The King of Fighters XIII/Kyo: Difference between revisions

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{{MoveListRow | Crouching Light Kick | d + lk | 30 | low nocancel rapidfire }}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low nocancel rapidfire }}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 | }}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 | }}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low knockdown }}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown }}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown }}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown }}
{{MoveListRow | Jumping Light Punch |  air lp | 45 | high }}
{{MoveListRow | Jumping Light Punch |  air lp | 45 | high }}

Revision as of 09:46, 16 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kyo

KOFXIII-Kyo Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lp
30
low
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel lowerbodyinv
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low nocancel rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
45
high
Jumping Light Kick
air lk
45
high nocance l
Jumping Hard Punch
air hp
72
high nocancel
Jumping Hard Kick
air hk
70
high nocancel
Jumping Blowback Attack
air hp + hk
80
softknockdown
Hopping Light Punch
air lp
40
high
Hopping Light Kick
air lk
40
high nocancel
Hopping Hard Punch
air hp
70
high nocancel
Hopping Hard Kick
air hk
68
high nocancel
Hopping Blowback Attack
air hp + hk
70
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Goufu You
f + lk
60
high nocancel
Goufu You (cancelled-into)
f + lk
75
88 Shiki
df + hk
1st Hit: 30
2nd Hit: 45
1st Hit: low
2nd Hit: low nocancel
Naraku Otoshi
air d + hp
50
hardknockdown against airborne opponents

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
f or b + hp or hk (while close)
1st Hit: 60
2nd Hit: 38
throw

Special Moves

Name
Command
Damage
Special Properties (glossary)
Yamibarai
qcf + p
p : 60
ex : 100
ex :softknockdown
100 Shiki: Oniyaki
dp + p
lp 1st hit: 55
2nd hit: 25
hp 1st hit:80
2nd and 3rd hit: 25x2
ex 1st hit: 70
2nd till 10th hit: 20x9
startupinv knockdown
222 Shiki: Kototsuki You
hcb + k
k 1st hit: 30
2nd hit: 135
ex: 180
k :softknockdown
ex : throw
101 Shiki: Oboroguruma
rdp + k
lk 40
hk 1st and 2nd hit: 40x2
3rd hit: 70
ex 1st and 2nd hit: 60x2
3rd hit: 100
lk :softknockdown
hk and ex : hardknockdown
ex : startupinv
75 Shiki: Kai
qcf + k
lk 1st and 2nd hit: 35x2
hk 1st and 2nd hit: 30x2
ex 1st and 2nd hit: 40x2
lk : reset
hk and ex :softknockdown
ex : upperbodyinv

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ura 108 Shiki : Orochinagi
qcb hcf + p
p : 210
ex 1st till 3rd hit: 120x3
startupinvsoftknockdown
p : airok

Neomax

Name
Command
Damage
Special Properties (glossary)
Ura 111 Shiki : Ama no Murakumo
qcf qcf + lp + hp
1st till 10th hit: 45x10
softknockdown

Apprentice Combos

Strategy

Tips and Tricks

  • Kyo's qcf + D cannot be punished by most characters. But those with one frame grabs can. Against these characters, make sure to hitconfirm into qcf+D, otherwise use qcf+B or df+D (1hit) hcb+K for combos.

Combos

0 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) hcb+K (213, 10)
  • cl.C df+D (1 hit) hcb+K (239, 11)
  • (jump attack) cl.C qcf+D hcb+K (258, 15)

1 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) qcb hcf+P (258, 10)
  • cl.C df+D (1 hit) qcb hcf+P (287, 11)
  • (jump attack) cl.C qcf+D qcb hcf+P (303, 15)

1 Bar 50% Drive

  • cr.B cr.A df+D (1hit) hcb+K (DC) qcf+D qcb hcf+P (298, 18)
  • cl.C df+D (1 hit) hcb+K (DC) qcf+D qcb hcf+P (331, 19)
  • (jump attack) cl.C qcf+D rdp+D (2 hits) (SC) qcb hcf+P (348, 23)
  • (corner only) (jump attack) cl.C qcf+D rdp+B (SC) qcb hcf+P qcf+A hcb+K (480, 36)

2 Bar 100% Drive

  • (corner only) (jump attack) cl.C qcf+D rdp+B (SC) qcb hcf+P qcf+A rdp+D (2 hits) (SC) qcb hcf+P (552, 33)

Basic Strategy

Advanced Strategy

Frame Data