Mortal Kombat 9/Jade: Difference between revisions

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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high }}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Back Punch | bp | 3% | high bufferable }}
{{MK9MoveListRow | Back Punch | bp | 3% | high bufferable }}
{{MK9MoveListRow | Front Kick | fk | 5% | high bufferable }}
{{MK9MoveListRow | Front Kick | fk | 5% | high bufferable }}
{{MK9MoveListRow | Back Kick | bk | 5% | high }}
{{MK9MoveListRow | Back Kick | bk | 5% | high bufferable }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Staff Strikes | b + fp | 5% + 3% + 2% | high + high + high stagger bufferable }}
{{MK9MoveListRow | Staff Strikes | b + fp | 5% + 3% + 2% | high + high + high ; 3rd hit: bufferable }}
{{MK9MoveListRow | Rising Pole | b + bp | 7% | high Launch ,deceptive range }}
{{MK9MoveListRow | Rising Pole | b + bp | 7% | high launch ; deceptive range }}
{{MK9MoveListRow | Upward Thrust | f + bp | 5% | high bufferable }}
{{MK9MoveListRow | Upward Thrust | f + bp | 5% | high bufferable }}
{{MK9MoveListRow | Gut Kick | b + fk | 5% | high bufferable}}
{{MK9MoveListRow | Gut Kick | b + fk | 5% | high bufferable}}
{{MK9MoveListRow | Pole Vault | u + fk | 9% + 3% | high + high Launch  }}
{{MK9MoveListRow | Pole Vault | u + fk | 3% + 9% | high + high ; 1st and 2nd hit: knockdown }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MoveListFooter}}
{{MoveListFooter}}
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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Pole Check | fp --- bp --- bp | 3% --- 3% --- 5% | high --- high --- high ; 2nd hit: bufferable ; 4th hit: knockdown}}
{{MK9MoveListRow | Pole Check | fp --- bp --- bp | 3% --- 3% --- 5% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }}
{{MK9MoveListRow | Bad Girl | bp --- fk --- f + bp  | 3% --- 5% --- 6% | high --- high --- high ; 1st & 2nd & 3rd hit: bufferable ; 3rd hit: knockdown}}
{{MK9MoveListRow | Jade Charge | b + fp --- f + fp | 5% + 3% + 2% --- 6% | high + high + high --- high ; 3rd hit: bufferable ; 4th hit: knockdown }}
{{MK9MoveListRow | Edenian Rush | f + bp --- fp --- bp | 5% --- 3% --- 6% | high --- high --- high ; 1st & 2nd hit: bufferable; 2nd & 3rd hit: knockdown }}
{{MK9MoveListRow | Bad Girl | bp --- fk --- f + bp  | 3% --- 5% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown}}
{{MK9MoveListRow | Betrayal | fk --- bk --- bp | 5% --- 3% --- 9% | high --- low --- high ; 1st & 2nd hit: bufferable; 2nd hit: knockdown ; 3rd hit: launch}}
{{MK9MoveListRow | Edenian Rush | f + bp --- fp --- bp | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable; 2nd and 3rd hit: knockdown ; 3rd hit cannot be performed unless 2nd hit connects }}
{{MK9MoveListRow | Jade Charge | b + fp --- f + fp | 5% + 3% + 2% --- 6% | high + high + high --- high; 1st hit: stagger bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Betrayal | fk --- bk --- bp | 5% --- 3% --- 9% | high --- low --- high ; 1st and 2nd hit: bufferable; 2nd hit: knockdown ; 3rd hit: launch }}
{{MK9MoveListRow | Assassin Strike | b + fk --- bp | 5% --- 7% | high --- high ; 1st & 2nd hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Assassin Strikes | b + fk --- bp | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Polecat | bk --- f + fk | 5% --- 9% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown}}
{{MK9MoveListRow | Polecat | bk --- f + fk | 5% --- 9% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Untameable | b + bp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Untameable | Rising Pole --- tg | N/A | }}
{{MK9MoveListRow | Pole Pain | u + fk --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Pole Pain | Pole Vault --- tg | N/A | }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListRow | Edenian Tag | f + bp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Edenian Tag | f + bp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Distrust | fk --- bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Distrust | fk --- bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 3% + 9% | high + high ; 1st and 2nd hit: knockdown }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | d , b + tg | 7% + 6% | Returning Boomerang ; high + high }}
{{MK9MoveListRow | Tag Assist | d , b + tg | 7% + 6% | Performs Reboomerang ; high + high }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 10% | Shadow Kick ; high knockdown  }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 10% | Performs Eclipse Kick (only first hit) ; high knockdown  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Boomerang | d , f + fp | 8% | high }}
{{MK9MoveListRow | Boomerang | d , f + fp | 8% | high }}
{{MK9MoveListRow | Boomerang (Up) | d , b + fp | 8% | high }}
{{MK9MoveListRow | Boomerang Up | d , b + fp | 8% | high }}
{{MK9MoveListRow | Boomerang (Down) | d , f + fk | 8% | low }}
{{MK9MoveListRow | Boomerang Down | d , f + fk | 8% | low }}
{{MK9MoveListRow | Shadow Kick | d , f + bk | 6% | high bufferable can combo 2 in a row }}
{{MK9MoveListRow | Shadow Kick | d , f + bk | 6% | high knockdown wkup }}
{{MK9MoveListRow | Shadow Flash | b , f + fk | 0% | Projectile Invulnerable }}
{{MK9MoveListRow | Shadow Followup | Shadow Kick or Eclipse Kick --- d , f + bk | 2% | high knockdown ; Cannot be performed unless first attack hits }}
{{MK9MoveListRow | Staff Overhead | d , b + bp | 8% | med groundbounce }}
{{MK9MoveListRow | Shadow Flash | b , f + fk | N/A | wkup ; Causes projectiles to pass through Jade for 1 second }}
{{MK9MoveListRow | Staff Grab | d , f + bp | 2% + 7% | high + unblockable ; 2nd hit: flatten }}
{{MK9MoveListRow | Staff Overhead | d , b + bp | 8% | med groundbounce wkup }}
 
{{MK9MoveListRow | Staff Grab | d , f + bp | 2% + 7% | high + unblockable ; 2nd hit: flatten ; wkup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Returning Boomerang | d , f + fp + bl | 7% + 2% | high + high ; 2nd hit: cannot be ducked (causes 6% damage if hits alone) }}
{{MK9MoveListRow | Reboomerang | d , f + fp + bl | 7% + 6% | high + high ; 2nd hit cannot be crouched under }}
{{MK9MoveListRow | Returning Boomerang (Up) | d , b + fp + bl | 7% + 2% | high + high ; 2nd hit: cannot be ducked (causes 6% damage if hits alone) }}
{{MK9MoveListRow | Reboomerang Up | d , b + fp + bl | 7% + 6% | high + high ; 2nd hit cannot be crouched under }}
{{MK9MoveListRow | Returning Boomerang (Down) | d , f + fk + bl | ?% | 1st & 2nd hit: low }}
{{MK9MoveListRow | Reboomerang Down | d , f + fk + bl | 7% + 6% | low + low }}
{{MK9MoveListRow | Shadow Glow | b , f + fk + bl | 0% | Projectile & Physical Invulnerable but you take the damage without hitstun }}
{{MK9MoveListRow | Eclipse Kick | d , f + bk + bl | 10% | high knockdown wkup }}
{{MK9MoveListRow | Staff Smash | d , b + bp + bl | ?% | med groundbounce , comes out faster }}
{{MK9MoveListRow | Eclipse Followup | Shadow Kick or Eclipse Kick --- d , f + bk + bl | 6% | high knockdown ; Cannot be performed unless first attack hits }}
{{MK9MoveListRow | Shadow Kick | d , f + bk + bl | ?% | fullscreen, cannot be ducked, can combo a regular shadow kick after }}
{{MK9MoveListRow | Shadow Glow | b , f + fk + bl | 0% | wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun }}
{{MK9MoveListRow | Staff Slam | d , f + bp + bl | ?% | }}
{{MK9MoveListRow | Staff Smash | d , b + bp + bl | 8% | med groundbounce wkup }}
{{MoveListFooter}}
{{MK9MoveListRow | Staff Slam | d , f + bp + bl | 2% + 4% + 4% + 5% | high + unblockable + unblockable + unblockable ; 4th hit: flatten ; wkup }}
 
==== Wake Up Moves ====
 
{{MK9MoveListHeader}}
{{MK9MoveListRow | Shadow Flash | b , f + fk  | 0% | Projectile Invulnerable  }}
{{MK9MoveListRow | Staff Overhead | d , b + bp | ?% | med groundbounce }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Staff Buster | fk + bk + bl | | travels fullscreen }}
{{MK9MoveListRow | Staff Buster | fk + bk + bl | 5% + 15% + 15% | 1st hit: high }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 23:59, 8 May 2011

MK9Logo.png

Jade

MK9-Jade Face.jpg

An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade's secret orders from Shao Kahn painful to accept: Should Kitana's loyalty falter, Jade must kill her friend.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
3%
high bufferable
Front Kick
fk
5%
high bufferable
Back Kick
bk
5%
high bufferable
Crouching Front Punch
d + fp
2%
high bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Staff Strikes
b + fp
5% + 3% + 2%
high + high + high ; 3rd hit: bufferable
Rising Pole
b + bp
7%
high launch ; deceptive range
Upward Thrust
f + bp
5%
high bufferable
Gut Kick
b + fk
5%
high bufferable
Pole Vault
u + fk
3% + 9%
high + high ; 1st and 2nd hit: knockdown
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 7% + 4%
throw
Throw (Towards)
f + fp + fk
1% + 7% + 4%
throw

Kombo Attacks

Name
Command
Damage
Notes
Pole Check
fp --- bp --- bp
3% --- 3% --- 5%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten
Jade Charge
b + fp --- f + fp
5% + 3% + 2% --- 6%
high + high + high --- high ; 3rd hit: bufferable ; 4th hit: knockdown
Bad Girl
bp --- fk --- f + bp
3% --- 5% --- 6%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown
Edenian Rush
f + bp --- fp --- bp
5% --- 3% --- 6%
high --- high --- high ; 1st and 2nd hit: bufferable; 2nd and 3rd hit: knockdown ; 3rd hit cannot be performed unless 2nd hit connects
Betrayal
fk --- bk --- bp
5% --- 3% --- 9%
high --- low --- high ; 1st and 2nd hit: bufferable; 2nd hit: knockdown ; 3rd hit: launch
Assassin Strikes
b + fk --- bp
5% --- 7%
high --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown
Polecat
bk --- f + fk
5% --- 9%
high --- high ; 1st hit: bufferable ; 2nd hit: knockdown

Fast Tags

Name
Command
Damage
Notes
Untameable
Rising Pole --- tg
N/A
Pole Pain
Pole Vault --- tg
N/A

Tag Kombos

Name
Command
Damage
Notes
After You
fp --- bp --- tg
Based on Teammate
Likewise
bp --- fk --- tg
Based on Teammate
Edenian Tag
f + bp --- fp --- tg
Based on Teammate
Distrust
fk --- bk --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
3% + 9%
high + high ; 1st and 2nd hit: knockdown

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , b + tg
7% + 6%
Performs Reboomerang ; high + high
Tag Attack
d , f + tg
10%
Performs Eclipse Kick (only first hit) ; high knockdown

Special Attacks

Name
Command
Damage
Notes
Boomerang
d , f + fp
8%
high
Boomerang Up
d , b + fp
8%
high
Boomerang Down
d , f + fk
8%
low
Shadow Kick
d , f + bk
6%
high knockdown wkup
Shadow Followup
Shadow Kick or Eclipse Kick --- d , f + bk
2%
high knockdown ; Cannot be performed unless first attack hits
Shadow Flash
b , f + fk
N/A
wkup ; Causes projectiles to pass through Jade for 1 second
Staff Overhead
d , b + bp
8%
med groundbounce wkup
Staff Grab
d , f + bp
2% + 7%
high + unblockable ; 2nd hit: flatten ; wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Reboomerang
d , f + fp + bl
7% + 6%
high + high ; 2nd hit cannot be crouched under
Reboomerang Up
d , b + fp + bl
7% + 6%
high + high ; 2nd hit cannot be crouched under
Reboomerang Down
d , f + fk + bl
7% + 6%
low + low
Eclipse Kick
d , f + bk + bl
10%
high knockdown wkup
Eclipse Followup
Shadow Kick or Eclipse Kick --- d , f + bk + bl
6%
high knockdown ; Cannot be performed unless first attack hits
Shadow Glow
b , f + fk + bl
0%
wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun
Staff Smash
d , b + bp + bl
8%
med groundbounce wkup
Staff Slam
d , f + bp + bl
2% + 4% + 4% + 5%
high + unblockable + unblockable + unblockable ; 4th hit: flatten ; wkup

X-Ray Attack

Name
Command
Damage
Notes
Staff Buster
fk + bk + bl
5% + 15% + 15%
1st hit: high

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
u u d f + fp
Full Screen
Fatality 2
b d b d + bk
Sweep
Stage Fatality
b f d + bl
Varies
Babality
d d f d + bk
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

N/A


Enhanced Special Attacks

N/A


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

4-Hits: B.png + Bp.png ---.png Bk.png ---.png Staff Grab

5-Hits: F.png + Bp.png ---.png Fp.png ---.png Bp.png ---.png Shadow Kick x 2

5-Hits: Bp.png ---.png Fk.png ---.png F.png + Bp.png ---.png Shadow Kick x 2

Jump-in Combos

8-Hits: Jump in Punch ---.png Fk.png ---.png Staff Overhead ---.png Dash ---.png F.png + Bp.png ---.png Fp.png ---.png Shadow Kick ---.png Dash ---.png crouching Fp.png ---.png Shadow Kick

10-Hits: Jump in Punch ---.png B.png + Fp.png ---.png Staff Overhead ---.png Dash ---.png B.png + Bp.png ---.png Dash ---.png Bp.png ---.png Fk.png ---.png Returning Boomerang (Down)

Combos With Enhanced Specials

7-Hits: Fk.png ---.png Bk.png ---.png Returning Boomerang ---.png Enhanced Shadow Kick---.png Shadow Kick

11-Hits: B.png + Fp.png ---.png Staff Overhead ---.png F.png + Bp.png ---.png Returning Boomerang (Up) ---.png Dash ---.png Fp.png ---.png Bp.png ---.png Shadow Kick x 2

Combos With X-Ray Attacks

Keep Xray combos short because of the damage scaling

8-Hits: B.png + Fp.png ---.png Staff Overhead ---.png Rising Pole ---.png Xray

Corner-Only Combos

14-Hits: B.png + Fp.png ---.png Staff Overhead ---.png Rising Pole ---.png Fp.png pause a sec. ---.png Fp.png ---.png Bp.png ---.png Fp.png ---.png crouching Fp.png ---.png Staff Slam

Style

  • N/A


Matchups

N/A