The King of Fighters XIII/Kyo: Difference between revisions

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== Kyo ==
== Kyo ==
{{KOFXIIIHyperGuideCharacterBox | KOFXIII-Kyo_Face.png }}
{{KOFXIIIHyperGuideCharacterBox | KOFXIII-Kyo_Face.png}}


{{Nutshell|
{{Nutshell|
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Standing Light Punch | lp | 25 | rapidfire }}
{{MoveListRow | Standing Light Punch | lp | 25 | rapidfire}}
{{MoveListRow | Standing Light Kick | lk | 30 | low }}
{{MoveListRow | Standing Light Kick | lk | 30 | low}}
{{MoveListRow | Standing Heavy Punch | hp | 80 | }}
{{MoveListRow | Standing Heavy Punch | hp | 80 |}}
{{MoveListRow | Close Heavy Punch | hp | 70 | }}
{{MoveListRow | Close Heavy Punch | hp | 70 |}}
{{MoveListRow | Standing Heavy Kick | hk | 80 | nocancel lowerbodyinv}}
{{MoveListRow | Standing Heavy Kick | hk | 80 | nocancel lowerbodyinv}}
{{MoveListRow | Crouching Light Punch | d + lp | 25 | rapidfire }}
{{MoveListRow | Crouching Light Punch | d + lp | 25 | rapidfire}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low nocancel rapidfire }}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low nocancel rapidfire}}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 | }}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 |}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown }}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown }}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Jumping Light Punch |  air lp | 45 | high }}
{{MoveListRow | Jumping Light Punch |  air lp | 45 | high}}
{{MoveListRow | Jumping Light Kick |  air lk | 45 | high nocancel }}
{{MoveListRow | Jumping Light Kick |  air lk | 45 | high nocancel}}
{{MoveListRow | Jumping Hard Punch |  air hp | 72 | high nocancel }}
{{MoveListRow | Jumping Hard Punch |  air hp | 72 | high nocancel}}
{{MoveListRow | Jumping Hard Kick  | air hk  | 70 | high nocancel }}
{{MoveListRow | Jumping Hard Kick  | air hk  | 70 | high nocancel}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | 80 | softknockdown }}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | 80 | softknockdown}}
{{MoveListRow | Hopping Light Punch |  air lp | 40 | high }}
{{MoveListRow | Hopping Light Punch |  air lp | 40 | high}}
{{MoveListRow | Hopping Light Kick |  air lk | 40 | high nocancel }}
{{MoveListRow | Hopping Light Kick |  air lk | 40 | high nocancel}}
{{MoveListRow | Hopping Hard Punch |  air hp | 70 | high nocancel }}
{{MoveListRow | Hopping Hard Punch |  air hp | 70 | high nocancel}}
{{MoveListRow | Hopping Hard Kick |  air hk | 68 | high nocancel }}
{{MoveListRow | Hopping Hard Kick |  air hk | 68 | high nocancel}}
{{MoveListRow | Hopping Blowback Attack | air hp + hk | 70 | softknockdown }}
{{MoveListRow | Hopping Blowback Attack | air hp + hk | 70 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Goufu You | f + lk | 60 | high nocancel}}
{{MoveListRow | Goufu You | f + lk | 60 | high nocancel}}
{{MoveListRow | Goufu You (cancelled-into) | f + lk | 75 | }}
{{MoveListRow | Goufu You (cancelled-into) | f + lk | 75 |}}
{{MoveListRow | 88 Shiki | df + hk | 1st Hit: 30<br>2nd Hit: 45 | 1st Hit: low <br>2nd Hit: low nocancel }}
{{MoveListRow | 88 Shiki | df + hk | 1st Hit: 30<br>2nd Hit: 45 | 1st Hit: low <br>2nd Hit: low nocancel}}
{{MoveListRow | Naraku Otoshi | air d + hp | 50  | against airborne opponents: hardknockdown }}
{{MoveListRow | Naraku Otoshi | air d + hp | 50  | against airborne opponents: hardknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Issetsu Seoi Nage | f or b + hp or hk (while close) | 1st Hit: 60<br> 2nd Hit: 38 | throw }}
{{MoveListRow | Issetsu Seoi Nage | f or b + hp or hk (while close) | 1st Hit: 60<br> 2nd Hit: 38 | throw}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Ura 111 Shiki : Ama no Murakumo | qcf qcf + lp + hp | 1st till 10th hit: 45x10 | softknockdown }}
{{MoveListRow | Ura 111 Shiki : Ama no Murakumo | qcf qcf + lp + hp | 1st till 10th hit: 45x10 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 10:30, 16 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kyo

KOFXIII-Kyo Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
low
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel lowerbodyinv
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low nocancel rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
45
high
Jumping Light Kick
air lk
45
high nocancel
Jumping Hard Punch
air hp
72
high nocancel
Jumping Hard Kick
air hk
70
high nocancel
Jumping Blowback Attack
air hp + hk
80
softknockdown
Hopping Light Punch
air lp
40
high
Hopping Light Kick
air lk
40
high nocancel
Hopping Hard Punch
air hp
70
high nocancel
Hopping Hard Kick
air hk
68
high nocancel
Hopping Blowback Attack
air hp + hk
70
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Goufu You
f + lk
60
high nocancel
Goufu You (cancelled-into)
f + lk
75
88 Shiki
df + hk
1st Hit: 30
2nd Hit: 45
1st Hit: low
2nd Hit: low nocancel
Naraku Otoshi
air d + hp
50
against airborne opponents: hardknockdown

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
f or b + hp or hk (while close)
1st Hit: 60
2nd Hit: 38
throw

Special Moves

Name
Command
Damage
Special Properties (glossary)
Yamibarai
qcf + p
p : 60
ex : 100
ex : softknockdown
100 Shiki: Oniyaki
dp + p
lp 1st hit: 55
2nd hit: 25
hp 1st hit:80
2nd and 3rd hit: 25x2
ex 1st hit: 70
2nd till 10th hit: 20x9
startupinv knockdown
75 Shiki: Kai
qcf + k
lk 1st and 2nd hit: 35x2
hk 1st and 2nd hit: 30x2
ex 1st and 2nd hit: 40x2
lk 2nd hit: reset
hk and ex :softknockdown
ex : upperbodyinv
222 Shiki: Kototsuki You
hcb + k
k 1st hit: 30
2nd hit: 135
ex: 180
k :softknockdown
ex : throw
101 Shiki: Oboroguruma
rdp + k
lk 40
hk 1st and 2nd hit: 40x2
3rd hit: 70
ex 1st and 2nd hit: 60x2
3rd hit: 100
lk :softknockdown
hk and ex : hardknockdown
ex : startupinv

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ura 108 Shiki : Orochinagi
qcb hcf + p
p : 210
ex 1st till 3rd hit: 120x3
startupinv softknockdown
p : airok

Neomax

Name
Command
Damage
Special Properties (glossary)
Ura 111 Shiki : Ama no Murakumo
qcf qcf + lp + hp
1st till 10th hit: 45x10
softknockdown

Apprentice Combos

Strategy

Tips and Tricks

  • Kyo's qcf + D cannot be punished by most characters. But those with one frame grabs can. Against these characters, make sure to hitconfirm into qcf+D, otherwise use qcf+B or df+D (1hit) hcb+K for combos.

Combos

0 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) hcb+K (213, 10)
  • cl.C df+D (1 hit) hcb+K (239, 11)
  • (jump attack) cl.C qcf+D hcb+K (258, 15)

1 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) qcb hcf+P (258, 10)
  • cl.C df+D (1 hit) qcb hcf+P (287, 11)
  • (jump attack) cl.C qcf+D qcb hcf+P (303, 15)

1 Bar 50% Drive

  • cr.B cr.A df+D (1hit) hcb+K (DC) qcf+D qcb hcf+P (298, 18)
  • cl.C df+D (1 hit) hcb+K (DC) qcf+D qcb hcf+P (331, 19)
  • (jump attack) cl.C qcf+D rdp+D (2 hits) (SC) qcb hcf+P (348, 23)
  • (corner only) (jump attack) cl.C qcf+D rdp+B (SC) qcb hcf+P qcf+A hcb+K (480, 36)

2 Bar 100% Drive

  • (corner only) (jump attack) cl.C qcf+D rdp+B (SC) qcb hcf+P qcf+A rdp+D (2 hits) (SC) qcb hcf+P (552, 33)

Basic Strategy

Advanced Strategy

Frame Data