James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...') |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
= | == Cammy == | ||
{{MvC3HyperGuideCharacterBox | akumaface.jpg }} | {{MvC3HyperGuideCharacterBox | akumaface.jpg }} | ||
Background Info Here. | Background Info Here. | ||
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== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing Close Attacks}} | |||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70[60] | 100 | 40 | sp/su | 4 | 2+2 | 15 | +2 | +6 | 20 | 24 |}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100[80] | 200 | 60 | sp/su | 4 | 2+2 | 15 | -1 | +3 | 17 | 21 |}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | +1 | +4 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 65 | 100 | 40 | sp/su | 4 | 3 | 17 | -6 | -3 | 13 | 16 |}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 9 | 5 | 24 | -11 | -7 | 17 | 21 |}} | |||
{{SSFIVFrameDataSubHeader | Standing Far Attacks}} | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 7 | +1 | +4 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 4 | 14 | -4 | -1 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120 | 200 | 60 | - | 7 | 2 | 19 | -3 | +1 | 17 | 21 |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | sp/su | 4 | 3 | 6 | +2 | +5 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | - | 7 | 2 | 13 | -1 | +2 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 8 | 2 | 22 | -6 | -2 | 17 | 21 |}} | ||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 65 | 100 | 40 | sp/su | 5 | 4 | 10 | 0 | +3 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 200 | 60 | - | 6 | 4 | 12 | +2 | +7 | 17 | 22 | Forces stand}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 9 | -1 | +2 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 65 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 95 | 150 | 60 | - | 7 | 2 | 24 | -8 | - | 17 | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | 10 | 13 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | 16 | 20 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 7 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] - | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | |||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | H | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 2 | H | 80 | 150 | 40 | da | (18~50)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 3 | H | 120 | 200 | 60 | da | 51+14 | 2 | 35 | - | - | - | - | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.8 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataRow | Back Throw | | {{SSFIVFrameDataRow | Back throw | 0.8 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataRow | Air Throw | 1.0 | 150 | 150 | 40 | - | 5 | 2 | - | - | - | - | - | untechable knockdown}} | |||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Cannon Spike [[File:Short.gif]] | HL | 100[120] | 100[150] | 30/40 | su | 5 | 2+19 | 20+12 | -30 | - | 20 | - | 1~4f invincible, 5f unthrowable + upper body invincible, 7~45f airborne, launch, grounded part juggles(1x)}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Cannon Spike [[File:Forward.gif]] | HL | 100[140] | 100[180] | 30/40 | su | 5 | 2+24 | 18+12 | -30 | - | 20 | - | 1~5f invincible, 7~48f airborne, launch, grounded part juggles(1x)}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Cannon Spike [[File:Roundhouse.gif]] | HL | 100[160] | 100[200] | 30/40 | su | 5 | 2+29 | 17+12 | -30 | - | 20 | - | 1~5f invincible, 7~52f airborne, launch, grounded part juggles(1x)}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Cannon Spike [[File:EX.gif]] | HL | 150[95] | 200[100] | -250/0 | su | 5 | 2+24 | 18+12 | -30 | - | 20 | - | 1~6f invincible, 7~48f airborne, launch, airborne part juggles(1x)}} | ||
{{SSFIVFrameDataRow | Spiral Arrow [[File:Short.gif]] | L | 100 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 20 | - | 14~29f airborne, launch}} | |||
{{SSFIVFrameDataRow | Spiral Arrow [[File:Forward.gif]] | L | 120 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 20 | - | 14~29f airborne, launch}} | |||
{{SSFIVFrameDataRow | Spiral Arrow [[File:Roundhouse.gif]] | L | 80*60 | 100*80 | 30/​30*30 | su | 7 | 7*12 | 4+5 | -10 | - | 20 | 24*- | 14~29f airborne, 2nd hit launch, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Spiral Arrow [[File:EX.gif]] | L | 100*60 | 100*100 | -250/0 | su | 7 | 7*12 | 4+5 | -10 | - | 20 | 24*- | 2~25f projectile invincible, 14~29f airborne, 2nd hit launch, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Spin Knuckle [[File:Jab.gif]] | HL | 80*80 | 100*100 | 30/​20*20 | su | 35 | 3*8 | 9 | +4 | - | 20 | 24*- | 1f strike invincible, 2~25f mid-body invincibility + lower body projectile invincibility, 6~25f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Spin Knuckle [[File:Strong.gif]] | HL | 80*80 | 100*100 | 30/​20*20 | su | 33 | 3*8 | 10 | +3 | - | 20 | 24*- | 1f strike invincible, 2~24f mid-body invincibility + lower body projectile invincibility, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Spin Knuckle [[File:Fierce.gif]] | HL | 80*80 | 100*100 | 30/​20*20 | su | 36 | 3*8 | 10 | +3 | - | 20 | 24*- | 1f strike invincible, 2~27f mid-body invincibility + lower body projectile invincibility, 6~27f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Spin Knuckle [[File:EX.gif]] | HL | 80*80 | 100*100 | -250/0 | su | 33 | 3*8 | 10 | +3 | - | 20 | 24*- | 1~25f strike invincible, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:Jab.gif]] | L | 100 | 150 | 30/30 | su | 53+10 | 9 | 13 | -1 | - | 20 | - | 7~62f airborne, 31~53f cancellable into grab, launch}} | |||
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:Strong.gif]] | L | 100 | 150 | 30/30 | su | 45+10 | 9 | 13 | -1 | - | 20 | - | 7~53f airborne, 31~45f cancellable into grab, launch}} | |||
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:Fierce.gif]] | L | 100 | 150 | 30/30 | su | 39+10 | 9 | 13 | -1 | - | 20 | - | 7~48f airborne, 31~39f cancellable into grab, launch}} | |||
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:EX.gif]] | L | 120 | 200 | -250/0 | su | 43+10 | 9 | 13 | -1 | - | 20 | - | 7~52f airborne, 31~43f cancellable into grab, launch}} | |||
{{SSFIVFrameDataRow | Fatal Leg Twister | 1.0 | 130 | 140 | 0/40 | - | 31+1 | 1 | until ground +5 | - | - | - | - | untechable knockdown}} | |||
{{SSFIVFrameDataRow | Crossed Scissors | 1.0 | 140 | 150 | 0/40 | - | 31+1 | 1 | until ground +5 | - | - | - | - | untechable knockdown}} | |||
{{SSFIVFrameDataRow | Cannon Strike | HL | 60 | 100 | 10/20 | - | 12[17] | 11[3] | until ground +5[5] | [+8] | [+11] | 15 | 18 | recovery after landing, brackets represent instant air cannon strike}} | |||
{{SSFIVFrameDataRow | Cannon Strike [[File:EX.gif]] | HL | 80 | 100 | -250/0 | - | 12[17] | 11[3] | until ground +4[4] | [+14] | [+18] | 20 | 24 | recovery after landing, brackets represent instant air cannon strike}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo | HL | 40x6​*110 | 0 | -1000/0 | - | 1+5​[1+4] | 6*6*6​(3)2*2​(2)2​(11)8 | 30+21 | -35 | - | ? | - | 1~6f invincible, 7~26f 46~83f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), see notes below}} | ||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 30x6​*210​[30x5​*330] | 0 | 0/0 | - | 1+9 | 6*6*6​(3)2*2​(2)2​(11)8 | 30+21 | -35 | - | ? | - | 1~10f invincible, 11~34f 50~87f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), 5th hit vs ground triggers full animation}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 | - | 470 | 0 | 0/0 | - | 1+0 | 35 | 61 | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 18 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 22 | - | - | - | - | 1~6f invincible, 7~17f airborne}} | |||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} |
Revision as of 22:59, 2 March 2011

Cammy
Background Info Here.
In a nutshell
General Usage of Character here.
Moves
Unique Attacks
Name
Command
Notes
Move Name
{{#motion: f + hp}}
Special Moves
Name
Command
Notes
Move Name
{{#motion: qcf + p}}
Super Combo
Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}
Ultra Combos
Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}
Frame Data
Move Analysis
Normal Moves
Text text text blah blah blah text text text blah blah blah.
Normal Throws
Text text text blah blah blah text text text blah blah blah.
Focus Attack
Text text text blah blah blah text text text blah blah blah.
Special Moves
Text text text blah blah blah text text text blah blah blah.
Super Combos
Text text text blah blah blah text text text blah blah blah.
Ultra Combos
Text text text blah blah blah text text text blah blah blah.
The Basics
Text text text blah blah blah text text text blah blah blah.
Advanced Strategy
Text text text blah blah blah text text text blah blah blah.
Combos
Bread and Butters
- Combo 1
- Combo 2
Advanced Combos
- Combo 1
Combos Into Supers
- Combo 1
Combos Into Ultras
- Combo 1
Matchups
Vs. Abel
To Be Written (TBW)
Vs. Adon
TBW
Vs. Akuma
TBW
Vs. Balrog
TBW
Vs. Blanka
TBW
Vs. C. Viper
TBW
Vs. Cammy
TBW
Vs. Chun Li
TBW
Vs. Cody
TBW
Vs. Dan
TBW
Vs. Dee Jay
TBW
Vs. Dhalsim
TBW
Vs. Dudley
TBW
Vs. E. Honda
TBW
Vs. El Fuerte
TBW
Vs. Fei Long
TBW
Vs. Gen
TBW
Vs. Gouken
TBW
Vs. Guile
TBW
Vs. Guy
TBW
Vs. Hakan
TBW
Vs. Ibuki
TBW
Vs. Juri
TBW
Vs. Ken
TBW
Vs. M. Bison
TBW
Vs. Makoto
TBW
Vs. Rose
TBW
Vs. Rufus
TBW
Vs. Ryu
TBW
Vs. Sagat
TBW
Vs. Sakura
TBW
Vs. Seth
TBW
Vs. T. Hawk
TBW
Vs. Vega
TBW
Vs. Zangief
TBW