Super Street Fighter IV/Sagat: Difference between revisions

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== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:48, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Sagat

SSFIV-Sagat Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Heavy Tiger Elbow
f + hp
high
Low Step Kick
f + lk
low
High Step Kick
f + hk
Fake Kick
immediately press hk again after performing hk

Throws

Name
Command
Notes
Tiger Rage
f or n + lp + lk
throw
Tiger Carry
b + lp + lk
throw

Special Moves

Name
Command
Notes
High Tiger Shot
qcf + p
ex
Low Tiger Shot
qcf + k
ex
Tiger Uppercut
dp + p
ex
Tiger Knee Crush
dp + k
ex armorbreak
Angry Charge
qcb qcb + p
Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut

Super Combo

Name
Command
Notes
Tiger Genocide
qcf qcf + p

Ultra Combos

Name
Command
Notes
Tiger Destruction
qcf qcf + 3k
Tiger Cannon
qcf qcf + 3p


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 40 50 20 sp/su 6 3 4 +4 +7 - -
Strong.gif HL 85 100 40 sp/su 7 4 11 -1 +2 - -
Fierce.gif HL 110 200 60 - 10 3 15 0 +4 - -
Short.gif HL 30*10 30*50 20*20 sp/su 4 1*3 9 -1 +2 - -
Forward.gif HL 60*60 50*50 40*40 sp/su 7 2*2 12 0 +3 - - 1st hit cancellable
Roundhouse.gif HL 80*40 100*100 60*20 sp/su 5 2*3 18 -3 +1 - - Forces stand, 1st hit cancellable
Standing Far Attacks
Jab.gif HL 40 50 20 sp/su 5 3 5 +3 +6 - -
Strong.gif HL 90 100 40 - 10 4 9 +1 +4 - -
Fierce.gif HL 120 200 60 - 10 3 15 0 +4 - -
Short.gif HL 30*10 30*50 20*20 sp/su 5 1*3 9 -1 +2 - -
Forward.gif HL 80 100 40 - 9 3 11 0 +3 - -
Roundhouse.gif HL 80*40 100*100 60*20 su 5 2*3 18 -3 +1 - - Forces stand, 1st hit cancellable
Crouching Attacks
Jab.gif HL 30 50 20 sp/su 3 2 9 0 +3 - -
Strong.gif HL 70 100 40 sp/su 5 3 10 +1 +4 - -
Fierce.gif HL 110 200 60 - 8 3 15 0 +4 - -
Short.gif L 30 50 20 sp/su 5 3 5 +3 +6 - -
Forward.gif L 65 100 40 sp/su 7 3 15 -4 -1 - -
Roundhouse.gif L 100 100 60 - 8 3 21 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 12 - - - - -
Strong.gif H 90 100 40 - 6 4 - - - - -
Fierce.gif H 140 200 60 - 7 5 - - - - -
Short.gif H 50 50 20 - 7 7 - - - - -
Forward.gif H 90 100 40 - 5 6 - - - - -
Roundhouse.gif H 130 200 60 - 7 6 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 7 7 - - - - -
Strong.gif H 90 100 40 - 11 10 - - - - - Pursuit property
Fierce.gif H 120 200 60 - 7 5 - - - - -
Short.gif H 50 50 20 - 7 6 - - - - -
Forward.gif H 90 100 40 - 7 11 - - - - -
Roundhouse.gif H 120 200 60 - 7 4 - - - - -
Unique Attacks
Right.gif + Fierce.gif H 100 150 60 - 20 5 16 -3 +2 - -
Right.gif + Short.gif L 50 50 20 sp/su 16 3 16 -1 +3 - - Forces stand
Right.gif + Roundhouse.gif HL 100 200 60 sp/su 13 3 16 -1 +3 - - Pursuit property
Fake Kick - - - - - - - 16 - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 64 2 35 - - - -
Throws
Forward Throw 0.9 140 160 40 - 3 2 20 - - - -
Back throw 0.9 140 120 40 - 3 2 20 - - - -
Special Moves
High Tiger Shot HL 65 100 10/20 su 11 - 39 (total duration) -2 +2 - -
High Tiger Shot EX.gif HL 70*50 50*50 -250/0 su 11 - 39 (total duration) +1 - - - Pursuit property
Low Tiger Shot HL 60 100 10/20 su 12 - 45 (total duration) -7 -3 - - Pursuit property
Low Tiger Shot EX.gif HL 70*50 50*50 -250/0 su 12 - 45 (total duration) -4 - - - Pursuit property
Tiger Uppercut Jab.gif HL 100[130](AC140) 200[100] 30/40 su 5 8 28+16 -31 - - - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut Strong.gif HL 100[140](AC160 200[100] 30/40 su 5 10 28+16 -33 - - - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut Fierce.gif HL 100[160](AC180) 200[100] 30/40 su 5 12 27+16 -34 - - - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut EX.gif HL 120*20x4 150*20x4 -250/0 su 5 5*2x4 30+17 -39 - - - 1~11f invincible, 2~5th hit Pursuit property, 1st hit cancellable
Tiger Knee Short.gif HL 90*30 100*100 20/16*16 su 7 2*12 3+13 -10 - - - 2nd hit Pursuit property, Armor break
Tiger Knee Forward.gif HL 100*40 100*100 20/16*16 su 7 2*14 3+14 -13 - - - 2nd hit Pursuit property, Armor break
Tiger Knee Roundhouse.gif HL 110*50 100*100 20/16*16 su 7 2*12 8+16 -18 - - - 2nd hit Pursuit property, Armor break
Tiger Knee EX.gif HL 100*40*40 100*50*50 -250/0 su 7 3*6*6 3+10 -1 - - - 2nd~3rd hit Pursuit property, 1st hit cancellable, Armor break
Angry Scar - - - -250/- - 1+0 - 13 - - - -
Super Combo
Super Combo Short.gif HL 50x7 0 -1000/0 - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43+14 -38 - - - 1~4f invincible, Pursuit property
Super Combo Forward.gif HL 50x7 0 -1000/0 - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39+14 -34 - - - 1~2f invincible, Pursuit property
Super Combo Roundhouse.gif HL 50x7 0 -1000/0 - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45+15 -42 - - - 1f invincible, Pursuit property
Ultra Combos
Ultra Combo 1 HL 45x7*45x6 0 0/0 - 1+9 5x4(12)3(2)3*10 15+36 -48 - - - 1~13f invincible, Pursuit property
Ultra Combo 2 48x8 0 0/0 - 1+10 - 104 (total duration) -25 - - - 1~9f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW