Super Street Fighter 2 Turbo/Ryu: Difference between revisions

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= The Basics =
= The Basics =
= Advanced Strategy =
= Advanced Strategy =
super combos that should be used.
jump in fierce(or cross up), low forward xx super.  if they block you can do
his overhead attack if the jump in was a cross up. low short xx super.
(next to the opponent) low short, standing short, low short xx super. this works on every on except vega. against him. just do standing short, low short xx super. this forces the person have the block low...and even when they do that...you will sometimes catch them trying to reverse and still nail them with the super.  If they do block you will be able to tell and won't waste a super.  Mix this up with ryu's overhead attack, low short xx super. 
Mind games.
if you can do ryu's safe jump-in, you will be able to play mind games against
most opponents if they can't do wake up reversals.
jump in move. if they block you have serveral options. if you see them standing
after they block you can do do a low short xx red fireball to knock them down and repeat this.
2. shoryuken if you think they will try and reverse
3. throw
4. block low short walk up throw
5. block low short and then shoryuken their reversal
6. or just wait and block if you think they might reverse and then punish them.


= Match-ups =
= Match-ups =

Revision as of 01:13, 16 May 2006

Introduction

A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!

Moves List

QCF + P = Hadouken
F, D, DF = Shoryuken

The Basics

Advanced Strategy

super combos that should be used.

jump in fierce(or cross up), low forward xx super. if they block you can do his overhead attack if the jump in was a cross up. low short xx super.

(next to the opponent) low short, standing short, low short xx super. this works on every on except vega. against him. just do standing short, low short xx super. this forces the person have the block low...and even when they do that...you will sometimes catch them trying to reverse and still nail them with the super. If they do block you will be able to tell and won't waste a super. Mix this up with ryu's overhead attack, low short xx super.

Mind games. if you can do ryu's safe jump-in, you will be able to play mind games against most opponents if they can't do wake up reversals.

jump in move. if they block you have serveral options. if you see them standing after they block you can do do a low short xx red fireball to knock them down and repeat this. 2. shoryuken if you think they will try and reverse 3. throw 4. block low short walk up throw 5. block low short and then shoryuken their reversal 6. or just wait and block if you think they might reverse and then punish them.

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Cammy:

Vs. Chun-Li:

Vs. Dee Jay:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Fei Long:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu (self):

Vs. Sagat:

Vs. T. Hawk:

Vs. Vega (claw):

Vs. Zangief:

Vs. O. Balrog (boxer):

Vs. O. Blanka:

Vs. O. Cammy:

Vs. O. Chun-Li:

Vs. O. Dee Jay:

Vs. O. Dhalsim:

Vs. O. E. Honda:

Vs. O. Fei Long:

Vs. O. Guile:

Vs. O. Ken:

Vs. O. M. Bison (dictator):

Vs. O. Ryu:

Vs. O. Sagat:

Vs. O. T. Hawk:

Vs. O. Vega (claw):

Vs. O. Zangief: