Super Street Fighter IV/T. Hawk: Difference between revisions

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{{SSFIVCharacterHeader|T. Hawk|THawk|
{{SSFIVCharacterHeader|T. Hawk|THawk|
Background Info Here.
T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization.  Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison.  Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.
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General Usage of Character here.}}
Grapplers have always been on one extreme of the Fighting Game spectrum: slow, large, and tough to get in on the opponent.  But T.Hawk may be the extreme of extremes: moreso than any other Grappler in the game, T.Hawk requires a ton of work to break the defense of the opponent.  His Normal Moves aren't as effective as other Grapplers, so it's harder to play footsies with him.  However, once he gets in, he becomes extremely dangerous, especially thanks to the Light Punch Mexican Typhoon, which leaves him in prime position to continue the offense.}}





Revision as of 21:10, 11 March 2011

Super Street Fighter IVSSFIVLogo.png



T. Hawk

SSFIV-THawk Face.jpg

T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.


In a nutshell

Grapplers have always been on one extreme of the Fighting Game spectrum: slow, large, and tough to get in on the opponent. But T.Hawk may be the extreme of extremes: moreso than any other Grappler in the game, T.Hawk requires a ton of work to break the defense of the opponent. His Normal Moves aren't as effective as other Grapplers, so it's harder to play footsies with him. However, once he gets in, he becomes extremely dangerous, especially thanks to the Light Punch Mexican Typhoon, which leaves him in prime position to continue the offense.


Moves

Unique Attacks

Name
Command
Notes
Heavy Body Press
(during angled jump) d + hp
high
Heavy Shoulder
(during angled jump) d + mp
high
Thrust Peak
df + lp

Throws

Name
Command
Notes
Neck Hanging Tree
f or n + lp + lk
throw
Mexican Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Mexican Typhoon
360 + p
ex
Tomahawk Buster
dp + p
ex version can be canceled into ex Condor Dive if connected; ex
Condor Dive
(during vertical or forward jump) 3p
ex version only possible during ex Tomahawk Buster; ex
Condor Spire
rdp + p
armorbreak only during ex; ex

Super Combo

Name
Command
Notes
Double Typhoon
360 360 + p
throw

Ultra Combos

Name
Command
Notes
Raging Typhoon
360 360 + 3p
throw
Raging Slash
hcb hcb + 3p
Cannot hit grounded opponents


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 40 50 20 ch/sp/su 3 2 6 +3 +7 - -
Strong.gif HL 90 100 40 sp/su 5 4 10 0 +4 - -
Fierce.gif HL 130 200 60 - 8 3 14 +2 +6 - -
Short.gif HL 30 50 20 sp/su 3 3 10 -2 +1 - -
Forward.gif HL 70 100 40 sp/su 6 3 12 -1 +2 - -
Roundhouse.gif HL 140 200 60 - 8 3 17 0 +4 - -
Standing Far Attacks
Jab.gif HL 40 50 20 sp/su 4 2 7 +3 +6 - -
Strong.gif HL 90 100 40 - 6 3 12 -1 +2 - -
Fierce.gif HL 120 200 60 - 8 2 21 -5 -1 - -
Short.gif HL 30 50 20 sp/su 4 4 9 -2 +1 - -
Forward.gif HL 70 100 40 - 6 3 11 0 +3 - -
Roundhouse.gif HL 120 200 60 - 10 5 22 -9 -5 - -
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 8 0 +3 - -
Strong.gif HL 80 100 40 - 6 3 13 -2 +1 - -
Fierce.gif HL 90*50 100*100 60*20 - 8 2*3 20 -5 -1 - -
Short.gif L 40 50 20 sp/su 4 3 8 0 +3 - -
Forward.gif L 70 100 40 - 6 4 12 -2 +1 - -
Roundhouse.gif L 120*50 100*100 20*20 - 11 2(9)2 20 -7 - - -
Straight Up Jump Attacks
Jab.gif H 60 50 20 sp 4 4 - - - - -
Strong.gif H 90 100 40 - 6 5 - - - - -
Fierce.gif H 140 200 60 - 10 4 - - - - -
Short.gif H 50 50 20 - 4 3 - - - - -
Forward.gif H 90 100 40 - 7 3 - - - - -
Roundhouse.gif H 120 200 60 - 10 4 - - - - -
Angled Jump Attacks
Jab.gif H 60 50 20 - 4 6 - - - - -
Strong.gif H 90 100 40 - 8 4 - - - - -
Fierce.gif H 120 200 60 - 10 3 - - - - -
Short.gif H 50 50 20 - 4 8 - - - - -
Forward.gif H 90 100 40 - 7 6 - - - - -
Roundhouse.gif H 120 200 60 - 10 4 - - - - -
Unique Attacks
Down.gif + Fierce.gif (air) H 110 150 60 - 6 9 - - - - -
Down.gif + Strong.gif (air) - 80 90 40 - 7 10 - - - - -
Downright.gif + Jab.gif HL 40 50 20 sp/su 3 7 - -8 -5 - -
Focus Attacks
Focus Attack LVL 1 HL 90 100 20 - 23 5 32 -21 -21 - -
Focus Attack LVL 2 HL 120 150 40 - 17+16 5 32 -16 - - -
Focus Attack LVL 3 - 170 200 60 - 65 5 32 - - - -
Throws
Forward Throw 0.9 130 140 40 - 3 2 20 - - - -
Back Throw 0.9 160 140 40 - 3 2 20 - - - -
Special Moves
Mexican Typhoon Jab.gif 1.5 150 200 40/100 - 2 2 52 - - - -
Mexican Typhoon Strong.gif 1.45 200 200 40/100 - 2 2 50 - - - -
Mexican Typhoon Fierce.gif 1.4 230 200 40/100 - 2 2 48 - - - -
Mexican Typhoon EX.gif 1.45 200 150 -250/0 - 4 2 47 - - - -
Tomahawk Buster Jab.gif HL 130 200 30/40 - 5 4*7 17+11 -18 - - -
Tomahawk Buster Strong.gif HL 150 200 30/40 - 6 4*7 21+11 -23 - - -
Tomahawk Buster Fierce.gif HL 160 200 30/40 - 8 4*7 26+11 -26 - - -
Tomahawk Buster EX.gif HL 80*50 150*150 -250/0 - 5 4*7 29+11 -35 - - -
Condor Dive HL 120 100 20/30 - 11 until ground 22 - - - -
Condor Dive EX.gif H 100 50 -250/0 - 11 until ground 22 - - - -
Condor Spire Jab.gif HL 120 200 20/30 - 20 9 4+7 -7 -5 - -
Condor Spire Strong.gif HL 120 200 20/30 - 20 10 4+7 -8 -6 - -
Condor Spire Fierce.gif HL 120 200 20/30 - 20 11 5+7 -10 -8 - -
Condor Spire EX.gif HL 150 150 -250/0 - 15 9 4+7 -3 - - -
Super Combo
Super Combo 1.35 430 0 -1000/0 - 1+0 2 41 - - - -
Ultra Combos
Ultra Combo 1 1.4 510 0 0/0 - 1+0 2 41 - - - -
Ultra Combo 2 1.1 450 0 0/0 - 1+3 6 17+26 - - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW