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==== Finishing Moves ==== | ==== Finishing Moves ==== | ||
{{MK9FatalityHeader}} | |||
{{FatalityRow | Fatality 1 | f d f + bp | Close}} | |||
{{FatalityRow | Fatality 2 | b f b + fk | Close}} | |||
{{FatalityRow | Fatality 3 (DLC) | d u u + bp | Jump}} | |||
{{FatalityRow | Stage Fatality | f u u + fp | Varies}} | |||
{{FatalityRow | Babality | d b f d + bp | Jump}} | |||
</div> | |||
== Move Analysis == | == Move Analysis == |
Revision as of 20:46, 24 April 2011
Scorpion
koming soon
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
Spear- Unsafe from close ranges and leads to a combo on hit. Best used at mid range. Startup is decent and could use a minor speed boost. Whiffs on a crouching target. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender.
Demon Fire- This move is only unsafe when jumped. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups.
Teleport- Best used to punish projectiles, unsafe on block. On hit Scorpion gets a safe jump. Startup is not fast enough for the player to wait all day to punish projectiles/moves.
Takeout- Best used only in combos little to no use otherwise. Unsafe on block. Not fast enough to try to use a surprise attack. However this seems to be the most damaging move when ending a combo however positioning wise not the best.
Enhanced Special Attacks
Spear- Gives one hit of armor. Hits on crouching unlike the regular. Same properties otherwise.
Demon Fire- Harder for target to avoid because of the a bigger hit box and can be guaranteed in certain situations. Can be used to punish jumps from a distance.
Teleport- Safe on block and gives Scorpion a combo when cornered on hit.
Takeout- Same as Regular just does more damage.
X-Ray Attack
Can be used to end combos and punish projectiles/moves. Think teleport with more damage and looks cool. Unsafe as a regular teleport but faster in startup.
Basic Strategy
N/A
Advanced Strategy
Inescapable Demon Fire- The most common way to do this is after ending a combo with FK FK BK use Demon fire to obtain free damage (Must use EX). Raiden is the only known character to escape this who must commit to his electric fly attack. Also can get free damage from ending a combo with teleport (Can use either Fire).
Combos
Bread and Butters
- N/A
Jump-in Combos
- N/A
Combos With Enhanced Specials
- N/A
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
- N/A
Matchups
N/A