Super Street Fighter IV/Gouken: Difference between revisions

From SuperCombo Wiki
(Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...')
 
No edit summary
Line 1: Line 1:
{{SSFIVHeader}}
{{SSFIVHeader}}


= NAME =
== Gouken ==
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
Background Info Here.
Background Info Here.
Line 38: Line 38:
== Frame Data ==
== Frame Data ==
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 75 | 100 | 40 | sp/su | 5 | 2 | 11 | +1 | +4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 8 | 2 | 16 | 0 | +4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 35 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 5 | 2 | 13 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 4 | 2(4)3 | 18 | -3 | +2 | - | - | 1st hit cancellable}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 9 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 2 | 11 | +1 | +4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 200 | 60 | - | 8 | 3 | 15 | 0 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | ch | 6 | 2 | 9 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 75 | 100 | 40 | - | 7 | 2 | 13 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 8 | 2 | 19 | -3 | 0 | - | - |}}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | L | 70 | 100 | 40 | sp/su | 5 | 2 | 14 | -2 | +1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80 | 200 | 60 | sp/su | 6 | 4 | 22 | -8 | -4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 40 | 50 | 20 | sp/su | 5 | 4 | 9 | -2 | +1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 4 | 3 | 16 | -5 | 0 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 100 | 60 | - | 6 | 3 | 18 | -3 | - | - | - | cannot fast recover}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 85 | 100 | 40 | - | 5 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 105 | 200 | 60 | - | 6 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 6 | 7 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 3 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 50*30 | 50*50 | 40 | - | 4 | 2*2 | - | - | - | - | - | 2nd hit pursuit property}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 7 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 8 | 3 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 17 | 2 | 15 | -3 | +2 | - | - |}}
 
{{SSFIVFrameDataRow | [[File:Down.gif]] + [[File:Forward.gif]] (air) | H | 60 | 100 | 40 | - | 12 | until ground | - | - | - | - | - |}}
{{SSFIVFrameDataSubHeader | Target Combos}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] -> [[File:Strong.gif]] -> [[File:Fierce.gif]] | | | | | | | | | | | | | }}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 65 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 85 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataSubHeader | Throws}}
{{SSFIVFrameDataRow | Forward Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 70*70 | 150 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Back Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Back throw | 0.9 | 0 | 0 | 40 | - | 5 | 2 | 23 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Move Name [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Gohadoken [[File:Jab.gif]] | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[31] (total duration) | +2 | +6 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Gohadoken [[File:Jab.gif]] charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:Fierce.gif]] |  |  |  | | | | | | | | | | }}
{{SSFIVFrameDataRow | Gohadoken [[File:Strong.gif]] | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[32] (total duration) | +2 | +6 | - | - |}}
{{SSFIVFrameDataRow | Move Name [[File:EX.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Gohadoken [[File:Strong.gif]] charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | - | - |}}
{{SSFIVFrameDataRow | Gohadoken [[File:Fierce.gif]] | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[31] (total duration) | +2 | +6 | - | - |}}
{{SSFIVFrameDataRow | Gohadoken [[File:Fierce.gif]] charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | - | - |}}
{{SSFIVFrameDataRow | Gohadoken [[File:EX.gif]] | HL | 60*60 | 80*80 | -250/0 | su | 17[7] | - | 55[45] (total duration) | +4 | - | - | - |}}
{{SSFIVFrameDataRow | Gohadoken [[File:EX.gif]] charge | HL | 60x2*60x2 | 80x4 | -250/0 | su | 68 | - | 107 (total duration) | +13 | - | - | - |}}
{{SSFIVFrameDataRow | Rush Punch [[File:Jab.gif]] | HL | 120 | 200 | 10/20 | su | 21[16] | 4 | 23 | -6 | - | - | - | 4~13f invincible}}
{{SSFIVFrameDataRow | Rush Punch [[File:Strong.gif]] | HL | 130 | 200 | 10/20 | su | 27[17] | 4 | 23 | -6 | - | - | - | 5~19f invincible}}
{{SSFIVFrameDataRow | Rush Punch [[File:Fierce.gif]] | HL | 140 | 200 | 10/20 | su | 35[20] | 4 | 23 | -6 | - | - | - | 8~27f invincible}}
{{SSFIVFrameDataRow | Rush Punch [[File:EX.gif]] | HL | 90*60 | 100*50 | -250/0 | su | 32[17] | 4(11)4 | 22 | -5 | - | - | - | 2~25f invincible, 2nd hit juggles, Armor break, 1~2 hit cancellable}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 60*20*40 | 100*25*25 | 10/20*10*10 | su | 7 | 2(8)2(10)2 | 41+26 | -70 | - | - | - | Pursuit property, 1st hit cancellable}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] | HL | 65*20x2*50 | 100*25x3 | 10/20*10x3 | su | 10 | 2(8)2(8)2(10)2 | 44+26 | -83 | - | - | - | Pursuit property, 1st hit cancellable}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 70*20x3*55 | 100*20x3*40 | 10/20*10x4 | su | 13 | 2(8)2(7)2(8)2(11)2 | 53+26 | -102 | - | - | - | Pursuit property, 1st hit cancellable}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 80*10x6*60 | 100*10x6*40 | -250/0 | su | 7 | 2x8 | 53+26 | -97 | - | - | - | Pursuit property, 1st hit cancellable}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]](air) | HL | 100 | 200 | 10/30 | - | 6 | 2(4)2(3)2 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]](air) | HL | 110 | 200 | 10/30 | - | 6 | 2x5 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]](air) | HL | 120 | 200 | 10/30 | - | 6 | 2x7 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]](air) | HL | 140 | 200 | -250/0 | - | 6 | 2x7 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Demon Flip | - | 0 | 0 | 30/- | - | - | - | - | - | - | - |}}
{{SSFIVFrameDataRow | Demon Flip [[File:EX.gif]] | - | 0 | 0 | 0/0 | - | - | - | - | - | - | - | 1~25f invincible, flies toward opponent}}
{{SSFIVFrameDataRow | Demon Flip Slide | L | 100 | 200 | -/30 | - | 39+4 | 11 | 20 | -13 | - | - | - |}}
{{SSFIVFrameDataRow | Demon Flip Focus | - | 0 | 0 | - | - | 4 | Until ground | 12 | - | - | - |  |}}
{{SSFIVFrameDataRow | Demon Flip Kick | HL | 80 | 100 | 0/20 | - | 12 | Until ground | 4 | - | - | - | - | Forces stand}}
{{SSFIVFrameDataRow | Demon Flip Throw | 1.2 | 150 | 200 | 0/30 | - | 3 | 2 | 12 | - | - | - | - | Throw range Light=1.15, Medium=1.25, Hard=1.35, [[File:EX.gif]]=1.5}}
{{SSFIVFrameDataRow | Counter [[File:Punch.gif]] | - | 180 | 150 | 10/- | su | 1 | 14 | 18 | - | - | - | - |}}
{{SSFIVFrameDataRow | Counter [[File:Kick.gif]] | - | 180 | 150 | 10/- | su | 1 | 14 | 18 | - | - | - | - |}}
{{SSFIVFrameDataRow | Counter [[File:EX.gif]] | - | 150 | 150 | -250/0 | su | 1 | 14 | 18 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataSubHeader | Super Combo}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Super Combo | HL | 85*40x5*60 | 0 | -1000/0 | - | 1+10 | 3*2*3*3*2*3*4 | 30+31 | -54 | - | - | - | 1~12f invincible, Pursuit property, Armor break}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 503 | 0 | 0/0 | - | 1+10 | 2*3*3*2*3*3*2*4 | 42+51 | -88 | - | - | - | 1~13f invincible, Pursuit property, Armor break}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 1 | HL | 60x3*75 | 100x4 | 0/0 | - | 1+12 | - | 75 (total duration) | -9 | - | - | - | 1f invincible}}
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 2 | HL | 60x4*75 | 100x5 | 0/0 | - | 3+14 | - | 75? (total duration) | +1 | - | - | - | 1~3f invincible}}
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 3 | HL | 60x5*75 | 100x6 | 0/0 | - | 18+14 | - | 90? (total duration) | +11 | - | - | - | 1~3f invincible}}
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 4 | HL | 60x6*75 | 100x7 | 0/0 | - | 33+14 | - | 105? (total duration) | +21 | - | - | - | 1~3f invincible}}
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 5 | HL | 60x7*75 | 100x8 | 0/0 | - | 1+64 | - | 119 (total duration) | +31 | - | - | - | 1~3f invincible}}


{{SSFIVFrameDataFooter}}
{{SSFIVFrameDataFooter}}

Revision as of 23:11, 2 March 2011

Super Street Fighter IVSSFIVLogo.png



Gouken

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Move Name
{{#motion: f + hp}}

Special Moves

Name
Command
Notes
Move Name
{{#motion: qcf + p}}

Super Combo

Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}

Ultra Combos

Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif HL 75 100 40 sp/su 5 2 11 +1 +4 - -
Fierce.gif HL 100 200 60 sp/su 8 2 16 0 +4 - -
Short.gif HL 35 50 20 - 5 2 9 0 +3 - -
Forward.gif HL 70 100 40 sp/su 5 2 13 -1 +2 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 4 2(4)3 18 -3 +2 - - 1st hit cancellable
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 5 2 9 0 +3 - -
Strong.gif HL 80 100 40 su 5 2 11 +1 +4 - -
Fierce.gif HL 90 200 60 - 8 3 15 0 +2 - -
Short.gif HL 40 50 20 ch 6 2 9 0 +3 - -
Forward.gif HL 75 100 40 - 7 2 13 -1 +2 - -
Roundhouse.gif HL 110 200 60 - 8 2 19 -3 0 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif L 70 100 40 sp/su 5 2 14 -2 +1 - -
Fierce.gif HL 80 200 60 sp/su 6 4 22 -8 -4 - -
Short.gif L 40 50 20 sp/su 5 4 9 -2 +1 - -
Forward.gif HL 70 100 40 sp/su 4 3 16 -5 0 - -
Roundhouse.gif L 100 100 60 - 6 3 18 -3 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 6 - - - - -
Strong.gif H 85 100 40 - 5 4 - - - - -
Fierce.gif H 105 200 60 - 6 4 - - - - -
Short.gif H 40 50 20 - 6 7 - - - - -
Forward.gif H 80 100 40 - 6 3 - - - - -
Roundhouse.gif H 100 200 60 - 7 3 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 5 5 - - - - -
Strong.gif H 50*30 50*50 40 - 4 2*2 - - - - - 2nd hit pursuit property
Fierce.gif H 100 200 60 - 5 3 - - - - -
Short.gif H 40 50 20 - 7 8 - - - - -
Forward.gif H 70 100 40 - 7 4 - - - - -
Roundhouse.gif H 100 200 60 - 8 3 - - - - -
Unique Attacks
Right.gif + Strong.gif H 80 100 40 - 17 2 15 -3 +2 - -
Down.gif + Forward.gif (air) H 60 100 40 - 12 until ground - - - - -
Focus Attacks
Focus Attack LVL 1 HL 65 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 85 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 70*70 150 40 - 3 2 20 - - - -
Back throw 0.9 0 0 40 - 5 2 23 - - - -
Special Moves
Gohadoken Jab.gif HL 55 50 10/20 su 17[7] - 41[31] (total duration) +2 +6 - -
Gohadoken Jab.gif charge HL 55*55 50*50 10/10*10 su 68 - 93 (total duration) +9 +13 - -
Gohadoken Strong.gif HL 55 50 10/20 su 17[7] - 41[32] (total duration) +2 +6 - -
Gohadoken Strong.gif charge HL 55*55 50*50 10/10*10 su 68 - 93 (total duration) +9 +13 - -
Gohadoken Fierce.gif HL 55 50 10/20 su 17[7] - 41[31] (total duration) +2 +6 - -
Gohadoken Fierce.gif charge HL 55*55 50*50 10/10*10 su 68 - 93 (total duration) +9 +13 - -
Gohadoken EX.gif HL 60*60 80*80 -250/0 su 17[7] - 55[45] (total duration) +4 - - -
Gohadoken EX.gif charge HL 60x2*60x2 80x4 -250/0 su 68 - 107 (total duration) +13 - - -
Rush Punch Jab.gif HL 120 200 10/20 su 21[16] 4 23 -6 - - - 4~13f invincible
Rush Punch Strong.gif HL 130 200 10/20 su 27[17] 4 23 -6 - - - 5~19f invincible
Rush Punch Fierce.gif HL 140 200 10/20 su 35[20] 4 23 -6 - - - 8~27f invincible
Rush Punch EX.gif HL 90*60 100*50 -250/0 su 32[17] 4(11)4 22 -5 - - - 2~25f invincible, 2nd hit juggles, Armor break, 1~2 hit cancellable
Hurricane Kick Short.gif HL 60*20*40 100*25*25 10/20*10*10 su 7 2(8)2(10)2 41+26 -70 - - - Pursuit property, 1st hit cancellable
Hurricane Kick Forward.gif HL 65*20x2*50 100*25x3 10/20*10x3 su 10 2(8)2(8)2(10)2 44+26 -83 - - - Pursuit property, 1st hit cancellable
Hurricane Kick Roundhouse.gif HL 70*20x3*55 100*20x3*40 10/20*10x4 su 13 2(8)2(7)2(8)2(11)2 53+26 -102 - - - Pursuit property, 1st hit cancellable
Hurricane Kick EX.gif HL 80*10x6*60 100*10x6*40 -250/0 su 7 2x8 53+26 -97 - - - Pursuit property, 1st hit cancellable
Hurricane Kick Short.gif(air) HL 100 200 10/30 - 6 2(4)2(3)2 20 - - - -
Hurricane Kick Forward.gif(air) HL 110 200 10/30 - 6 2x5 20 - - - -
Hurricane Kick Roundhouse.gif(air) HL 120 200 10/30 - 6 2x7 20 - - - -
Hurricane Kick EX.gif(air) HL 140 200 -250/0 - 6 2x7 20 - - - -
Demon Flip - 0 0 30/- - - - - - - -
Demon Flip EX.gif - 0 0 0/0 - - - - - - - 1~25f invincible, flies toward opponent
Demon Flip Slide L 100 200 -/30 - 39+4 11 20 -13 - - -
Demon Flip Focus - 0 0 - - 4 Until ground 12 - - -
Demon Flip Kick HL 80 100 0/20 - 12 Until ground 4 - - - - Forces stand
Demon Flip Throw 1.2 150 200 0/30 - 3 2 12 - - - - {{{14}}}
Counter Punch.gif - 180 150 10/- su 1 14 18 - - - -
Counter Kick.gif - 180 150 10/- su 1 14 18 - - - -
Counter EX.gif - 150 150 -250/0 su 1 14 18 - - - -
Super Combo
Super Combo HL 85*40x5*60 0 -1000/0 - 1+10 3*2*3*3*2*3*4 30+31 -54 - - - 1~12f invincible, Pursuit property, Armor break
Ultra Combos
Ultra Combo 1 HL 503 0 0/0 - 1+10 2*3*3*2*3*3*2*4 42+51 -88 - - - 1~13f invincible, Pursuit property, Armor break
Ultra Combo 2 LVL 1 HL 60x3*75 100x4 0/0 - 1+12 - 75 (total duration) -9 - - - 1f invincible
Ultra Combo 2 LVL 2 HL 60x4*75 100x5 0/0 - 3+14 - 75? (total duration) +1 - - - 1~3f invincible
Ultra Combo 2 LVL 3 HL 60x5*75 100x6 0/0 - 18+14 - 90? (total duration) +11 - - - 1~3f invincible
Ultra Combo 2 LVL 4 HL 60x6*75 100x7 0/0 - 33+14 - 105? (total duration) +21 - - - 1~3f invincible
Ultra Combo 2 LVL 5 HL 60x7*75 100x8 0/0 - 1+64 - 119 (total duration) +31 - - - 1~3f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW