Capcom vs SNK 2/Cammy: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:500px;border:1px solid silver" cellborder="1">
<tr>
  <th>Name</th>
  <th>State</th>
  <th>Spc</th>
  <th>Sup</th>
  <th>Hit</th>
  <th>Blk</th>
  <th>Sta</th>
  <th>Act</th>
  <th>Rec</th>
  <th>Dmg</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Jab</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>2</td>
  <td>4</td>
  <td>6</td>
  <td>400</td>
</tr>
<tr>
  <td>Far</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>2</td>
  <td>4</td>
  <td>8</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>3</td>
  <td>4</td>
  <td>8</td>
  <td>300</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>3</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>-5</td>
  <td>-5</td>
  <td>7</td>
  <td>3</td>
  <td>25</td>
  <td>800</td>
</tr>
<tr>
  <td>Far</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>2</td>
  <td>4</td>
  <td>8</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>6</td>
  <td>9</td>
  <td>900</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>7</td>
  <td>-</td>
  <td>900</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td>y/n</td>
  <td>y/y</td>
  <td>+0</td>
  <td>+0</td>
  <td>3</td>
  <td>6</td>
  <td>24</td>
  <td>1200/1100</td>
</tr>
<tr>
  <td>Far</td>
  <td>y/n</td>
  <td>y/n</td>
  <td>-5</td>
  <td>-5</td>
  <td>7</td>
  <td>5</td>
  <td>26</td>
  <td>1300/1400</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>-1</td>
  <td>-1</td>
  <td>4</td>
  <td>5</td>
  <td>20</td>
  <td>1100</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>11</td>
  <td>3</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Short</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>3</td>
  <td>4</td>
  <td>10</td>
  <td>500</td>
</tr>
<tr>
  <td>Far</td>
  <td>n</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>6</td>
  <td>6</td>
  <td>8</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>4</td>
  <td>8</td>
  <td>200</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Forward</td>
  <td>Close</td>
  <td>n</td>
  <td>y</td>
  <td>-6</td>
  <td>-6</td>
  <td>6</td>
  <td>3</td>
  <td>26</td>
  <td>1000</td>
</tr>
<tr>
  <td>Far</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>2</td>
  <td>4</td>
  <td>8</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>n</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>5</td>
  <td>4</td>
  <td>20</td>
  <td>800</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>10</td>
  <td>-</td>
  <td>900</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Roundhouse</td>
  <td>Close</td>
  <td>n</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>6</td>
  <td>3</td>
  <td>21</td>
  <td>1400</td>
</tr>
<tr>
  <td>Far</td>
  <td>n</td>
  <td>n</td>
  <td>-2</td>
  <td>-2</td>
  <td>9</td>
  <td>7</td>
  <td>22</td>
  <td>1300</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>n</td>
  <td>n</td>
  <td>DWN</td>
  <td>-16</td>
  <td>9</td>
  <td>4</td>
  <td>36</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>8</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> None</td>
  <td> </td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 07:51, 15 January 2007

Introduction

Moves List

Normal Moves

Name State Spc Sup Hit Blk Sta Act Rec Dmg
Jab Close y y +7 +7 2 4 6 400
Far y y +5 +5 2 4 8 300
Crouch y y +3 +3 3 4 8 300
Jump - - - - 3 22 - 600
Strong Close y y -5 -5 7 3 25 800
Far y y +5 +5 2 4 8 300
Crouch y y +5 +5 4 6 9 900
Jump - - - - 4 7 - 900
Fierce Close y/n y/y +0 +0 3 6 24 1200/1100
Far y/n y/n -5 -5 7 5 26 1300/1400
Crouch y y -1 -1 4 5 20 1100
Jump - - - - 11 3 - 1300
Short Close y y +3 +3 3 4 10 500
Far n y +3 +3 6 6 8 500
Crouch y y +5 +5 4 4 8 200
Jump - - - - 4 22 - 500
Forward Close n y -6 -6 6 3 26 1000
Far y y +5 +5 2 4 8 300
Crouch n y -2 -2 5 4 20 800
Jump - - - - 5 10 - 900
Roundhouse Close n y +3 +3 6 3 21 1400
Far n n -2 -2 9 7 22 1300
Crouch n n DWN -16 9 4 36 1300
Jump - - - - 7 8 - 1200
Command Normals
None - - - - - - - -

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups