Super Street Fighter IV/Sakura: Difference between revisions

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(Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...')
 
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{{SSFIVHeader}}
{{SSFIVHeader}}


= NAME =
== Sakura ==
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
Background Info Here.
Background Info Here.
Line 38: Line 38:
== Frame Data ==
== Frame Data ==
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 3 | 2 | 5 | +4 | +7 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 65 | 100 | 40 | sp/su | 4 | 2 | 12 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100[80] | 120[100] | 60 | sp/su | 3 | 4 | 20 | -6 | -1 | - | - | Forces Stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 25 | 50 | 20 | sp/su | 3 | 2 | 8 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 60 | 100 | 40 | sp/su | 4 | 3 | 15 | -4 | -1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 120[100] | 200 | 60 | su | 6 | 3 | 21 | -6 | -1 | - | - | Forces Stand}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 3 | 2 | 5 | +4 | +7 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 75 | 100 | 40 | su | 7 | 3 | 12 | 0 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 110 | 200 | 60 | - | 8 | 3 | 17 | -2 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | sp/su | 3 | 2 | 8 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 75 | 100 | 40 | - | 9 | 2 | 12 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 10 | 3 | 15 | 0 | +2 | - | - |}}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 6 | +1 | +4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 65 | 80 | 40 | sp/su | 5 | 3 | 11 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90[80] | 120[100] | 60 | sp/su | 4 | 5 | 23 | -10 | -5 | - | - | Forces Stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 3 | 3 | 8 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 60 | 100 | 40 | sp/su | 5 | 4 | 13 | -3 | 0 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 90 | 150 | 60 | - | 7 | 3 | 22 | -7 | - | - | - | Cannot fast recover}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 30 | 50 | 20 | - | 4 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 8 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 4 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 30 | 50 | 20 | - | 4 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | | | | | | | | | | | |  | }}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 16 | 2 | 15 | -3 | +2 | - | - |}}
 
{{SSFIVFrameDataSubHeader | Target Combos}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] -> [[File:Strong.gif]] -> [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 3 | - | 130 | 200 | 60 | - | 65 | 2 | 35 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataSubHeader | Throws}}
{{SSFIVFrameDataRow | Forward Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Back Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Back throw | 0.9 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Move Name [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Hadoken (Lv1) | HL | 60[40*60] | 75 | 10/20 | su | 15 | 71 | 48 (total duration) | -7 | -3 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Hadoken (Lv2) | HL | 80[50*70] | 100 | 10/20 | su | 13+14 | 71 | 60 (total duration) | -7 | -3 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Hadoken (Lv3) | HL | 120[60*80] | 150 | 10/20 | su | 39 | 44 | 72 (total duration) | -7 | -3 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:EX.gif]] | | | | | | | | | | |  |  | }}
{{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] (Lv1) | HL | 40*60 | 50*50 | -250/0 | su | 15 | - | 48 (total duration) | -4 | - | - | - | Pursuit property}}
{{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] (Lv2) | HL | 50*70 | 60*60 | -250/0 | su | 13+14 | - | 60 (total duration) | -4 | - | - | - |}}
{{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] (Lv3) | HL | 60*80 | 75*75 | -250/0 | su | 39 | - | 72 (total duration) | -4 | - | - | - | Pursuit property}}
{{SSFIVFrameDataRow | Shooken [[File:Jab.gif]] | HL | 90*15 | 50*50 | 30/10x2 | su | 6 | 2*4 | 18+11 | -12 | - | - | - | 1st hit cancellable}}
{{SSFIVFrameDataRow | Shooken [[File:Strong.gif]] | HL | 90*15x3 | 50*35x3 | 30/10x4 | su | 7 | 2x3*8 | 22+11 | -20 | - | - | - | Pursuit property, 1st~3rd hit cancellable}}
{{SSFIVFrameDataRow | Shooken [[File:Fierce.gif]] | HL | 80*15x5 | 50*30x5 | 30/10x6 | su | 12 | 2x5*10 | 20+11 | -20 | - | - | - | Pursuit property, 1st~3rd hit cancellable}}
{{SSFIVFrameDataRow | Shooken [[File:EX.gif]] | HL | 45*15+45*15x5 | 40*20*40*20x5 | -250/0 | su | 12 | 2*4(19)2x5*9 | 22+11 | -20 | - | - | - | 1~13f invincible, 1*3~5 hit cancellable}}
{{SSFIVFrameDataRow | Shunpukyaku [[File:Short.gif]] | HL | 60 | 100 | 20/15 | - | 16 | 6 | 15 | 0 | +4 | - | - | Armor break}}
{{SSFIVFrameDataRow | Shunpukyaku [[File:Forward.gif]] | HL | 60*60 | 50*50 | 20/20*20 | - | 17 | 3(8)6 | 18 | -3 | +1 | - | - | Armor break}}
{{SSFIVFrameDataRow | Shunpukyaku [[File:Roundhouse.gif]] | HL | 60x3 | 50x3 | 20/15x3 | - | 12 | 2(6)3(7)2 | 21 | -2 | 0 | - | - | Pursuit property, Armor break}}
{{SSFIVFrameDataRow | Shunpukyaku [[File:EX.gif]] | HL | 30x3*35 | 50*30x3 | -250/0 | su | 12 | 3(6)3(7)2(12)3 | 15 | +4 | - | - | - | Pursuit property, Armor break, 4th hit cancellable}}
{{SSFIVFrameDataRow | Shunpukyaku (air) | HL | 50 | 50 | 10/40 | - | 8 | 3(9)3 | 7 | - | - | - | - |}}
{{SSFIVFrameDataRow | Shunpukyaku [[File:EX.gif]] (air) | HL | 80 | 50xn | -250/0 | - | 8 | 3{(9)3}xN | 7 | - | - | - | - |}}
{{SSFIVFrameDataRow | Sakura Otoshi | HL | - | - | 20/- | - | - | - | 36 | - | - | - | - |}}
{{SSFIVFrameDataRow | Sakura Otoshi [[File:EX.gif]] | HL | - | - | -250/- | - | - | - | 77 | - | - | - | - |}}
{{SSFIVFrameDataRow | Sakura Otoshi (???) | HL | 50*50*60[60x3] | 70*70*100[100x3] | 0/15[0] | - | 14+4 | 3 | 16 | - | - |  |  |}}


{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataSubHeader | Super Combo}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Super Combo | Lx6*HL | 45x6*80 | 0 | -1000/0 | - | 1+6 | {2(5)}x5*x(13)4 | 24 | -7 | - | - | - | 1~13f invincible, 1~6 hit Low attack}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 1 | Lx2*HL | 75*75*68*233 | 0 | 0/0 | - | 1+10 | 2(7)2(11)2 | 47 | -28 | - | - | - | 1~10f invincible}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 2 PPP | HL | 56x4*105 | 0 | 0/0 | - | 1+11 | - | 97 (total duration) | -27 | - | - | - | 1~9f invincible}}
{{SSFIVFrameDataRow | Ultra Combo 2 KKK | HL | 56x4*105 | 0 | 0/0 | - | 1+7 | - | 93 (total duration) | -27 | - | - | - | 1~8f invincible}}


{{SSFIVFrameDataFooter}}
{{SSFIVFrameDataFooter}}

Revision as of 23:27, 2 March 2011

Super Street Fighter IVSSFIVLogo.png



Sakura

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Move Name
{{#motion: f + hp}}

Special Moves

Name
Command
Notes
Move Name
{{#motion: qcf + p}}

Super Combo

Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}

Ultra Combos

Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 65 100 40 sp/su 4 2 12 0 +3 - -
Fierce.gif HL 100[80] 120[100] 60 sp/su 3 4 20 -6 -1 - - Forces Stand
Short.gif HL 25 50 20 sp/su 3 2 8 -1 +2 - -
Forward.gif HL 60 100 40 sp/su 4 3 15 -4 -1 - -
Roundhouse.gif HL 120[100] 200 60 su 6 3 21 -6 -1 - - Forces Stand
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 75 100 40 su 7 3 12 0 +2 - -
Fierce.gif HL 110 200 60 - 8 3 17 -2 +2 - -
Short.gif HL 30 50 20 sp/su 3 2 8 -1 +2 - -
Forward.gif HL 75 100 40 - 9 2 12 0 +3 - -
Roundhouse.gif HL 110 200 60 - 10 3 15 0 +2 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +1 +4 - -
Strong.gif HL 65 80 40 sp/su 5 3 11 0 +3 - -
Fierce.gif HL 90[80] 120[100] 60 sp/su 4 5 23 -10 -5 - - Forces Stand
Short.gif L 20 50 20 ch/sp/su 3 3 8 0 +3 - -
Forward.gif L 60 100 40 sp/su 5 4 13 -3 0 - -
Roundhouse.gif L 90 150 60 - 7 3 22 -7 - - - Cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 3 7 - - - - -
Strong.gif H 80 100 40 - 4 6 - - - - -
Fierce.gif H 100 200 60 - 5 5 - - - - -
Short.gif H 30 50 20 - 4 5 - - - - -
Forward.gif H 70 100 40 - 5 8 - - - - -
Roundhouse.gif H 100 200 60 - 6 6 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 3 7 - - - - -
Strong.gif H 80 100 40 - 4 5 - - - - -
Fierce.gif H 100 200 60 - 5 5 - - - - -
Short.gif H 30 50 20 - 4 5 - - - - -
Forward.gif H 70 100 40 - 5 4 - - - - -
Roundhouse.gif H 100 200 60 - 6 5 - - - - -
Unique Attacks
Right.gif + Forward.gif H 80 100 40 - 16 2 15 -3 +2 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 130 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 120 120 40 - 3 2 20 - - - -
Back throw 0.9 135 140 40 - 3 2 20 - - - -
Special Moves
Hadoken (Lv1) HL 60[40*60] 75 10/20 su 15 71 48 (total duration) -7 -3 - -
Hadoken (Lv2) HL 80[50*70] 100 10/20 su 13+14 71 60 (total duration) -7 -3 - -
Hadoken (Lv3) HL 120[60*80] 150 10/20 su 39 44 72 (total duration) -7 -3 - -
Hadoken EX.gif (Lv1) HL 40*60 50*50 -250/0 su 15 - 48 (total duration) -4 - - - Pursuit property
Hadoken EX.gif (Lv2) HL 50*70 60*60 -250/0 su 13+14 - 60 (total duration) -4 - - -
Hadoken EX.gif (Lv3) HL 60*80 75*75 -250/0 su 39 - 72 (total duration) -4 - - - Pursuit property
Shooken Jab.gif HL 90*15 50*50 30/10x2 su 6 2*4 18+11 -12 - - - 1st hit cancellable
Shooken Strong.gif HL 90*15x3 50*35x3 30/10x4 su 7 2x3*8 22+11 -20 - - - Pursuit property, 1st~3rd hit cancellable
Shooken Fierce.gif HL 80*15x5 50*30x5 30/10x6 su 12 2x5*10 20+11 -20 - - - Pursuit property, 1st~3rd hit cancellable
Shooken EX.gif HL 45*15+45*15x5 40*20*40*20x5 -250/0 su 12 2*4(19)2x5*9 22+11 -20 - - - 1~13f invincible, 1*3~5 hit cancellable
Shunpukyaku Short.gif HL 60 100 20/15 - 16 6 15 0 +4 - - Armor break
Shunpukyaku Forward.gif HL 60*60 50*50 20/20*20 - 17 3(8)6 18 -3 +1 - - Armor break
Shunpukyaku Roundhouse.gif HL 60x3 50x3 20/15x3 - 12 2(6)3(7)2 21 -2 0 - - Pursuit property, Armor break
Shunpukyaku EX.gif HL 30x3*35 50*30x3 -250/0 su 12 3(6)3(7)2(12)3 15 +4 - - - Pursuit property, Armor break, 4th hit cancellable
Shunpukyaku (air) HL 50 50 10/40 - 8 3(9)3 7 - - - -
Shunpukyaku EX.gif (air) HL 80 50xn -250/0 - 8 3{(9)3}xN 7 - - - -
Sakura Otoshi HL - - 20/- - - - 36 - - - -
Sakura Otoshi EX.gif HL - - -250/- - - - 77 - - - -
Sakura Otoshi (???) HL 50*50*60[60x3] 70*70*100[100x3] 0/15[0] - 14+4 3 16 - -
Super Combo
Super Combo Lx6*HL 45x6*80 0 -1000/0 - 1+6 {2(5)}x5*x(13)4 24 -7 - - - 1~13f invincible, 1~6 hit Low attack
Ultra Combos
Ultra Combo 1 Lx2*HL 75*75*68*233 0 0/0 - 1+10 2(7)2(11)2 47 -28 - - - 1~10f invincible
Ultra Combo 2 PPP HL 56x4*105 0 0/0 - 1+11 - 97 (total duration) -27 - - - 1~9f invincible
Ultra Combo 2 KKK HL 56x4*105 0 0/0 - 1+7 - 93 (total duration) -27 - - - 1~8f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW