIII/Game Elements/Hyperdrive Meter: Difference between revisions
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HD Meter has three uses; using half a bar for [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels| Drive Cancels]], using the entire bar to enter [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode| Hyperdrive Mode]], and using the entire bar or remaining bar when in Hyperdrive Mode to use a [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]]. | HD Meter has three uses; using half a bar for [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels| Drive Cancels]], using the entire bar to enter [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode| Hyperdrive Mode]], and using the entire bar or remaining bar when in Hyperdrive Mode to use a [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]]. | ||
Because of the many uses for a player's HD meter, managing it for the appropriate situation is a vital part of KOF XIII's metagame. |
Revision as of 13:36, 3 July 2011


Hyperdrive Meter
New to The King of Fighters XIII is the Hyperdrive Meter (HD Meter), the thin green bar sitting atop of the orange Super Meter gauge. A player's HD Meter is independent of the Super Meter, although both fill when hitting the opponent, having attacks blocked, and whiffing special moves, getting hit or blocking attacks.
HD Meter has three uses; using half a bar for Drive Cancels, using the entire bar to enter Hyperdrive Mode, and using the entire bar or remaining bar when in Hyperdrive Mode to use a Neomax.
Because of the many uses for a player's HD meter, managing it for the appropriate situation is a vital part of KOF XIII's metagame.