Super Street Fighter IV/Balrog: Difference between revisions

From SuperCombo Wiki
(Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...')
 
No edit summary
Line 38: Line 38:
== Frame Data ==
== Frame Data ==
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 7 | +2 | +5 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 6 | 4 | 12 | -2 | +1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120 | 200 | 60 | su | 5 | 5 | 16 | -3 | +2 | - | - | Forces stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 90 | 100 | 40 | sp/su | 5 | 4 | 13 | -3 | 0 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 100 | 200 | 60 | su | 7 | 2 | 13 | +3 | +7 | - | - |}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 4 | +5 | +8 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 90 | 100 | 40 | su | 7 | 2 | 16 | -4 | +1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | - | 9 | 4 | 21 | -7 | -3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | ch/su | 4 | 2 | 10 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 90 | 100 | 40 | su | 9 | 3 | 12 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 8 | 2 | 20 | -4 | 0 | - | - |}}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 5 | +4 | +7 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 4 | 12 | -2 | +1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 110 | 200 | 60 | su | 7 | 5 | 21 | -8 | -3 | - | - | Forces stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 30 | 50 | 20 | sp/su | 4 | 2 | 9 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 70 | 100 | 40 | su | 8 | 2 | 8 | +4 | +7 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 90 | 120 | 60 | su | 8 | 2 | 22 | -6 | - | - | - | cannot fast recover}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 2 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 90 | 100 | 40 | - | 5 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 110 | 200 | 60 | - | 5 | 9 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 3 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 2 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 110 | 200 | 60 | - | 5 | 2 | - | - | - | - | - |}}
 
{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
 
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Target Combos}}
{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] -> [[File:Strong.gif]] -> [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 3 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 7 | 3 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 110 | 200 | 60 | - | 6 | 7 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 7 | 2 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 110 | 200 | 60 | - | 8 | 6 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 90 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 120 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 3 | - | 170 | 200 | 60 | - | 65 | 2 | 35 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataSubHeader | Throws}}
{{SSFIVFrameDataRow | Forward Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Back Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Back throw | 0.9 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Move Name [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Dash Straight [[File:Jab.gif]] | HL | 100 | 100 | 20/30 | su | 13[4] | 7 | 17 | -3 | -2 | - | - | Forces stand, charge 55f}}
{{SSFIVFrameDataRow | Move Name [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Dash Straight [[File:Strong.gif]] | HL | 110 | 150 | 20/30 | su | 22[7] | 6 | 19 | -6 | -1 | - | - | Forces stand, charge 55f}}
{{SSFIVFrameDataRow | Move Name [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Dash Straight [[File:Fierce.gif]] | HL | 120 | 200 | 20/30 | su | 35[7] | 6 | 20 | -8 | -1 | - | - | Forces stand, charge 55f}}
{{SSFIVFrameDataRow | Move Name [[File:EX.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Dash Straight [[File:EX.gif]] | HL | 120 | 200 | -250/0 | su | 35[7] | 6 | 17 | -2 | +2 | - | - | Forces stand, charge 55f}}
{{SSFIVFrameDataRow | Dash Upper [[File:Short.gif]] | HL | 100 | 100 | 20/30 | su | 14[5] | 4 | 20 | -3 | -1 | - | - | Forces stand, charge 55f}}
{{SSFIVFrameDataRow | Dash Upper [[File:Forward.gif]] | HL | 110 | 150 | 20/30 | su | 22[7] | 4 | 20 | -5 | +1 | - | - | Forces stand, charge 55f}}
{{SSFIVFrameDataRow | Dash Upper [[File:Roundhouse.gif]] | HL | 120 | 200 | 20/30 | su | 35[7] | 4 | 21 | -7 | -1 | - | - | Forces stand, charge 55f}}
{{SSFIVFrameDataRow | Dash Upper [[File:EX.gif]] | HL | 120 | 200 | -250/0 | su | 35[7] | 4 | 18 | -1 | +4 | - | - | charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Straight [[File:Jab.gif]] | L | 90 | 100 | 20/30 | su | 22[13] | 8 | 21 | -8 | - | - | - | cannot fast recover, charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Straight [[File:Strong.gif]] | L | 100 | 150 | 20/30 | su | 29[14] | 8 | 21 | -9 | - | - | - | cannot fast recover, charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Straight [[File:Fierce.gif]] | L | 110 | 200 | 20/30 | su | 42[14] | 8 | 21 | -11 | - | - | - | cannot fast recover, charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Straight [[File:EX.gif]] | L | 110 | 200 | -250/0 | su | 42[14] | 8 | 17 | -3 | - | - | - | charge 55f}}
{{SSFIVFrameDataRow | Dash Swing Blow [[File:Jab.gif]] | H | 80 | 100 | 20/30 | su | 31[22] | 5 | 21 | -5 | +7 | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Dash Swing Blow [[File:Strong.gif]] | H | 90 | 150 | 20/30 | su | 38[23] | 5 | 21 | -7 | +7 | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Dash Swing Blow [[File:Fierce.gif]] | H | 100 | 200 | 20/30 | su | 51[23] | 5 | 21 | -8 | +7 | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Dash Swing Blow [[File:EX.gif]] | H | 100 | 200 | -250/0 | su | 51[23] | 5 | 21 | -5 | +7 | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Smash [[File:Short.gif]] | HL | 100 | 100 | 20/30 | su | 21[12] | 8 | 20 | -5 | - | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Smash [[File:Forward.gif]] | HL | 110 | 150 | 20/30 | su | 28[13] | 8 | 20 | -7 | - | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Smash [[File:Roundhouse.gif]] | HL | 120 | 200 | 20/30 | su | 41[13] | 8 | 20 | -9 | - | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Dash Ground Smash [[File:EX.gif]] | HL | 120 | 200 | -250/0 | su | 41[13] | 8 | 16 | -1 | - | - | - | Armor break, charge 55f}}
{{SSFIVFrameDataRow | Buffalo Headbutt [[File:Jab.gif]] | HL | 100 | 200 | 30/40 | - | 8 | 11 | 10+13 | -13 | - | - | - | charge 55f}}
{{SSFIVFrameDataRow | Buffalo Headbutt [[File:Strong.gif]] | HL | 120 | 200 | 30/40 | - | 10 | 11 | 10+13 | -13 | - | - | - |}}
{{SSFIVFrameDataRow | Buffalo Headbutt [[File:Fierce.gif]] | HL | 140 | 200 | 30/40 | - | 12 | 11 | 9+13 | -12 | - | - | - | charge 55f}}
{{SSFIVFrameDataRow | Buffalo Headbutt [[File:EX.gif]] | HL | 150 | 200 | -250/0 | - | 12 | 11 | 9+13 | -12 | - | - | - | 1~15f invincible, charge 55f}}
{{SSFIVFrameDataRow | Turn Punch LVL 1 | HL | 130 | 200 | 30/40 | su | 30 | 7 | 13 | -2 | +2 | - | - | Armor break, charge 32f (0.5s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 2 | HL | 150 | 210 | 30/40 | su | 30 | 7 | 16 | -5 | -1 | - | - | Armor break, charge 121f (2s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 3 | HL | 180 | 220 | 30/40 | su | 30 | 8 | 18 | -8 | -4 | - | - | Armor break, charge 241f (4s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 4 | HL | 210 | 230 | 30/40 | su | 30 | 9 | 21 | -12 | -8 | - | - | Armor break, charge 481f (8s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 5 | HL | 250 | 240 | 30/40 | su | 30 | 10 | 22 | -14 | -10 | - | - | Armor break, charge 961f (16s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 6 | HL | 280 | 250 | 30/40 | su | 30 | 11 | 24 | -17 | -13 | - | - | Armor break, charge 1441f (24s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 7 | HL | 410 | 260 | 30/40 | su | 30 | 12 | 26 | -20 | -16 | - | - | Armor break, charge 1921f (32s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 8 | HL | 460 | 270 | 30/40 | su | 30 | 13 | 29 | -24 | -20 | - | - | Armor break, charge 2401f (40s)}}
{{SSFIVFrameDataRow | Turn Punch LVL 9 | HL | 510 | 280 | 30/40 | su | 30 | 15 | 32 | -29 | -25 | - | - | Armor break, charge 2881f (48s)}}
{{SSFIVFrameDataRow | Turn Punch Final | HL | 560 | 290 | 30/40 | su | 30 | 16 | 36 | -34 | -30 | - | - | Armor break, charge 3380f (56s)}}


{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataSubHeader | Super Combo}}
{{SSFIVFrameDataRow | Move Name |  | | | | | | | | | |  |  | }}
{{SSFIVFrameDataRow | Super Combo (Punch) | HL | 60x4*105 | 0 | -1000/0 | - | 1+9 | 6(8)6(7)6(8)6(15)3 | 31 | -14 | - | - | - | 1~11f invincible, Armor break}}
{{SSFIVFrameDataRow | Super Combo (Kick) |  | 60x4*105 | 0 | -1000/0 | - | 1+8 | 6(8)6(8)6(8)6(16)3 | 31 | - | - |  |  |}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataRow | Move Name |  | | | | | | | | | | |  | }}
{{SSFIVFrameDataRow | Ultra Combo 1 (Punch) | HL | 45x2*38x2*45x2*38x2*53x3 | 0 | 0/0 | - | 1+10 | 3*3(8)3*3(7)3*3(8)3*3(15)x3 | 39 | -26 | - | - | - | 1~10f invincible}}
{{SSFIVFrameDataRow | Move Name |  | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 1 (Kick) |  | 45x2*38x2*45x2*38x2*53x3 | 0 | 0/0 | - | 1+9 | 3*3(8)3*3(7)3*3(8)3*3(16)x3 | 39 | -26 | - | - |  |}}
{{SSFIVFrameDataRow | Ultra Combo 2 |  | 300 | 700 | 0/0 | - | 1+1 | 3 | 58 | - | - | - | - | 1f invincible}}


{{SSFIVFrameDataFooter}}
{{SSFIVFrameDataFooter}}

Revision as of 22:54, 2 March 2011

Super Street Fighter IVSSFIVLogo.png



NAME

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Move Name
{{#motion: f + hp}}

Special Moves

Name
Command
Notes
Move Name
{{#motion: qcf + p}}

Super Combo

Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}

Ultra Combos

Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5 - -
Strong.gif HL 80 100 40 su 6 4 12 -2 +1 - -
Fierce.gif HL 120 200 60 su 5 5 16 -3 +2 - - Forces stand
Short.gif HL 40 50 20 ch/sp/su 3 2 7 +2 +5 - -
Forward.gif HL 90 100 40 sp/su 5 4 13 -3 0 - -
Roundhouse.gif HL 100 200 60 su 7 2 13 +3 +7 - -
Standing Far Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 4 +5 +8 - -
Strong.gif HL 90 100 40 su 7 2 16 -4 +1 - -
Fierce.gif HL 100 200 60 - 9 4 21 -7 -3 - -
Short.gif HL 40 50 20 ch/su 4 2 10 -1 +2 - -
Forward.gif HL 90 100 40 su 9 3 12 -1 +2 - -
Roundhouse.gif HL 110 200 60 - 8 2 20 -4 0 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 70 100 40 sp/su 7 4 12 -2 +1 - -
Fierce.gif HL 110 200 60 su 7 5 21 -8 -3 - - Forces stand
Short.gif L 30 50 20 sp/su 4 2 9 0 +3 - -
Forward.gif L 70 100 40 su 8 2 8 +4 +7 - -
Roundhouse.gif L 90 120 60 su 8 2 22 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 2 - - - - -
Strong.gif H 90 100 40 - 5 4 - - - - -
Fierce.gif H 110 200 60 - 5 9 - - - - -
Short.gif H 50 50 20 - 5 3 - - - - -
Forward.gif H 80 100 40 - 6 2 - - - - -
Roundhouse.gif H 110 200 60 - 5 2 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 3 - - - - -
Strong.gif H 80 100 40 - 7 3 - - - - -
Fierce.gif H 110 200 60 - 6 7 - - - - -
Short.gif H 50 50 20 - 5 6 - - - - -
Forward.gif H 80 100 40 - 7 2 - - - - -
Roundhouse.gif H 110 200 60 - 8 6 - - - - -
Focus Attacks
Focus Attack LVL 1 HL 90 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 120 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 170 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 130 160 40 - 3 2 20 - - - -
Back throw 0.9 130 100 40 - 3 2 20 - - - -
Special Moves
Dash Straight Jab.gif HL 100 100 20/30 su 13[4] 7 17 -3 -2 - - Forces stand, charge 55f
Dash Straight Strong.gif HL 110 150 20/30 su 22[7] 6 19 -6 -1 - - Forces stand, charge 55f
Dash Straight Fierce.gif HL 120 200 20/30 su 35[7] 6 20 -8 -1 - - Forces stand, charge 55f
Dash Straight EX.gif HL 120 200 -250/0 su 35[7] 6 17 -2 +2 - - Forces stand, charge 55f
Dash Upper Short.gif HL 100 100 20/30 su 14[5] 4 20 -3 -1 - - Forces stand, charge 55f
Dash Upper Forward.gif HL 110 150 20/30 su 22[7] 4 20 -5 +1 - - Forces stand, charge 55f
Dash Upper Roundhouse.gif HL 120 200 20/30 su 35[7] 4 21 -7 -1 - - Forces stand, charge 55f
Dash Upper EX.gif HL 120 200 -250/0 su 35[7] 4 18 -1 +4 - - charge 55f
Dash Ground Straight Jab.gif L 90 100 20/30 su 22[13] 8 21 -8 - - - cannot fast recover, charge 55f
Dash Ground Straight Strong.gif L 100 150 20/30 su 29[14] 8 21 -9 - - - cannot fast recover, charge 55f
Dash Ground Straight Fierce.gif L 110 200 20/30 su 42[14] 8 21 -11 - - - cannot fast recover, charge 55f
Dash Ground Straight EX.gif L 110 200 -250/0 su 42[14] 8 17 -3 - - - charge 55f
Dash Swing Blow Jab.gif H 80 100 20/30 su 31[22] 5 21 -5 +7 - - Armor break, charge 55f
Dash Swing Blow Strong.gif H 90 150 20/30 su 38[23] 5 21 -7 +7 - - Armor break, charge 55f
Dash Swing Blow Fierce.gif H 100 200 20/30 su 51[23] 5 21 -8 +7 - - Armor break, charge 55f
Dash Swing Blow EX.gif H 100 200 -250/0 su 51[23] 5 21 -5 +7 - - Armor break, charge 55f
Dash Ground Smash Short.gif HL 100 100 20/30 su 21[12] 8 20 -5 - - - Armor break, charge 55f
Dash Ground Smash Forward.gif HL 110 150 20/30 su 28[13] 8 20 -7 - - - Armor break, charge 55f
Dash Ground Smash Roundhouse.gif HL 120 200 20/30 su 41[13] 8 20 -9 - - - Armor break, charge 55f
Dash Ground Smash EX.gif HL 120 200 -250/0 su 41[13] 8 16 -1 - - - Armor break, charge 55f
Buffalo Headbutt Jab.gif HL 100 200 30/40 - 8 11 10+13 -13 - - - charge 55f
Buffalo Headbutt Strong.gif HL 120 200 30/40 - 10 11 10+13 -13 - - -
Buffalo Headbutt Fierce.gif HL 140 200 30/40 - 12 11 9+13 -12 - - - charge 55f
Buffalo Headbutt EX.gif HL 150 200 -250/0 - 12 11 9+13 -12 - - - 1~15f invincible, charge 55f
Turn Punch LVL 1 HL 130 200 30/40 su 30 7 13 -2 +2 - - Armor break, charge 32f (0.5s)
Turn Punch LVL 2 HL 150 210 30/40 su 30 7 16 -5 -1 - - Armor break, charge 121f (2s)
Turn Punch LVL 3 HL 180 220 30/40 su 30 8 18 -8 -4 - - Armor break, charge 241f (4s)
Turn Punch LVL 4 HL 210 230 30/40 su 30 9 21 -12 -8 - - Armor break, charge 481f (8s)
Turn Punch LVL 5 HL 250 240 30/40 su 30 10 22 -14 -10 - - Armor break, charge 961f (16s)
Turn Punch LVL 6 HL 280 250 30/40 su 30 11 24 -17 -13 - - Armor break, charge 1441f (24s)
Turn Punch LVL 7 HL 410 260 30/40 su 30 12 26 -20 -16 - - Armor break, charge 1921f (32s)
Turn Punch LVL 8 HL 460 270 30/40 su 30 13 29 -24 -20 - - Armor break, charge 2401f (40s)
Turn Punch LVL 9 HL 510 280 30/40 su 30 15 32 -29 -25 - - Armor break, charge 2881f (48s)
Turn Punch Final HL 560 290 30/40 su 30 16 36 -34 -30 - - Armor break, charge 3380f (56s)
Super Combo
Super Combo (Punch) HL 60x4*105 0 -1000/0 - 1+9 6(8)6(7)6(8)6(15)3 31 -14 - - - 1~11f invincible, Armor break
Super Combo (Kick) 60x4*105 0 -1000/0 - 1+8 6(8)6(8)6(8)6(16)3 31 - -
Ultra Combos
Ultra Combo 1 (Punch) HL 45x2*38x2*45x2*38x2*53x3 0 0/0 - 1+10 3*3(8)3*3(7)3*3(8)3*3(15)x3 39 -26 - - - 1~10f invincible
Ultra Combo 1 (Kick) 45x2*38x2*45x2*38x2*53x3 0 0/0 - 1+9 3*3(8)3*3(7)3*3(8)3*3(16)x3 39 -26 - -
Ultra Combo 2 300 700 0/0 - 1+1 3 58 - - - - 1f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW